1981
TI Z80 / Re: PolyAOI v6?
« on: March 31, 2014, 01:41:20 am »
They convert a 16 bit integer back and forth.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1981
TI Z80 / Re: PolyAOI v6?« on: March 31, 2014, 01:41:20 am »
They convert a 16 bit integer back and forth.
1982
TI-Nspire / Re: 2048 for Nspire« on: March 30, 2014, 05:14:17 pm »
I have a non CAS CX in which I Nlaunch a CAS OS. It is not possible with 3.6.
1983
TI-Nspire / Re: nGravnix for NSpire« on: March 30, 2014, 05:00:06 pm »
Wow the graphics look very nice, you did it again !
1984
Introduce Yourself! / Re: Hello!« on: March 30, 2014, 04:12:57 pm »Welcome ! Your raycaster is great, I always love to see 3D developpement on those calcRaycasting ain't 3D. * Streetwalrus runs Welcome here ! 1985
The Axe Parser Project / Re: Storing a static array in memory?« on: March 30, 2014, 04:10:56 pm »Okay thanks everybody! I'll try to apply this to the raycaster later today and hope that it will work!You're very welcome ! I wish you luck with your project. 1986
TI-Nspire / Re: 2048 for Nspire« on: March 30, 2014, 03:26:28 pm »
Neither right nor wrong for Ndless 3.6. There are still reasons to use OS 3.1.
And I was ninja'd again. 1987
The Axe Parser Project / Re: Storing a static array in memory?« on: March 30, 2014, 03:14:10 pm »
That sounds clear enough but you made a mistake in the first section. It's not {whatever}->L1 as that would try to override the compiler constant L1 with the value at address whatever. Not gonna happen. So the correct code is whatever->{L1}.
Whoops So to your new post. 1) Yes it is needed. It is incompletely documented in the Basic Math section as °VAR. It basically defines a pointer or a constant (which are the same thing but used differently) when used with Sto-> and is used to access it when needed. 2) Apps are stored in flash memory which is read only for the most part. So it is app specific as programs run from RAM. If you use a shell to run them from archive they will be copied to RAM for execution and then archived back. This means that any data you change in your program is persistent across runs. This can be an interesting effect or very frustrating depending on the situation. Also program memory is the program file itself. Anything you add increases the size of the program. But as long as you have enough RAM to run it you're fine. If you dynamically allocate memory however then it's another story. 1988
General Calculator Help / Re: Hide finance app?« on: March 30, 2014, 03:00:20 pm »
If you don't like a feature you don't have to use it.
And Omnicalc is not at the top of the list anyway sooo... 1989
TI Z80 / Re: holster for ti 84« on: March 30, 2014, 03:09:39 am »That.Or just put it in your pocket.that is probably the best thing to do anyhow Also Asi you keep spamming emoticons. Please don't, one is enough. 1990
TI-Nspire / Re: nPDF - A document viewer for the Nspire« on: March 30, 2014, 03:07:06 am »
Nice to see your issue solved but please do not double post.
1991
The Axe Parser Project / Re: Storing a static array in memory?« on: March 30, 2014, 03:04:51 am »
It is as simple as that. Square brackets take hex. If you want decimal values you can use data().
1992
TI Z80 / Re: [Axe] Worms - name subject to changes« on: March 30, 2014, 02:54:29 am »* Streetwalrus gives Matref a friendly slap on the shoulder to make him feel better
1993
Introduce Yourself! / Re: hi!« on: March 30, 2014, 02:46:41 am »
There is no particular order to learn Axe or ASM. Both are low level languages and you'll find that implementing a proper design in Axe is challenging (but fun).
Welcome to Omnimaga ! 1994
General Calculator Help / Re: Make a TI 84 a TI 89« on: March 30, 2014, 02:35:34 am »
You shouldn't have attached the file here but rather put a link to your topic so in the future people don't download this would-be outdated version.
1995
TI Z80 / Re: Wacky Fun Random Numbar Generator v1.00000070« on: March 30, 2014, 02:25:58 am »
LOL aeTIos.
Also I don't have a CSE so I can't try it unless it's monochrome compatible. Not that I would try it actually lol. |
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