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Messages - SpiroH
Pages: 1 ... 36 37 [38] 39 40 ... 51
556
« on: January 28, 2013, 10:35:01 am »
Basically a bug-fixing release due to recent 'Mountain Lion' issues. It looks more stable to me. PS: ML is quite lazy to start-up, it takes ages when compared to good old SL (period). Oh well, i guess it's just life unfolding in front of our eyes...
557
« on: January 26, 2013, 01:06:11 pm »
Question: WHat is the purpose of the PDF files that includes just 1 image each in the zip file? Is PDF used as an image format for the images used by the emulator?
It's just the image format Apple likes the toolbar icons to be so that they scale better. My favourite is .png, which i've also tried, but the icons didn't look as good. I would prefer to put all them inside a single image-list bitmap .png, as we do in windows, but i've not found yet (didn't bother either) a way to do it.
559
« on: January 25, 2013, 02:14:25 pm »
Ok, guys here's a nSpiKx_v0.2 update for 'Mountain Lion'(ML) users. I've tested it in my own ML installation and have also received some positive feedback from other ML users. Please note that nSpiKX_V0.2 is still based on nspire_emu v0.60, which doesn't (correctly) support unaligned memory transfers (UMTs). That has already been fixed in nspire_emu v0.70, but i did not yet made the respective upgrade to nSpiKx. This 'only' means that some games like gpSP will not run in this version, because they depend on UMTs being emulated. However many other games work perfectly well, eg: gbc4cx. I'm also aware of some 'minor' bugs in UsbExplorer which i'll fix as soon as this ML setback has been overcome. Please note, that this is still a beta-version, specially for ML users. That's it for now. Please report about any further "black screens".
560
« on: January 25, 2013, 09:10:20 am »
you've better ask Eeems.
transparent isn't invisible
561
« on: January 23, 2013, 05:17:19 am »
Just starve for a while, then pig out some time later!
I like bacon.
562
« on: January 23, 2013, 05:10:38 am »
563
« on: January 22, 2013, 09:43:53 am »
I am not that good at programming for the pc and....
Hum, I bet that with your Axe knowledge, if you start up with a "c-language cheap tutorial", within a couple of hours you'll have your converter just about ready. But, i'm just guessing, of course.. Fine work, btw.
564
« on: January 22, 2013, 05:33:25 am »
I have a Core2Duo + ATI 4670 IIRC. OS is 10.8.2.
Thanks! I do notice that both of you are running OS version Mountain Lion! After reading a bit more about 'Mountain Lion', which i do not have installed in any of my computers yet, i'm now more and more convinced that this is a compatibility issue with ML rather than a graphics card issue. You can read a bit more here: "Drawing Colors Correctly in Mountain Lion" http://drawrect.tumblr.com/ and "General ML Compatibilty issues (there are literally thousands on this list!)": http://roaringapps.com/apps:tableSo, users with ML (unfortunately many of you ) will have to wait a bit longer until i find the time to upgrade one of my computers to 'Mountain Lion', so that i can test it more thoroughly. When i have some news i'll post them here.
565
« on: January 20, 2013, 02:29:29 pm »
Thanks for your prompt reply. I can see already a potential problem with ATI graphics, because i do some direct pixel manipulation (for speed purposes) without paying too much attention to 'Endianness'. Because i've also detected some other bugs (well, minor), i will also review the graphics part.
566
« on: January 20, 2013, 01:04:51 pm »
...and now for something different.
The app works as far as emulating, but nothing is actually shown on-screen (not sure why). And yet, the console shows that the OS indeed boots, and I can copy actual screenshots from the emulator into another program. I'm just unable to see what's on the emulated screen. It looks like this.
Same for me with both version. kArmTI on Wine works great but I can't put my Pokemon Emerald ROM on it for some reason, so I tried this one.
Would both of you please be a bit more specific about your hardware, both cpu and graphics board so that i can try to work it out? It's indeed a bit weird... Sorry bout that. Currently my test platform is an Intel Cpu + a Nvidia card, but i'll try to look into it again and test it in other platforms. As you might have guessed i've put this project on hold for a while but i'll see what i can do. cheers. P.S. Please note that this supposed to work only on systems with Mac OS X Snow Leopard version installed, i.e. OS version >=10.6 as mentioned on the first post.
567
« on: January 20, 2013, 02:58:48 am »
.... Next time, if there are some contests, I will inform you!
Hum, the pdf looks quite interesting, but not easy to read . At least for me. Any chance of an English translation? Thanks for letting us know about it.
568
« on: January 19, 2013, 03:10:23 pm »
... 4086: I have a Physics test on Tuesday ...
hum, it sounds like pre-test syndrome. the rest, simply awesome.
569
« on: January 18, 2013, 02:26:32 pm »
I already use timer interrupts for the sid emulation library. Can I use these in parallel?
Yes, as long as you take care of the relative synchronization. It can be a bit more awkward to program, though. .. I watched the signal on the scope.
If you have available spare output bits, you can also use the scope to 'debug' the program. Anyway, as long as you are happy with the sound, i wouldn't put much more effort into it, at this stage.
570
« on: January 18, 2013, 01:13:17 pm »
I tried to optimize the arduino code, but it's not getting an awful lot faster since my first optimization. ....
Well, i do not have the whole program picture, so it is not very easy to comment. However, i do see you are polling some bit (PIN3L), what is bound to be always slow. Can't you use interrupts instead, saving cpu cycles to do other things? http://www.cab.u-szeged.hu/linux/doc/khg/node19.htmlMy two cents.
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