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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 22, 2014, 07:32:54 pm »
LOL indeed but there is pathfinding for mobs that are supposed to follow you and it works pretty well.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1621
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: April 22, 2014, 07:32:54 pm »
LOL indeed but there is pathfinding for mobs that are supposed to follow you and it works pretty well.
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Axe / Re: Axe Q&A« on: April 22, 2014, 07:29:59 pm »
I think it's a keyboard delay issue. Pause 5 always worked for me but nothing never did.
Keep in mind we have a nice cpu but all the hardware TI added is slow so io is affected a lot. 1623
General Calculator Help / Re: Problems with Nspire and nLaunch« on: April 22, 2014, 07:26:32 pm »
I think not being able to send a normal OS is normal.
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: April 22, 2014, 05:27:13 pm »
Well I was more thinking about the AI behind the mobs. It should be decent to be interesting.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 05:25:47 pm »
How can you manage to make a moving engine slow ? I think I might actually have to take a look at your code.
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: April 22, 2014, 05:20:27 pm »
Wait, mobs are possible ?
Why no crafting though ? Maybe it could be implemented similar to what Jens K did with MC2D ? 1627
Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 05:18:36 pm »
You can just save the two bytes that get erased by his head and it will be very fast.
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TI-Nspire / Re: USB external memory for nspire CX« on: April 22, 2014, 04:48:04 pm »
Well, the ARM architecture is faster by nature and the Nspire has a much higher clock speed.
USB8x is a complete USB stack but on the Nspire we already have a working one. So only the equivalent of MSD8x is needed for that. 1629
Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 04:45:13 pm »
Oh yeah right.
You could use pt-get but then it would add more sprites to draw. Unless I manage to make something epic in asm. or you could save the bytes, that's fast. 1630
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: April 22, 2014, 04:35:04 pm »
I think it will make the game lag a lot. A full Minecraft clone for the Nspire would be pretty hard actually.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 04:31:48 pm »the issue is that i still have to get the pixel data of the row above back when Pt-Off'ing reubenCan't you just make the collision detection such that it will not override stuff ? Also DJ don't worry, this will not override Axe's sprite routines, only add up to them so there's no issue. And yeah Runer, I literally meant it when I said two seconds. IIRC there's just a constant to change and it'll work. 1632
Portal X / Re: Portal Prelude Fan Created Levels« on: April 22, 2014, 04:27:50 pm »
Well, I forgot about that. Maybe tomorrow because I don't have access to my calcs ATM.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 01:41:47 pm »
Oh you use pt-on for Reuben ? it will be fast then. Gotta go now but I'll make a quick axiom later.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 01:33:04 pm »
It will be less than 100 bytes I think. Unless he uses the routine only for Reuben then it won't add any size because it will replace the other one.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 01:26:39 pm »
Yeah I'm gonna do it. It won't be slower than the 8*8 routine. Also, why do you even use masks if Reuben only walks on white ? And I need to know which command you use to draw him.
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