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Messages - Streetwalrus

Pages: 1 ... 90 91 [92] 93 94 ... 283
1366
Hehe THE GAME is a known issue. :P Also as I said graphics are temporary and almost none of the sprites in there will be in the final version. I'll make a sprite request topic in due time. ;)

Also make sure you check the text files and the source because there's a nice coding style to learn from it. ;)

1367
Welp, map engine beta release ! :w00t:

1368
Computer Projects and Ideas / Re: SilverLink Clone - Wip Beta
« on: May 11, 2014, 10:43:32 am »
Oh nice. I found the silver link to be much more reliable than direct USB. Only issue is when trying to send OS's with TiLP, it always fails after sending one page. I don't know if you can fix this or not but bleh whatever.

1369
TI-Nspire / Re: [Ndless] nKaruga
« on: May 11, 2014, 05:14:20 am »
Oh OK LOL. Didn't know it was for the DC originally, but again most of this console's game library was ported to the GameCube.

About the poll I'd say vertically with letterbox borders. That gives you space for the HUD too.

1370
Computer Projects and Ideas / Re: SilverLink Clone - Wip Beta
« on: May 11, 2014, 03:42:06 am »
I don't have any kind of Arduino for now. Does it emulate a Silverlink or does it use a new protocol that you added to TiLP ?

1371
Miscellaneous / Re: What is your Bacon number?
« on: May 11, 2014, 03:39:32 am »
Oh OK right. :P

1372
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: May 11, 2014, 03:38:18 am »
DJ included the use of Fullrene + PageSwap in the 40kB.

1373
TI Z80 / Re: My first game
« on: May 11, 2014, 03:36:21 am »
I chose the first option in the poll because armor is heavy and warriors only use melee weapons.

1374
^ That. O.O
Make sure not to use any CSE specific tokens though.

1375
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 10, 2014, 06:17:18 pm »
Oh OK thanks for the info.

1376
TI Z80 / Re: [Axe] Hinawa Battle Engine
« on: May 10, 2014, 06:15:07 pm »
Well r1-r6 are not registers, they're variables just like A-theta. :P Just that they are commonly used as routine arguments and local variables.

1377
Gaming Discussion / Re: Your best video game pickups.
« on: May 10, 2014, 06:13:27 pm »
Y u no use SuperCIC ?

1378
I agree with that. Geekboy's and ThePenguin's broken signature have been bothering me for a while. :P

1379
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 10, 2014, 06:10:07 pm »
A solution would be to make nGL support true monochrome rendering and convert textures to monochrome before needing them.

1380
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: May 10, 2014, 06:05:52 pm »
A calc project will only die if the author dies without having released the source. :P

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