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Messages - Streetwalrus

Pages: 1 ... 107 108 [109] 110 111 ... 283
1621
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 22, 2014, 07:32:54 pm »
LOL indeed but there is pathfinding for mobs that are supposed to follow you and it works pretty well.

1622
Axe / Re: Axe Q&A
« on: April 22, 2014, 07:29:59 pm »
I think it's a keyboard delay issue. Pause 5 always worked for me but nothing never did.
Keep in mind we have a nice cpu but all the hardware TI added is slow so io is affected a lot. :/

1623
General Calculator Help / Re: Problems with Nspire and nLaunch
« on: April 22, 2014, 07:26:32 pm »
I think not being able to send a normal OS is normal.

1624
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 22, 2014, 05:27:13 pm »
Well I was more thinking about the AI behind the mobs. It should be decent to be interesting.

1625
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 05:25:47 pm »
How can you manage to make a moving engine slow ? :P I think I might actually have to take a look at your code. :P

1626
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 22, 2014, 05:20:27 pm »
Wait, mobs are possible ? O.O
Why no crafting though ? Maybe it could be implemented similar to what Jens K did with MC2D ?

1627
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 05:18:36 pm »
You can just save the two bytes that get erased by his head and it will be very fast.

1628
TI-Nspire / Re: USB external memory for nspire CX
« on: April 22, 2014, 04:48:04 pm »
Well, the ARM architecture is faster by nature and the Nspire has a much higher clock speed.
USB8x is a complete USB stack but on the Nspire we already have a working one. So only the equivalent of MSD8x is needed for that.

1629
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 04:45:13 pm »
Oh yeah right. x.x
You could use pt-get but then it would add more sprites to draw. Unless I manage to make something epic in asm. >:D or you could save the bytes, that's fast.

1630
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 22, 2014, 04:35:04 pm »
I think it will make the game lag a lot. A full Minecraft clone for the Nspire would be pretty hard actually. :/

1631
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 04:31:48 pm »
the issue is that i still have to get the pixel data of the row above back when Pt-Off'ing reuben
Can't you just make the collision detection such that it will not override stuff ?

Also DJ don't worry, this will not override Axe's sprite routines, only add up to them so there's no issue.

And yeah Runer, I literally meant it when I said two seconds. :P IIRC there's just a constant to change and it'll work.

1632
Portal X / Re: Portal Prelude Fan Created Levels
« on: April 22, 2014, 04:27:50 pm »
Well, I forgot about that. :P Maybe tomorrow because I don't have access to my calcs ATM.

1633
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 01:41:47 pm »
Oh you use pt-on for Reuben ? it will be fast then. :D Gotta go now but I'll make a quick axiom later.

1634
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 01:33:04 pm »
It will be less than 100 bytes I think. Unless he uses the routine only for Reuben then it won't add any size because it will replace the other one.

1635
Reuben Quest / Re: Reuben Quest Axe Remake
« on: April 22, 2014, 01:26:39 pm »
Yeah I'm gonna do it. It won't be slower than the 8*8 routine. Also, why do you even use masks if Reuben only walks on white ? And I need to know which command you use to draw him.

Pages: 1 ... 107 108 [109] 110 111 ... 283