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Messages - Spyro543

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451
Other Calculators / Trace
« on: February 29, 2012, 08:51:42 pm »
Trace



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=780

Trace is a simple avoider game. You are flying down the screen to the right, and you must avoid everything in your path. Use up/down arrow keys to avoid all obstacles. Get to the right of the screen to win. One hit = game over. Send both TRACE and TRACEMOV to your calculator. Run program TRACE to play.

452
Miscellaneous / Re: Post your desktop
« on: February 27, 2012, 03:48:30 pm »
WHAT!? That was my favorite way to customize my computer when I had XP...

453
Miscellaneous / Re: Post your desktop
« on: February 27, 2012, 03:40:57 pm »
I know in Windows XP you can put web pages on your dektop, but I can't find out how to so it on windows 7. Anyone here know how?

454
Miscellaneous / Re: Post your desktop
« on: February 27, 2012, 03:17:18 pm »
I'm trying to figure out ways to customize my desktop even more. ;D I could embed my favorite websites in my desktop.

455
Miscellaneous / Re: Post your desktop
« on: February 26, 2012, 02:06:51 pm »
Yes, I used snipping tool for this. But there was a big white nothingness at the bottom so I had to resize the image. Also, I have all my programs I use as shortcuts in my taskbar instead of on my desktop. I like it this way better. Also, who likes my wallpaper?

456
News / Re: Site back up (it seems)
« on: February 25, 2012, 03:22:50 pm »
My website is kinda up, about 1/4 of the time.

457
Computer Programming / Re: How do you make games with coding???
« on: February 25, 2012, 01:40:52 pm »
I know quite a bit of Python already: all of the basic built-in functions, how to do GUIs, and how to connect to the internet with it. However, I still don't have enough knowledge to make a decent game. It takes quite a lot of programming knowledge to make good graphical games.

458
Computer Programming / Re: How do you make games with coding???
« on: February 25, 2012, 11:36:13 am »
If you're doing pong, you're going to want four variables for the ball: x, y, x velocity, and y velocity. To start the ball going to the lower right, we'd set the x vel. and y vel. both to 1. Then we'd increase x by x vel. and y by y vel. each loop iteration to make the ball move. To flip the direction of movement do
velocity variable *= -1

459
Miscellaneous / Re: Post your desktop
« on: February 25, 2012, 09:23:55 am »
Here's my desktop: (ignore the line of white pixels at the right side, no idea how that happened)

460
News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!
« on: February 25, 2012, 08:55:17 am »
If I had a Prizm (and lived in that area) I would port Trace to it. :D

461
Site Feedback and Questions / Re: 57o9 down since last night
« on: February 24, 2012, 11:20:17 am »
When/If I get FTP access, I am definitely backing up everything from my website. That's what I'm concerned about too: people with websites on 57o9 losing data.

462
Humour and Jokes / Re: funny how this works lol
« on: February 23, 2012, 04:00:33 pm »
And there's the kids who make fun of you for having a graphing calculator...
Seriously, most of the kids in my school (in 7th grade :P) don't know what a graphing calculator is. They call it a "nerd calculator". :( Also, at least 10 times a day, kids ask me these exact questions:
"Are you playing games on that?"
"Can you play pacman on that?"
"Can you text with that?"
"Can you get on the internet with that?"
"How much did that calculator cost?"

Yup. Exactly. The. Same. Questions.

463
Computer Projects and Ideas / Re: Back to cretaceous
« on: February 22, 2012, 04:31:24 pm »
Wow, you've been busy! I can't wait to try new versions!

464
Other / Re: TI-Nterface (my version of labpro)
« on: February 22, 2012, 04:28:23 pm »
Did you have a powerpoint or something? If so, could we see it?
Yes, but it's written in Dutch which is not neccecarely a problem to you, but others might prefer a translated version.
Why wouldn't it be a problem to me??? I don't know dutch :P

465
Grammer / Re: Grammer Examples
« on: February 22, 2012, 04:26:43 pm »
Okay, so at request, I started this topic for example codes :) I will try to post a link in this post when I add new codes. The first one is a bouncing circle:
Code: [Select]
.0:Return
1→X→Y→B→C
Repeat getKey(15
Circle(Y,X,12,1   ;Draws a circle of radius 12 using pxl-On
DispGraph
ClrDraw
X+B→X
If >83          ;Changed by Spyro
-B→B
Y+C→Y
If >51          ;Changed by Spyro
-C→C
End
Stop
Those two small additions should make the circle bounce on its edge.

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