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Humour and Jokes / Re: Weird/funny pictures thread
« on: July 29, 2013, 03:17:33 am »
In France I believe it's illegal to change your horn sound.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3376
Humour and Jokes / Re: Weird/funny pictures thread« on: July 29, 2013, 03:17:33 am »
In France I believe it's illegal to change your horn sound.
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Miscellaneous / Re: Random YouTube Videos« on: July 29, 2013, 03:14:47 am »Code: [Select] #### # # ##### # Yeah it looks pretty epic. * Streetwalker wants
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The Axe Parser Project / Re: Features Wishlist« on: July 28, 2013, 04:53:51 pm »And I'm not sure what the purpose of the "build constants" would be. The calculator model and related hardware information aren't constant, they depend on whatever calculator runs the program. Unless you meant including the specs of the actual calculator building the program, but I can't think of how that would be useful. The compiled code should be the same regardless of which model calculator compiled it.This could be useful in some rare cases but I think the most useful one would be to know what shell you're compiling for. This way you could make shell specific code. 3379
Miscellaneous / Re: My little Jim Bauwens: Winning the game is magic« on: July 28, 2013, 03:31:17 pm »
I suspect some trolling from Art_of_Camelot (see OP's last edit).
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The Axe Parser Project / Re: Features Wishlist« on: July 28, 2013, 03:30:00 pm »
I was hoping for something like on line 2 :
Code: [Select] .Shell <whatever> Also what about the other features I suggested (build constants) ? 3381
Art / Re: Post your random sprites!« on: July 28, 2013, 01:02:06 pm »
Hmmm...
A small Samus Aran sprite. Based on Keoni's Samus <a href=http://ourl.ca/19185;msg=300162>here.</a>=> Here are some random sprites, which may not become so random, that are part of my new (currently unannounced) project.You should maybe make a new topic for them, though, since this topic was for my own creations in the first place . It might start a chain reaction otherwise. >.< * Streetwalker runs Though they do look nice. Also this animation is amazing DJ, how many frames does it have ? 3382
Miscellaneous / Re: Back from my two month sojourn« on: July 28, 2013, 12:57:47 pm »
Yeah welcome back Flyingfisch !
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TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)« on: July 28, 2013, 12:54:30 pm »
Yeah it's pretty cool that you're porting it to the CSE. I wonder how fast it'd run with more complex models though ?
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TI-Nspire / Re: nPal - an RPG for nspire« on: July 28, 2013, 12:47:29 pm »Ah, nice, another RPG for the nspire! Any chance of a screenie?It's actually the first one IIRC. ElementCoder linked to the TI Planet article with screenies. 3385
The Axe Parser Project / Re: Features Wishlist« on: July 28, 2013, 09:02:40 am »wait, i just got a good idea....maybe adding like a optional 2nd line header which tells axe for which shell to compile, that way you don't always have to switch from app to noshell when you want to make an appvar.Exactly what I suggested. Also an appvar "shell" could be nice. 3386
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: July 28, 2013, 08:57:59 am »
Most epic sig evah !
* Streetwalker runs
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Art / Re: Megaman Sprites« on: July 28, 2013, 08:52:47 am »
Well the thread has been inactive in months and DJ said it was dead on my Illusiat thread.
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Site Feedback and Questions / Re: Omnom getting 403« on: July 28, 2013, 08:49:53 am »
Lol.
Anyway nice to hear it works again. 3389
Other / Re: New Knex Ball Machine« on: July 28, 2013, 08:45:48 am »
Oh a weighted dispenser ! Pretty nice !
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Site Feedback and Questions / Re: New Signature Limitations« on: July 28, 2013, 05:19:47 am »
Wow this topic is already 4 pages ! I'm too lazy to read through it but hopefully my cleaner sig is OK now. I also made my avatar static (and compressed) because some people complained about hypnotization.
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