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Messages - Spyro543

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481
Humour and Jokes / Re: Translation Party!
« on: February 10, 2012, 05:01:12 pm »
I beat it. It never found an equilibrium:
http://www.translationparty.com/#10041350

482
Other / Re: Spyro gots a pickit 2 starter kit
« on: February 10, 2012, 04:49:49 pm »

Here is a video of the rectangle drawing routine + example program, all written by me :)

483
TI Z80 / TRACE - a game in TI-BASIC
« on: February 09, 2012, 07:45:33 pm »
Download:
TRACEMOV program http://www.mediafire.com/?9221os7di6sjgd1
TRACE program http://www.mediafire.com/?f99g8m5uxdafbhv

Trace is a simple avoiding game. I only made a few levels so far, so if you want to make more levels that would be awesome :D
You are a pixel going down the screen to the right. Use up/down arrow keys to avoid all obstacles. Get to the right of the screen to win. One hit = game over. Send both TRACE and TRACEMOV to your calculator. Run program TRACE to play. Here's a screenshot:

Also the level I died on is the last level, btw.

484
Miscellaneous / Re: Pesterchum - Who has it?
« on: February 08, 2012, 08:36:38 pm »
Does anyone have the actual APK file for ChumDroid? Sadly my tablet doesn't have the Android Market :(

485
Other / Re: Spyro gots a pickit 2 starter kit
« on: February 08, 2012, 08:27:11 pm »
Sorry, no video about this (yet) but I did make a rectangle drawing routine. (Yes, I'm still playing around with it!! :D) You may think this is worthless, but the only way to interface with the screen is pixel by pixel. (Think of it this way:  drawing to the graph screen by only using Pxl-On().) So it was actually a bit challenging getting it working right. Here's the code for it:
Code: [Select]
void drawRect(unsigned char x1,unsigned char y1,unsigned char w,unsigned char h)
{
for(dx=x1; dx<=(x1+w); dx++)
{ putpixel_vram(dx,y1,1); }
for(dx=x1; dx<=(x1+w); dx++)
{ putpixel_vram(dx,(y1+h),1); }
for (dy=y1; dy<=(y1+h); dy++)
{ putpixel_vram(x1,dy,1); }
for (dy=y1; dy<=(y1+h); dy++)
{ putpixel_vram((x1+w),dy,1); }
oled_refresh();
}

486
Miscellaneous / Re: Pesterchum - Who has it?
« on: February 07, 2012, 06:54:36 pm »
Woah they have Pesterchum for Android? I an so putting it on my tablet!

487
Miscellaneous / Re: Pesterchum - Who has it?
« on: February 06, 2012, 07:16:20 pm »
Alright! Be sure to add all of us to your Chumroll :)

488
Computer Projects and Ideas / Re: Rainbow Dash: The Game
« on: February 06, 2012, 07:15:45 pm »
Same here.

489
Miscellaneous / Re: Pesterchum - Who has it?
« on: February 06, 2012, 06:58:38 pm »
There is no omnimaga memo...

490
Miscellaneous / Pesterchum - Who has it?
« on: February 06, 2012, 06:40:15 pm »
(First off, iVenom told me about this. :P)
Have you ever heard of Homestuck? If you haven't, Pesterchum is the fictional chat client they use to communicate. Someone made a read version of it! Here's the MSPA thread:
http://www.mspaforums.com/showthread.php?43922-PESTERCHUM-3.41-Updated-Pesterchum!-New-Thread
Who here has pesterchum or has just gotten it? What's your chumhandle (username)?
Mine is cardboardCalculator.
This is how your nickname is set up: two words, one is lowercase, the other one's first letter is uppercase. For example: lowercaseUppercase.

491
Fruit Ninja / Re: Fruit Ninja
« on: February 06, 2012, 05:31:20 pm »
What keys are you using? Make sure you're swiping only the keys from the MATH row down.

What calculator/OS are you using? I'll try it on WabbitEmu.
Nspire with 84+ Keypad

492
Fruit Ninja / Re: Fruit Ninja
« on: February 06, 2012, 05:24:23 pm »
It still doesn't work for me. Even when I go slow, it still doesn't work. Also, it would have to be able to work with multiple keypresses for it to be easy to control.

493
Fruit Ninja / Re: Fruit Ninja
« on: February 06, 2012, 05:18:51 pm »
Well, all of it. It doesn't work for me at all. Or can it only detect one keypress at a time? Because it's super hard to swipe with only pressing one button at a time.

494
TI Z80 / Re: Cellular Automata (Assembly)
« on: February 06, 2012, 04:26:06 pm »
Also, rule 165 is awesome. D:

495
Fruit Ninja / Re: Fruit Ninja
« on: February 06, 2012, 04:01:19 pm »
Yes, the swipe engine needs quite a bit of work. But great idea ;)

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