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Messages - SpiroH
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391
« on: November 14, 2013, 09:58:56 am »
WTF? is this a deaf-mute conversation? Btw, the speedy thing is getting better and better.
392
« on: November 14, 2013, 09:57:38 am »
ElementCoder HB(!), please keep coding from today onwards.
393
« on: November 11, 2013, 12:41:00 pm »
394
« on: November 11, 2013, 10:05:55 am »
Topic title should have been "TI-Connect is a piece of garbage", ...
LOL, do you mean "TI-Connect is a piece of s**t" ?
395
« on: November 11, 2013, 09:55:53 am »
You know better than anyone that sound is made on the TI-84+CSE via the link port, not the USB port. ...
Yeeeah! Keoni29 knows the whole story, he's just trying to get someone to do work for him . Fair enough. Btw, sound would be great, indeed. Any inspired programmer feeling the challenge out there?
396
« on: November 11, 2013, 02:53:11 am »
Okay, the update that is going to come out in the next couple of days is: ... Any small suggestions from the community will be added if they are posted here! Ask away, and I'll code it!
This game will eventually recenter attention on nspire+ndless (after some doom days). In the absence of sound, maybe a list of some 'encouraging' status messages would bring some more salt and pepper. Good update contents. Can't wait to give it another try.
397
« on: November 11, 2013, 02:51:04 am »
... I know that the 84+CSE lacks functions, which requires you to use external sub-routines or extra variables.
Well, this is really ancient programming practice, imho, hence my astonished question.
398
« on: November 10, 2013, 12:41:05 pm »
Now i understand why you were so silent (but logged-in) a couple of days ago. Good job!
399
« on: November 10, 2013, 12:38:20 pm »
I'm not an expert in the gaming arena but this does look rather good me! I know you're already over the top in points terms, +1 nevertheless. As a side note, BUT, BUT what do you mean by: "I hope that HP calcs supports functions with arguments ..." What??
400
« on: November 10, 2013, 09:25:23 am »
well, i'm afraid there aren't, unfortunately, any free lunches out there! you'll need to either google for it or write your own (probably faster, i dunno). It may take a while but it may be worth it. keep being resilient and eventually you'll manage to recover the important stuff. I been there too (sort of, my brand new HD simply crashed - but only some of the disk sectors were damaged). i went 'crazy' for a couple of days. After the disaster i keep backing-up the important (programming) stuff much more often.
402
« on: November 09, 2013, 04:14:13 pm »
This sounds interesting although a bit too technical for many of the users. As you seem to be mostly interested in performance, i would suggest you carry out some benchmarking and then try to 'sell it' afterwards. Good luck with it.
403
« on: November 09, 2013, 09:19:37 am »
So all this does is convert an existing prog to its hex? Because i thought decompiling was a bit more
And it is, in general! So, do not despair. That, i would call simply an object code dumper. A disassembler converts binary to assembly mnemonics (a bit more useful). A decompiler 'tries' to retrieve the source statements of an higher-level language such as 'C', by inspecting and converting the binary.
404
« on: November 08, 2013, 09:54:47 am »
Today I am pleased to present a historical picture ...
Thanks for the nice chart/graph. I wonder, wouldn't that be possible to make it more lively (with a little of javascript help, perhaps). I mean, clicking on a calc model would show up its picture. That would be even nicer! Tip: Click image and get coordinates with Javascript
405
« on: November 08, 2013, 09:41:53 am »
Well, i gave it a try! Alas, it made me feel too clumsy as a player. The longest time i've managed to last was only about 5 secs ("YOU LASTED 4.11 seconds!, ACHHHH! Frustrating. ). How can we make it slower during the learning process? Entertaining nevertheless. Any clues how to play it?
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