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Messages - Streetwalrus
Pages: 1 ... 91 92 [93] 94 95 ... 283
1381
« on: May 10, 2014, 06:04:16 pm »
I think that's pretty much the only way because TI suck and they won't update the monochrome OS ever. They didn't even bother with the CSE one either.
1382
« on: May 10, 2014, 06:00:55 pm »
I dunno but when browsing on my phone, some sigs are really high and it's disturbing my forum browsing because distraction.
1383
« on: May 10, 2014, 05:58:11 pm »
Talk about dirt cheap.
1384
« on: May 10, 2014, 05:57:22 pm »
Already looks pretty sweet. Looking forward to it. I already love IkarugaX. By the way when you say the original do you mean that or the GameCube game ?
1385
« on: May 10, 2014, 05:51:21 pm »
Well actually thanks to the way the engine is designed I could also do it in a separate loop from the main one which will also help override user input because pressing keys during the ride is obviously not a good idea. Or I could go with a water flow thingy that simulates holding a key. I still have time to figure it out don't worry.
1386
« on: May 10, 2014, 05:38:20 pm »
Woa, nice, updates ! Also, not about optimizations but there are also some ways of coding that help you code faster. For example, if you only use variables with names that don't mean anything, after a week of break the only thing you can do is start over because you don't understand anything to your code anymore
I abuse r1-r6 in Illusiat. But just by looking at the source you can tell what does what since it's commented/labeled well enough and I use A-theta for global variables.
1387
« on: May 10, 2014, 09:10:20 am »
Mine is undefined. Unless DJ Omnimaga is a celebrity then I know him (not IRL) and my number is 6.
1388
« on: May 10, 2014, 08:55:37 am »
Heya there, welcome to Omni ! By the way I think spoilers in signatures are not allowed. Also don't make it too large.
1389
« on: May 10, 2014, 08:52:41 am »
Hehe. Hooks will do the trick.
1390
« on: May 09, 2014, 02:26:02 pm »
Add the signature policy in there. A lot of new members are actually breaking it. Also what would be nice is if this topic could be displayed upon registration and a banner added to the top of the site poking <40 posts or so members to read it.
1391
« on: May 09, 2014, 02:16:28 pm »
If he wants to use that with Axe then it's a slightly less viable way to do it. There's the hassle of extracting the hex etc...
1392
« on: May 09, 2014, 02:14:01 pm »
Ok so what I was talking about, I call them hooks. They are called before updating the screen and must handle map rendering. And actually it's the magic solution to all the problems an RPG can encounter : -Teleportation/hub menu trigger. Just a matter of loading a new map and/or setting cordinates, or calling a routine. -Objects on the ground. Alter the rendering and add key/position checks. -Events. Duh. -Cutscene trigger, yes these will be code. -Tons of awesome sh*t like fancy grapical effects.
Also to make data creation easier, 0 in the vector table will make the engine call the default map renderer. By the way the vector tables and routines that go with them are the only things that will go in the executable. Unless I make them into an external program disguised as an appvar and have the main engine as an app. This will be last resort if both can't fit in the app.
I'm finnishing off the map engine before I work on these.
You guys have no idea how epic of an idea this was. I implemented teleportation with three lines thanks to this system. That's right, three small lines of code. Also, the executable stands at 1.7k with the debug features disabled.
1393
« on: May 09, 2014, 11:29:20 am »
You can. But was still recommend that you learn to code with mnemonics first.
1394
« on: May 09, 2014, 06:41:10 am »
Because that's how the original was.
1395
« on: May 09, 2014, 01:08:05 am »
I prefer and like the old ones personally.
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