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Messages - SpiroH
Pages: 1 ... 5 6 [7] 8 9 ... 51
91
« on: July 24, 2016, 05:40:13 pm »
Thank you and congrats. Now is a lot more clear! Keep it up an good luck 'cause it looks rather versatile, so to speak. I'll be looking forward to give it a go, when it becomes available for testing.
92
« on: July 24, 2016, 09:24:38 am »
Not very clear to me either.
A couple few questions: 1. How do/can you interface with the embedded system? GUI (eg, xml), High level language (eg. Java, C++), Assembly language, other? 2. What's the Claw timeline? When do you think you'll have a prototype ready that runs, say, on Windows or Linux or on a real embedded system OS.
I'm afraid this presentation is a bit difficult too general, abeit it seems interesting.
93
« on: July 23, 2016, 10:00:29 am »
Remember those times you wanted to chat but your messages didn't get through or updating randomly stopped? Well, I am pretty sure that this bug is finally fixed!
The thing is, I didn't know about this and thus if any random person disconnected from omnomirc (e.g. by closing the page) everybody got disconnected.....
Unfortunately, not for me . Still getting stuck while typing on FF 42.0! Nice try though.
94
« on: July 19, 2016, 05:23:04 pm »
...This is looking horrible, I suck at designing things
Well, lemme disagree on that sentence. The thing looks good enough to me. A couple of suggestions, though: 1. Stretch the Editctrl to occupy the whole width (cosmetic) 2. Add a (small) button to allow the insertion of smileys. I wouldn't bother too much about the skin part at this stage. Instead, concentrate your effort on getting it right functionality-wise. Keep it up! Edit: added a rough draft.
95
« on: July 16, 2016, 09:30:51 am »
Hi Nik,
Thanks for your interest on Nspiroid. The problem that Nspiroid has with your phone, has to do with pixel density. On high resolution devices (1440 x 2560 px) Nspiroid has only been tested on the Samsung S6, which has a higher pixel density ( ~557ppi) whereas your device has only ~518ppi. (Yep, Android's density buckets can be this picky!)
BTW, you can get a more detailed specs of your device using the well known utility CPU-Z. I'll see if I can find a fix for it.
Edit1: Please try the following quick fix version (v1.41) and tell me how did it go. Edit2: Anybody out there? Shall I delete this post?
96
« on: July 14, 2016, 04:52:57 pm »
.... I am a first time homeowner now.
Well, that's quite an achievement! How did you manage to earn the needed money (you don't have to answer that )? ... I've haven't learned how to do mobile programming yet. At work I do desktop programming.
Well, you should start ASAP. That's the future, IMHO. Desktops do take a lot of space and are sort of ugly. Anyway, your intellectual property should be portable to any future platform. Besides we do need some creative minds around here. So please do keep exercising your taste for gaming, regardless of the platform.
97
« on: July 14, 2016, 04:25:48 pm »
They just look wunderschön! I wonder, how big are they? How many liters of painting ink have you spent? How many days/weeks/months, did it take? Ponies are your obsession really, have you ever been to see a doctor? Great work, I like it! Thanks for having the guts to share them. Edit: It took me ages to figure out how to type the umlaut on my PT keyboard. It goes like this Alt Gr '+' + o = ö
98
« on: July 08, 2016, 09:10:30 am »
Hi Andrew, Long time no see!? What have you been up to? People tend to be very busy (or lazy) these days. Nice to see you're back playing with games and compilers. Hopefully you'll be able to port these beautiful games to a future (and cheaper) mobile platform. Cheers,
99
« on: June 30, 2016, 10:09:56 am »
4. Windows 10 I do not own any Windows 10 machine, so no tests were made.
Works well... Thank you for your release...
Thank you. Just in case you need a kArmTI skin without LCD, e.g., to use in presentations, here's a slightly retouched one.
100
« on: June 23, 2016, 06:37:00 am »
kArmTI v1.82 maintenance release.
All tests were carried out on a Windows 8.1 (Pro) machine, 64-bit, Q8400 @ 2.66GHz.
