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Messages - Streetwalrus

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1426
My first Pokémon game was Fire Red on the GBA. It does have bright colors like all third gen Pokémon games, and it's pretty epic. :D The only other one I have completed was Emerald, and it was great too. I stopped after beating Elite 4 though. I hope these remakes will have story expansions like the Sevii Islands part in Fire Red/Leaf Green.

1427
Site Feedback and Questions / Re: Google +1 button in signature?
« on: May 07, 2014, 01:47:33 pm »
And it's pretty obvious this one is using it too. :P A way around it would be to ask the admins to add a bb tag for it. Not sure it's gonna happen though. :P

1428
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 07, 2014, 10:18:42 am »
The Universe is infinitely dimensioned. :P Also if you remember my explanation, Time is a plane. We only perceive it as a straight line though but that's still 4D that we can perceive although our eyes only provide three. ;)

1429
Reuben Quest / Re: [Beta] Reuben Quest Axe Remake
« on: May 07, 2014, 10:10:11 am »
Cool. :D Gonna give it a shot sometime today. :D

1430
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 07, 2014, 09:10:06 am »
Quote
Other dimensions

[/size]4D Minecraft? *.*
LOL even though that would be awesome, in this case it's about the Nether and the End. :P

1431
Site Feedback and Questions / Re: Deleting Post
« on: May 07, 2014, 07:16:34 am »
There used to be a button but since the forum upgrade you can no longer do it yourself. Ask a moderator to do it.

1432
Art / Re: Mockups "please say this is going to be a game"
« on: May 07, 2014, 04:04:27 am »
Wow, indeed nice an huge ! :D

1433
The map data (only the terrain pics) are pulled from the original and the appear is about 4.5k (probably less, I don't remember). And it will be permanently archived. I think the user RAM requirement will be much lower than Reuben due to the simpler nature of Illusiat. For example, the map engine runs 100% from safe RAM. The data it needs is preloaded in the appropriate area.
About progress : I added a very bare title screen (the pic AoC made but with no menu) and the terrain data has been merged into a single appvar. I figured out I didn't need an ultra flexible way to generate appvars from scratch so I make them by hand. :)

1434
News / Re: fx-FD10 Pro: New Casio graphing calculator for China
« on: May 06, 2014, 02:55:06 pm »
There are import services, or you could try to hook up with a Chinese calc enthusiast and see if he can send you one. ;) We have a couple over here although they're rarely posting.

1435
ASM / Re: Learn Hex/NikProgrammer
« on: May 06, 2014, 01:00:27 pm »
LOL at the Xeda's native language thing. XD I think she's the only one to have started with hex actually.

1436
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: May 06, 2014, 12:59:17 pm »
^That. :D

1437
Did some cleanup + merging. The map engine as it stands is 1057 bytes, but that includes some data that will be moved to an appvar. Hopefully the strategy I came up with to make these on calc is good enough.

1438
Miscellaneous / Re: Star Wars Rebels
« on: May 06, 2014, 07:01:56 am »
I didn't forget Yoda. :P But you're right about the droids.
Also I think you mistook episodes II and III.
Anyway, they could have done it much further in the future. Not that I want that, just that it would seem more consistent between trilogies.

1439
Casio Calculators / Re: MPEG2 player for casio prizm
« on: May 06, 2014, 06:58:11 am »
Well, even though it performs worse on Linux, it still gives much better 3D performance than xf86-video-ati.

1440
TI Z80 / Re: 84+ OS 2.41 Asm Source
« on: May 06, 2014, 06:53:23 am »
I voted. ;)
Also, if the correct fixes for it to run on an 83+ (at least the SE) could be added that would be pretty epic. :D

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