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Messages - Streetwalrus
Pages: 1 ... 98 99 [100] 101 102 ... 283
1486
« on: May 04, 2014, 05:07:04 am »
Aren't there four triangles in the first screenie ? Pretty nice anyway. Oh BTW the topic title keeps bothering me. Should be : "Glib : a 3D graphics Axe library".
1487
« on: May 04, 2014, 05:05:11 am »
Yeah that works too. I take it that you meant "you keep the original board intact" though.
1488
« on: May 04, 2014, 02:59:30 am »
That is more of a trolling topic because n00bs keep whining for updates on the Nintendo64 emu for the Wii.
1489
« on: May 04, 2014, 02:33:29 am »
For the game over check here's a nice algorithm : loop through all the tiles from the bottom left one moving up then right and perform the following checks : -If the tile is empty, the game's not over. Stop the loop. You could also keep a counter for empty tiles, that would be faster because one less check in the loop which only gets executed if this counter hits 0. Every move would decrease it by 1 for the new random tile and every merge would increment it by 1. -If not, check the tile to the right and above. If either is the same as the current tile, you can still do something. End the loop here. -If both checks fail keep going. -If you are on the last tile and it's not empty you can't make any move => you lost THE GAME.
Hope it helps and yes it looks pretty nice.
1490
« on: May 04, 2014, 02:24:29 am »
conky really isn't worth the time and the effort. it looks nice, but in the end it's a resource watcher that hogs resources itself. you should take a look at vicious; it embeds things directly in a wiibox and sets timers for grabbing different resources so they're only checked when they need to be instead of all together. that + a quick call to htop when you're actually curious about what exactly is using up your resources would accomplish the same goal without being as taxing.
Who said it was easy to waste resources on my PC ? Also thanks for the suggestion bb010g but in that case I'd rather use Vicious because it allows graphics and it integrates into Awesome fairly well.
1491
« on: May 03, 2014, 05:37:28 pm »
Kerbal space program ?
1492
« on: May 03, 2014, 04:40:18 pm »
* Streetwalrus lost * Streetwalrus curses aeTIos
1494
« on: May 03, 2014, 04:26:40 pm »
I also hit a bug in GCC 4.9.0, but it should be faster now, as one of the major features in 4.9.0 is a optimized LTO.
Once Lionel Debroux said that GCC versions x.y.0 are buggy, and when 4.8.0 was the latest GCC, I ran into a bug that gave an ICE when compiling Ndless I reported the bug, and it was fixed in 4.8.1.
That's how GNU version numbering works. Major.minor.patch = overhaul.features.hotfix.
1495
« on: May 03, 2014, 04:21:30 pm »
Indeed that's a quite inaccurate statement there DJ.
1496
« on: May 03, 2014, 01:15:42 pm »
I'm trying to keep my Awesome config pretty KISS actually. I started with the default one and tweaked all the stuff as I needed it, and now I expand it with the stuff I want. For example, I just dropped in Eminent to hide empty tags. I spent some time theming BTW. I need to set up Conky like so, make a nice config for it and find a nice mouse cursor and it'll be done. I'll post a the result afterwards. To give you an idea, I switched all teh things to solarized colors.
1497
« on: May 03, 2014, 01:10:53 pm »
If a global war occurs I bet that Canada will re-instate conscription again . I would definitively have no choice to join the army then (unless they hired people to produce ammunitions and that they sent people to factories instead).
That's how WWI worked. Men on the battlefront, women in factories.
1498
« on: May 03, 2014, 11:55:04 am »
Mathprint is the devil too. Kill it. Nah just kidding, but mathprint is too buggy and incompatible with everything. Also, turning it off doesn't keep it from being incompatible, it just reduces the chances to hit a bug.
1499
« on: May 03, 2014, 06:57:43 am »
Here you go. * Streetwalrus hides
1500
« on: May 03, 2014, 01:21:23 am »
IIRC Shmibs uses AwesomeWM (it looks like I'm right), and MATE as a DE but for the latter I might be wrong.
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