1. UsbLink/UsbExplorer: Speed tests (average): OS3.1: x86: Rcv: 300kb/s ; Snd: 350kb/s; x64: Rcv: 265kb/s ; Snd: 300kb/s OS4.2: x86: Rcv: 200kb/s ; Snd: 260kb/s; x64: Rcv: 180kb/s ; Snd: 230kb/s
x86 faster than x64 and OS3.1 faster than OS4.2
Reliability: OS3.1 definitely better than OS4.2. I've adjusted some delays to take into consideration the slowness of OS4.2 During file reception occasional usb disconnects do still occur with OS4.2 . Please recall I do not have access to TI-Usb protocol details.
2. Usability: Boot Options - a new 'Browse for flash' button (no typing) Console - usblink debug messages are more compact
3. x64 version I've unified both x86 and x64 versions under the same GUI code. Interested users may also find a kArmTI x64-only version attached. As you know x86 version runs on both 32-bit and 64-bit OSes.
4. Windows 10 I do not own any Windows 10 machine, so no tests were made.
101
« on: June 22, 2016, 09:58:52 am »
... On the other hand, 0x80000000 is a fairly legitimate result for 0x80000000 / -1, because -0x80000000 = 0x80000000.
Well, it depends on your definition of legitimate. As you know, in (32-bit) two's complement notation, the maximal positive number is 0x7FFFFFFF and the minimal number is 0x80000000. So, -0x80000000 = 2147483648 does not really exist as a positive number. I don't think this is arithmetically legitimate and you should handle the overflow exception. Or do you mean a possible value?
102
« on: June 16, 2016, 09:54:15 am »
... The bot on OIRC is dead because I lost my nice host that would let me run an IRC bot, I could find a new host I guess, but it wouldn't be the same as the website any more (it used to be the same program running the site and the IRC bot, though in IRC mode it kept its output short). The website is purely client side now, makes it a lot easier to find free hosts. So it's all in JS now, no more Java. I could dig up my little project to use Eeems' JS bot-framework with haroldbot, and then I'd still have to host it somewhere.. it could be done
I'd say, please do it! The fundamental difference between haroldbot and the average symbolic math thing is that it works with 32 bit integers. The usual tools typically have no (easy) way to do that (WA can do some of it, but it's awkward), but I needed it, so I filled the gap. This directly results in, for example, x == -x having the solution 0x80000000 as well as the usual 0, and x*3 == 1 having the solution x=0xAAAAAAAB. The most important use case is testing whether two expressions (with variables in them) are equivalent, with all the math still being doing on 32 bit integers, so it can be useful when debugging some weird bithack you thought of. It can even give a proof in some cases (usually not), which serves two purposes: show that it didn't just lie (the steps can be checked, if it just said "well, they're equal" it's harder to trust that it's right) and, sometimes, show why something is true (for sufficiently legible proofs).
I personally like the way you tackle it. In general, it requires some energy to be innovative and break away with the standard reasoning mind set. I hope someday, some guy from TI, HP or Google (yep!) will approach you with some tempting proposition (email). It will be mostly about work and then again more work. But it can be fun when you're young and you're looking for new experiences. Keep it up and good luck.
103
« on: June 10, 2016, 10:29:48 am »
Hi, Harold, 1. Is this basically an expression parser either numeric (calculation) or symbolic (theorem proving) or is there more to it? 2. Can you convince @Sorunome to try it out on OIRC (again )? Although somewhat abstract in the language used it seems rather interesting. IMHO you could (can) put it in simpler terms to make it more understandable (and interesting) for the general audience. Why not make a simple toy calculator/evaluator in (eg) Java (as a concept proof) so that boys/girls can play with it to solve everyday's life problems? (A simple example is often worth a thousand words).
104
« on: June 04, 2016, 08:35:40 am »
This looks pretty good to me! Nowadays, the problem seems to be how on earth do we manage to motivate the students by convincing them with words and lots of images that to have knowledge and expertise in such an important field is really a worthwhile effort to make.
105
« on: May 26, 2016, 05:32:51 pm »
Geekboy1011 and I have been in talks about making a move toward other platforms, so ...
Great idea! What platforms do you have in mind ? Can you be a bit more specific? (IMO, you should target mobile platforms from the very start ). Well, I actually don't know how low-level you are programming on the z80 but surely many of the scene algorithms, if well documented, should be fairly portable to write in a higher level language. Timing issues are always pretty tricky though and require quite some effort (+time) to optimize. Anyway, you'll only have a sound grasp of the difficulties ahead once you put your hands on the dirt.
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