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Messages - Spyro543
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361
« on: November 01, 2012, 07:02:52 pm »
That's a problem with the water. What happens is that if lakes generate halfway outside the world, the water starts spewing out all over the void, causing infinite calculations and extreme slowness. Just generate a new world if this happens ([ESC] -> Restart -> New World).
362
« on: November 01, 2012, 03:52:18 pm »
VERSION 0.2 IS OUT!!!!! CHECK THE FIRST POST OF THE TOPIC FOR THE DOWNLOAD LINK AND SCREENIES!!!!!
This version adds building and jumping! They are both quite buggy, though.
363
« on: October 31, 2012, 03:40:49 pm »
Oh yes. That is something I forgot to implement. Also I took out jumping because it was so buggy and I'm still trying to fix it. 0.2 (or 0.1.4) should have jumping and swimming.
364
« on: October 31, 2012, 03:35:51 pm »
Finally, AN UPDATE!
Check the first post in the topic for screenies and download link of new version 0.1.3. This version adds water, sand (it falls!), and lakes that randomly generate.
365
« on: October 17, 2012, 02:27:17 pm »
I have two ideas: 1. Instead of everything being focused on calculator development, why not have contests or more support for mobile or computer programmers?
2. It would be neat if every member had their own subforum (or at least thread) where they could do whatever they please in there.
366
« on: October 15, 2012, 08:07:18 pm »
I absolutely LOVE this game, but I don't really see a point with porting it, seeing as me and all my other friends have our iPods with us wherever we go, but maybe for in-school "Tiny Tower-ing" this would be nice.
367
« on: September 18, 2012, 08:04:02 am »
 Your bandwidth cap is 120GB? Mine is 14GB with Verizon
368
« on: September 10, 2012, 07:47:40 pm »
I rarely, rarely, use Facebook (I moderately despise it), but this still appeals to me. No idea why. Maybe the desktop interface...
369
« on: September 10, 2012, 08:56:41 am »
The Chromebox looks quite appealing...I might have to get one sometime.
370
« on: September 08, 2012, 08:10:25 am »
I once emailed them, and they emailed me right back about this and just gave me a new license  but i lost the email
371
« on: September 04, 2012, 11:56:14 am »
Tracehttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=780Trace is a simple avoider game. You are flying down the screen to the right, and you must avoid everything in your path. Use up/down arrow keys to avoid all obstacles. Get to the right of the screen to win. One hit = game over. Send both TRACE and TRACEMOV to your calculator. Run program TRACE to play.
372
« on: September 02, 2012, 08:06:03 am »
Wow....everyone's computers are so much awesomer than mine.....
OS: Windows 7 64-bit Screen res: 1366*768 RAM: 4GB HDD: 320GB Graphics: Some Intel HD thingy Processor: Intel i3 Quad-Core
373
« on: September 01, 2012, 01:58:43 pm »
Fixed, and I use Sphax Pure BD Craft.
374
« on: September 01, 2012, 01:47:20 pm »
Today I had a random idea: figure out how to make redstone logic gates. I have all 6 logic gates plus an inverter, a binary half-adder, and an SPDT switch. Pictures!!! Attached is the world file. Try it out!
375
« on: August 21, 2012, 09:47:41 am »
The TI-Basic game Trace I was making had about 20 levels (and i was about to re-release). When I installed a new OS on the TI-Nspire side of my calc, everything on the 84+ side disapearred, so that....yeah. Also about a year ago, I was making an RPG for computer that was almost complete (ink&venom: if you see this post, it's Raz's Big Escape) with a lot of levels, worlds, and lasers (  ), but I was developing it on a 6-year-old laptop that suddenly crashed. Bye bye huge project. I did back it up, but soon after my flash drive corrupted itself.....so yeah.
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