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Messages - Streetwalrus

Pages: 1 ... 180 181 [182] 183 184 ... 283
2716
The Axe Parser Project / Re: Features Wishlist
« on: November 01, 2013, 06:13:57 pm »
I'm not saying Axe=C, I'm a firm believer they are quite different. But the general concepts of a high level compiled language with a bunch of low level features is here.

2717
Gaming Discussion / Re: Terraria - who plays it?
« on: November 01, 2013, 06:11:32 pm »
I might as well try it since it really sounds fun.
I got bored of Minecraft one year ago because the vanilla game is lame and managing 50-70 mods is cumbersome. :/ Maybe I'll get back to it when the so called mod api and market place are out.

2718
General Discussion / Re: best video game music
« on: November 01, 2013, 06:08:34 pm »
Yeah even my GBA SP doesn't improve it. It's sad that the real hardware is not very good because it's the most enjoyable way to play. D:

2719
The Axe Parser Project / Re: Features Wishlist
« on: November 01, 2013, 03:07:27 pm »
Yeah but then it'd be quite hard to handle. A new language calls for a new compiler but if Axe goes open source then this is a better way to redesign stuff. And it kinda defeats the purpose of a calc c-style language.

2720
TI Z80 / Re: [Contest 2013][Basic] Binary puzzle
« on: November 01, 2013, 02:47:28 pm »
I think you can. Check this out : http://tibasicdev.wikidot.com/line

2721
Humour and Jokes / Re: Weird/funny pictures thread
« on: November 01, 2013, 02:43:46 pm »
Lol I knew this one. XD

2722
Miscellaneous / Re: Awesome pictures thread
« on: November 01, 2013, 02:43:00 pm »
Lol yeah this shows how small we are.

2723
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: November 01, 2013, 02:42:14 pm »
:P I guess with a less contrasty color it would be better.

2724
TI Z80 / Re: [Contest 2013][Basic] Binary puzzle
« on: November 01, 2013, 02:41:29 pm »
Lol why do you redraw everytime ?

2725
The Axe Parser Project / Re: Features Wishlist
« on: November 01, 2013, 02:39:10 pm »
Yeah, kind of like C has standard libs and the compiler is completely independent of these. So you could code your own libs like Linux does. Pure Axe OS anyone ?
Of course, stuff like +/- and compiler side features like zeros() have to remain in the app for it to be at all usable.

2726
Axe / Re: 8 Directional movement help
« on: November 01, 2013, 02:37:05 pm »
Thats a pretty good idea of refrencing them with another set of data, I'll have to try that later.
I was wondering also why you use ° when you store the data, because ° returns the memory location of the variable apparently but I don't see why you would want to store it to that or something. Also Is a while loop with a conditional end more efficient than a repeat or are you just doing that so the code is executed before it checks if it exited.
- ° returns the pointer to data but you can also use it for custom pointers and even constants, which is pretty awesome.
- While and Repeat in Axe both check the condition first. The difference is essentially the same as If vs !If. While continues if the condition is non-zero whereas Repeat continues if it's zero. Now While 1/Repeat 0 are automatically optimized to a mere jump in the output ASM code. Checking the condition first requires to go back to the beginning of the loop and then appropriately skipping it. Using While 1/Repeat 0 and a conditional End is both faster and smaller. See it as a Do ... While in C.

2727
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: November 01, 2013, 02:24:31 pm »
You have a userlist transition there O.o
GIMME CODE NOW!!!! >:D
I think it's in the CSS I gave you, just that I switched back the color to the same as when the mouse isn't hovering cause it annoyed me. :I

2728
Humour and Jokes / Re: Whatdoestheinternetthink.net
« on: November 01, 2013, 02:10:21 pm »
Lol.

2729
Miscellaneous / Re: Awesome pictures thread
« on: November 01, 2013, 02:06:37 pm »
Awesome O.O

2730
General Discussion / Re: best video game music
« on: November 01, 2013, 01:59:24 pm »
I really like the music in Pokemon Fire Red/Leaf Green because it is both 32-bit sounding and 8-bit sounding at the same time.
^This. I love this game's music. ;)
Edit : Here, have some eargasm.
It's awesome how much more detailed it sounds on my mid-end stereo than on the GameBoy itself. Guess they made it too detailed. I noticed that it also happens on the DS with internal speakers vs earphones.

I also love SMB DX music and all the Zelda themes.
Phoenix Wright on the DS has some particularly epic music too. :D

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