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Messages - Streetwalrus

Pages: 1 ... 120 121 [122] 123 124 ... 283
1816
Introduce Yourself! / Re: hi.
« on: April 14, 2014, 10:06:30 am »
Hey, welcome to Omni ! :D
!peanuts !peanuts !peanuts !peanuts !peanuts !peanuts

1817
Humour and Jokes / Re: Is your son a computer hacker?
« on: April 14, 2014, 09:55:29 am »
Dat emote again. :blah:

1818
WabbitStudio Software Suite / Re: WabbitEmu doesnt work! Need help!
« on: April 14, 2014, 09:48:33 am »
Try to resize the window.

1819
Axe / Re: [Axe game] 2048
« on: April 14, 2014, 09:47:54 am »
Double post = D:

1820
Axe / Re: [Axe game] 2048
« on: April 14, 2014, 09:43:38 am »
I see you use different pointers for your sprites. Instead you should use only one and use pointer offsets for that. Ie with only one command you do :
pt-on(x,y,id*8+PicX)

1821
Ok so what I was talking about, I call them hooks. They are called before updating the screen and must handle map rendering. And actually it's the magic solution to all the problems an RPG can encounter :
-Teleportation/hub menu trigger. Just a matter of loading a new map and/or setting cordinates, or calling a routine.
-Objects on the ground. Alter the rendering and add key/position checks.
-Events. Duh.
-Cutscene trigger, yes these will be code.
-Tons of awesome sh*t like fancy grapical effects. :D

Also to make data creation easier, 0 in the vector table will make the engine call the default map renderer.
By the way the vector tables and routines that go with them are the only things that will go in the executable. Unless I make them into an external program disguised as an appvar and have the main engine as an app. This will be last resort if both can't fit in the app.

I'm finnishing off the map engine before I work on these.

1822
Well anyway you could always port it. :P

1823
https://www.dropbox.com/s/qwg3w6rwama6s8p/matrix.py
It's incomplete for now but hopefully some find it useful. It took me about 4 hours to make (not in one go, but 4x 1h in class).

Edit : LOL, just noticed that the name resembles Pimath. :P

1824
Humour and Jokes / Re: Weird/funny pictures thread
« on: April 14, 2014, 06:09:14 am »
ROFL. XD

1825
Humour and Jokes / Re: Is your son a computer hacker?
« on: April 14, 2014, 05:18:13 am »
LOL you noticed ? XD

1826
Humour and Jokes / Re: Is your son a computer hacker?
« on: April 14, 2014, 05:16:09 am »
LOL yeah they are. And the trademark is what I was talking about. :P Like I care about it.
* Streetwalrus runs

1827
Humour and Jokes / Re: Is your son a computer hacker?
« on: April 14, 2014, 05:00:43 am »
One hilarious part about this site is the footer. Take a quick look at it. :P

1828
TI Calculators / Re: deleting glitch
« on: April 14, 2014, 04:57:25 am »
Not ABH but AHB. :P
Also yeah, don't go beyond the point where it says unsafe AHB, or you'll corrupt your filesystem.

1829
Computer Projects and Ideas / Re: Supersonic Ball Android
« on: April 14, 2014, 04:52:21 am »
Can't wait. :w00t:

1830
News / Re: Imagine if the 84+C was 6 MHz (color 83+ coming soon?)
« on: April 14, 2014, 04:13:32 am »
A 6 MHz arm calc would be tons faster though. :P

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