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Messages - Streetwalrus

Pages: 1 ... 109 110 [111] 112 113 ... 283
1651
Other / Re: Synology mediaserver won't boot
« on: April 21, 2014, 07:18:05 pm »
Well nice to hear it works at least.

1652
Other / Re: New Computer
« on: April 21, 2014, 07:12:26 pm »
Well I don't use GrUB but EFIstub (aka Linux's built in EFI bootloader). But let's get back on topic.

What kinda cool stuff did you already try with this beast ?


Also Pimath : UEFI and EFI are not that different. Seems like you need to recompile your kernel to get efistub in Ubuntu. :P

1653
ASM / Re: SPASM picky with BMP formats
« on: April 21, 2014, 07:10:26 pm »
Okay I will give this a shot. If that's the case, GIMP might actually do the same since I couldn't get its BMPs to work either. What's weird though is why is it red and green on Vogtinator's PC and my phone but proper b/w on my PC and DJ's ? ??? Maybe the format needs a palette to be specified which ImageMagick didn't do or something.

1654
Other / Re: Synology mediaserver won't boot
« on: April 21, 2014, 07:05:33 pm »
Did you try changing the file back to bash again ? This sounds stupid but there might be a checksum verification on boot.
Also, never edit /etc/passwd by hand, use CLI tools for that.

1655
Other / Re: New Computer
« on: April 21, 2014, 07:02:30 pm »
Not turning it into a fight, just expressing my opinion. Not forcing it on you either. :P

Also Xii and Pimath if you don't like GrUB as your boot menu just use rEFInd. It's easily customizable and themable. A lot easier than GrUB. :P

1656
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: April 21, 2014, 06:58:01 pm »
Default should be off because the topic has to be discreet.

1657
Computer Programming / Re: psp?
« on: April 21, 2014, 06:49:44 pm »
Quote
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?
The PSP has a 333MHz MIPS processor (32MB RAM), the Vita 4x1.4GHz ARM Cortex-A9 (512 MB RAM)
The Vita emulates the whole PSP hardware for backwards-compatibility :P
Wow that's quite awesome. I dunno for the GPU but my phone (Nexus 4) has more CPU power. It actually does a pretty decent job at emulating the PSP at 2x resolution (though it's not steady 30fps it's above 20 all the time).

1658
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: April 21, 2014, 06:45:51 pm »
Add a user side switch. :P

1659
Other / Re: New Computer
« on: April 21, 2014, 06:44:09 pm »
Jup, they are. But the EFI initialization takes a bit longer. Anyway, UEFI is crap.
And why only 8GB RAM? For today's standards that's low-end :P
And you should definitively update your BIOS, the latest version has the following new feature: "Support New 4th Generation Intel Core Processors", your Xeon is one of them.
Xeon != Core. :P
* Streetwalrus runs

Also, UEFI may contain tons of junk, it is still much more modern than using a plain boot sector. Faster boot aside, it is easier to manage (you get user land utilities for that in most OS's) and makes multi booting a breeze (multiple bootloaders yay). I use rEFInd as my boot menu and it can boot Win7 from the ESP boot loader and Linux EFIstub from my btrfs /boot partition too.
So yeah, I'd recommend using it as much as possible. If my GPU supported UEFI GOP, I'd already have CSM completely out of the window. :P

1660
ASM / Re: SPASM picky with BMP formats
« on: April 21, 2014, 06:34:57 pm »
If I view title1.bmp in opera it's red/green instead of black/white. Maybe that's the issue?
Indeed it does that on my phone too. *.* I'll look into ImageMagick more after I sleep. :P

1661
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 21, 2014, 06:32:54 pm »
Writing a custom font rendering routine is easy, I only need two different font sizes, and I need real performance.
nGC uses the OS' font routines AFAIK which are slow and ugly, Freetype is probably slow as it's using splines, bezier-curves and such things..
Well it depends whether you use a vector or bitmap font anyway. ;) Of course the latter is faster but the former scales better. Also with bitmap fonts you'll most likely have to scale down, which is much slower than scaling up. So maybe there isn't that much of a difference.

1662
Computer Programming / Re: psp?
« on: April 21, 2014, 06:27:58 pm »
Well the PSP is far below the Vita (I think the former is close to the PS2 while the latter is definitely beyond Xbox/Wii material without reaching the PS3's power. So it depends how much the game uses the Vita resources. There's always the possibility to make a lighter version of the game for the PSP in case it really exceeds its capabilities.

1663
Gaming Discussion / Virtuix Omni
« on: April 21, 2014, 02:49:59 pm »
With all the VR stuff it's getting pretty awesome to play games. I just stumbled upon this : http://www.virtuix.com/
It's basically a VR controller that allows you to walk in your games. :D Combined with an Occulus Rift and a Wiimote, games should be epic. O.O

1664
ASM / [SOLVED] SPASM picky with BMP formats
« on: April 21, 2014, 02:40:09 pm »
OK this problem is solved. SPASM wants BMP3 images (maybe older will work but I didn't try) and has trouble with BMP4. In ImageMagick you can force the format like so : convert input.foo BMP3:output.bmp

Spoiler For Original post:
So I'm trying to use SPASM to convert my bitmaps for Illusiat (with #include).
Problem is it's being picky with the format.


I have attached title.bmp which is accepted no problem. I converted it with a drawing program from KDE but it's a PITA to deal with.
The other file, title1.bmp is refused for some reason. As you may notice, it's bigger despite being 1bpp B/W like the other one. :/ I converted it with convert -colors 2 -depth 1 title.bmp title1.bmp (ImageMagick). I'd rather use that kind of tool because it's scriptable. But I have no idea how it may be different.


Any ideas ?


Also, once again I don't know if it belongs in the calculator ASM section since it's a PC thing but it's related.


Edit : Weird. Seems like the forum doesn't like title1 either, it is a proper image file that opens correctly in Eye of MATE. ???
Spoiler For Spoiler:

1665
Miscellaneous / Re: Random YouTube Videos
« on: April 21, 2014, 02:25:45 pm »
Apparently there's a GB accessory/mod called the Arduinoboy that enables MIDI on the GB. There also seem to be an LSDJ one.
Also :

As a Star Wars fanboy I had to post it. :D

BTW his Daft Punk vids are epic. They should release a Gameboy album, that would rock. :D

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