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Other / Re: Programmable clock project
« on: January 10, 2013, 09:01:04 am »
Oops. I'm not too sure about size, since it's all sprawled out on a breadboard now.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 286
Other / Re: Programmable clock project« on: January 10, 2013, 09:01:04 am »
Oops. I'm not too sure about size, since it's all sprawled out on a breadboard now.
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Other / Programmable clock project« on: January 10, 2013, 08:07:15 am »
I only have a few minutes to post this so don't expect much detail.
This is a hardware project I HAVE ACTUALLY STARTED. It is a small device with a 2 line by 16 character LCD, powered by a pic18f26k20 and has 6 buttons. You will be able to do simple BASIC programming on it. Not much more for now, but pics later, maybe tomorrow. 288
Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 09, 2013, 02:35:22 pm »
That too will be included in system info. When I get home, i will start programming this. Once I figure out how to orient the LCD correctly on the bread-board
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Gaming Discussion / Re: Favorite Mega Man Games« on: January 09, 2013, 02:29:00 pm »
Do Mega Man Battle Network games count? If they do my favorite is the 6th one.
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Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 09, 2013, 02:20:34 pm »
Memory usage.
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Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 09, 2013, 02:16:58 pm »
Thank you! My device will be somewhat like yours, but have a simple BASIC-like language on it. Actually, this device will probably be some kind of handheld, so my wider LCD would work. I could have it work with 6 buttons. 5 in the front: 2 soft keys, 2 directional keys (left and right arrow keys) and an OK button. On the side there will be a button that brings up a menu of functions (clock, stopwatch, programming, and system info).
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Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 09, 2013, 02:05:38 pm »
Where did you get your LCD? I'm looking for a small 4 line by 10 character LCD (for my project, which is similar to yours, and my 2 line by 16 character display is just a bit too wide).
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TI-Nspire / Re: Interpretor of BrainFuck« on: January 09, 2013, 09:12:18 am »and I don't have website programming knowledge...You can't go wrong with WordPress! This should actually be a website, that we make. With bf tutorial(s), sample programs, and maybe an online interpreter ![]() 294
Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 09, 2013, 08:57:27 am »
Since the device comes out of the wrist strap, maybe you should make a charging dock for it, if you're using a rechargeable battery.
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Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 08, 2013, 05:49:05 pm »
Did you solve your battery problem yet? If not, this may sound really trivial, but do you have a resistor in line with your backlight connected to the battery?
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Other / Re: Ubuntu Phone OS« on: January 08, 2013, 02:18:15 pm »
I personally loved those BlackBerries with the trackball. I like it better than touchscreen.
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Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 08, 2013, 02:07:58 pm »
I've been making mockups of how my watch-thingy is going to look and behave. I'm thinking it could have a small rechargeable battery in it, and have a dock for it where it could charge. As I think of more ideas and concepts, it's turning into less of a watch, and more of a little handheld thingy. Also, Keoni, mine will have 5 buttons instead of the 3 that you have
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Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: January 07, 2013, 04:53:24 pm »
I should try to make one of these, with a PIC18F26K20. Maybe we could see whose is better once I start making mine
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Computer Usage and Setup Help / Re: OpenGL framebuffer_object« on: January 07, 2013, 03:27:36 pm »
So I guess $10 is gone now... :|
OK I just found something interesting!! Spoiler For Large image: 300
Computer Usage and Setup Help / Re: OpenGL framebuffer_object« on: January 07, 2013, 03:25:10 pm »
I already tried that, it said I was using a custom-made driver (by Samsung). I updated to the newest version from Samsung.
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