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Messages - Streetwalrus

Pages: 1 ... 207 208 [209] 210 211 ... 283
3121
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 13, 2013, 10:24:16 am »
Actually I think that the github wiki uses the markdown format (which is still pretty simple. ;)

3122
General Calculator Help / Re: Hardware needed to downgrade 3.2.4
« on: September 13, 2013, 10:21:38 am »
Just so you know, an Arduino Uno with the chip removed can be used as a USB TTL adapter. ;)

3123
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:32:57 pm »
You put the instructions on the Github wiki, and you detokenize your source to a .axe file with the scripts I'll (or Pimath will for Windows) provide then you add it in the project folder and click commit in the Github app. Add a comment, then sync. Boom, you just uploaded your work and everybody can access it. :D

3124
News / Re: Faster Flash Access for the 83+/84+
« on: September 12, 2013, 04:29:52 pm »
I also allows my calc to exit the Waiting for OS screen. :D Now I'll wait till you fix it before I reapply it.
Edit : I just made myself a nice signed 8xu with the patches I need. Pretty convenient, eh ?

3125
News / Re: Faster Flash Access for the 83+/84+
« on: September 12, 2013, 04:24:58 pm »
Update : I can confirm that resending an OS (2.43) and reapplying all my patches except this one fixes the issue with Axe.

3126
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:10:35 pm »
The emu is needed to build Axe binaries, but I could of course slave a real calc to build it too, just less convenient. ;)

3127
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 02:49:40 pm »
Non issues:
-git: There's a.Windows app for github for those who don't know how to use it, for pimath: what willrandship said.
-On calc coding: no real problem here but you'll have to detokenize your stuff and merge or overwrite it in git.

Virtualbox is a real problem though. If I can figure out this batch scripting bullshit. then it's not.gonna be necessary but you'll still need tilem and optionallly tilp.

3128
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: September 12, 2013, 02:36:57 pm »
Just a thing though : the text actually slows down the program. :P Try removing it and test it again in wabbit. ;)

3129
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: September 12, 2013, 12:42:07 pm »
Oh yeah that looks pretty good. :D Nice job Eiyeron.

3130
ASM / Re: 82 Parcus documentation
« on: September 12, 2013, 12:34:26 pm »
Parcus calcs are ugly IMHO. :P

3131
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:39:58 am »
Okay so I'm deciding how the team work will be organized since it looks like I'm recognized as lead dev. :)

-All the (re)source, build scripts, etc. will be hosted on Github.
-Shmibs's tok8x will be used to tokenize Axe code which will be stored in raw text files with .axe as extension.
-SPASM will be used for all Asm code (which will e compiled as Axioms) and resource file generation.
-Sprites should be stored as 8x8 or 16x16 BMPs since we use SPASM.
-Code formatting conventions should be established.
-When working on something, contributors would do their thing in a new branch which I'll approve before merging to master.
-I'll write some scripts (GNU make based) to compile Axe code in an emu (tilem2) and then run it either in emu or on an attached hardware calc. This will make testing easy and convenient for everyone.
-Every contributor shall be able to build binaries in order to test (including spriters and mappers). This means that at least a Linux virtual machine is required. I can cook up a VirtualBox image with all the dev environment set up if needed.

Anything to add / ammend ?

3132
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: September 12, 2013, 04:33:22 am »
Yeah, it's a calc game so even if we now master greyscale, we should go monochrome for speed and old-school style. ;)

Also on the map regular tiles (=one step for the character) should be 8x8. Though NPCs and the character should be higher (~9-10 high or something) and masked.

3133
TI Z80 / Re: xLIB 84C Edition
« on: September 12, 2013, 04:26:29 am »
Yeah. To explain how slow the TI-OS one is, it is often used as a replacement to For(Z,0,25:End to save a few bytes. I got the idea for an xLIB one only after noticing the rectangles were a little slow-ish, though.
Lol ? That's awful ! D:

3134
News / Re: HP Prime can now be pre-ordered worldwide!
« on: September 12, 2013, 04:23:47 am »
Shipping to France is dang expensive though. O.O
Edit : still cheaper than French prices though (€130 total vs 155). :)
Depends on which French prices you are talking about. You have a bargain if you are (or if you know) a teacher, and you can get a Prime for 120€.

(source: http://tiplanet.org/forum/viewtopic.php?f=49&t=12944&p=147681)
My mom is an English teacher. I wonder if that'd work. :P

3135
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 12, 2013, 04:16:58 am »
5556: You explore kilometers of corridors in your new school desperately looking for the library in an urge to get on Omni. :P (true story)

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