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TI Z80 / Re: Pokémon Amber
« on: April 14, 2014, 08:09:40 pm »
Nice to hear. Don't hurry, we can wait.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1786
TI Z80 / Re: Pokémon Amber« on: April 14, 2014, 08:09:40 pm »
Nice to hear. Don't hurry, we can wait.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: April 14, 2014, 08:05:36 pm »
LOL DJ. Also I knew that was coming before you guys.
* Streetwalrus has close relationship with Soru
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TI Z80 / Re: Pokémon Amber« on: April 14, 2014, 07:59:24 pm »
It is barely seven months old. This is still sorta necroposting though.
That said I wonder if you still plan to finish it Xeda ? 1789
TI Z80 / Re: zStart - an app that runs on ram clears« on: April 14, 2014, 07:56:48 pm »
Whoops, didn't notice sorry.
Also, what Runer said. 1790
News / Re: Imagine if the 84+C was 6 MHz (color 83+ coming soon?)« on: April 14, 2014, 07:54:26 pm »
Take a look at the cortex m series. Actually this gave me an epic idea.
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Computer Programming / Re: MS-DOS source is officially released« on: April 14, 2014, 07:53:24 pm »
For free though isn't it ?
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Humour and Jokes / Re: Is your son a computer hacker?« on: April 14, 2014, 07:45:56 pm »
One more for the road.
* Streetwalrus runs
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TI Calculators / Re: deleting glitch« on: April 14, 2014, 07:42:46 pm »
LOL yeah that's true. It was just so you know and to make it even clearer.
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Axe / Re: How does one make an Axe Library, in Axe.« on: April 14, 2014, 07:41:17 pm »
I'm not wasting any time currently but Illusiat is getting large and I'd rather split the source before it gets too complicated. The battle engine, map engine and game specific code should be split anyway since it will be a modular engine.
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TI Z80 / Re: 2048 (with animations) !« on: April 14, 2014, 01:41:57 pm »
Hmm okay.
Oh lol OK. This is better though. Sorry Soru, but I had to post it. 1797
TI Z80 / Re: 2048 (with animations) !« on: April 14, 2014, 01:39:43 pm »
There are some indeed :
-La instead of le in the first paragraph. -Votre instead of ton, vos/tes, vous/tu, that's like thou instead of you. -Petite is better before suggestion than after, since it's more common that way. -Pas de tuiles se déplaceront => aucune tuile ne se déplacera. -Encore shouldn't be there. -Il n'y avait pas de glissière => il n'a a pas eu de glissement. -Suggestion finalE. A ton of French people make this mistake too. You don't have gender differences for objects though, that's why. -Les 0 et 8 graphiques => les graphiques du 0 et du 8. -ça ne semble pas naturel -ne ressemble pas AU -bon COMME il est -graphismes is better than graphiques (actually the meanings are way different, graphique = graph (yes, the math thing)). That's about it. Gagné and Perdu mean Won and Lost. And I got it now, pardon is a French word originally. 1798
TI Z80 / Re: 2048 (with animations) !« on: April 14, 2014, 01:22:05 pm »If there were translation errors, pardon my French (pun intended). I blame Google Translate.There are tons of 'em. Also I didn't get the pun. 1799
Axe / Re: How does one make an Axe Library, in Axe.« on: April 14, 2014, 01:16:18 pm »
prgmLIB should be at the bottom of your source. Don't put a return in the end of it, but in the beginning. Also it should start with "..", not ".", although that's not the problem.
Like so : Code: [Select] :.header
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TI Z80 / Re: zStart - an app that runs on ram clears« on: April 14, 2014, 01:12:29 pm »
Bug report : Creating a new program opens the large font editor.
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