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Messages - Streetwalrus

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3616
TI-Nspire / Re: Matrefeytontias's various animations
« on: June 24, 2013, 03:22:32 pm »
being friendly while helping is not that hard.
I suppose that being friendly and helping are somwhat related. If you're unfriendly then you're not helping the person because helping is partly being good to others, gently pushing them in the right direction and not forcing them on the right way. Kinda like when left handeds were forced to write with their right hand, and when adults attached a stick to children's backs so that they sit  straight. ;)

3617
Miscellaneous / Re: Random YouTube Videos
« on: June 24, 2013, 03:15:22 pm »
^ That. Though I'm an MLP fanboy. :P
The animations are a bit off though (they don't look /that/ good).

3618
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 24, 2013, 07:47:46 am »
That sounds awesome ! :D
Also 25fps is still the same framerate as a BluRay disc so I don't think people would even notice the difference. Except maybe hardcore gamers used to 60fps. :P

3619
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: June 24, 2013, 06:53:11 am »
And OmnomIRC3 will use WebSockets wich will make it less resource intensive but requires the browser to support the newest HTML5 standarts, we might add a fallback that is similar to the current chat-system for if you don't have a new browser.
Just add an auto blackout for IE users and your problem is solved. :P
* Streetwalker runs

3620
Other Calculators / Re: How are we even supposed to beat that? O.O
« on: June 24, 2013, 04:13:09 am »
Nope. All source files. I thought that too until I opened them up. Though I don't know which one to compile. :/

3621
Other Calculators / Re: How are we even supposed to beat that? O.O
« on: June 24, 2013, 04:05:18 am »
The source is included in the zip file. ;) Anyone willing to improve can do it.

3622
Other Calculators / Re: How are we even supposed to beat that? O.O
« on: June 23, 2013, 12:49:57 pm »
It is indeed a bit hard. Also if we figure out the source, we might be able to fix these issues. ;)

BTW I had to re-sign the app. If you can't send it I can upload it.

3623
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 23, 2013, 05:52:49 am »
I'm pretty excited about it then. :) Good luck !

3624
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 23, 2013, 05:47:43 am »
Oh cool ! :D What type of game will it be ? Cause all I can see is an FPS ATM.

3625
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 23, 2013, 04:53:32 am »
This raycaster looks pretty awesome. Hopefully someone makes a cool game with it. :D

3626
Other Calculators / Re: How are we even supposed to beat that? O.O
« on: June 23, 2013, 02:56:21 am »
Yeah it looks pretty cool. I'll probably get my 84 back today so I'll be able to try it. :D

3627
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 22, 2013, 04:55:37 pm »
He did stop but there's still Jeb and the rest of the crew. ;)

3628
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 22, 2013, 04:50:34 pm »
And ya, They graphics may be PSone styled, but you must remember, they made it in Java. I personally like Java, but Minecraft SHOULD NOT have been made in Java. It is definitely not the right language for such a mass resource intensive game. They need to change it all to C++ already. The only reason they don't, is because it will, "make modding harder for the community". When really, Modding something so simple is not harder, it is just slightly different. (emphasis on slightly).
Well, It'd be very long to port the whole game to C++. But GCC can compile java to native code. :D
Also modding is not that hard with native code, with proper APIs. Only issue is cross compilation for different OSes and 32/64 bit.

3629
No I don't really get that strobe thingy. :/

3630
Cubes / Re: Build 3 Preview: Editor + Scrolling Fix
« on: June 22, 2013, 04:06:52 pm »
unless M$ would have started to use forum spam softwares? :P
Sure thing. :P

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