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Messages - Streetwalrus

Pages: 1 ... 254 255 [256] 257 258 ... 283
3826
Miscellaneous / Re: What is your signature?
« on: June 08, 2013, 03:36:57 am »
DJ that's probably because I'm a pony now. :P

3827
Computer Projects and Ideas / Re: Currently Unnamed Game -- Android!
« on: June 08, 2013, 03:24:05 am »
I have a Nexus 4 so I can sure handle it. :P
* Streetwalker runs
Edit : Looks pretty good, also I wonder how such a simple game can't run on your GNex.

3828
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 08, 2013, 03:12:22 am »
I haven't played Minecraft since september (due to school, calcs and Omni). Should get back to it during summer (that is in two weeks after I passed my exams).
Unfortunately I don't keep my maps.

3829
I see one problem to this though : we won't be able to run stuff at 15 MHz. Not a big deal since most ASM games/programs run at 6 MHz, but the 83+SE and the 84+ run TI-BASIC at 15 MHz.
How many cycles does it take to update the whole lcd on the CSE ? And in 160*240 mode ?

3830
TI Z80 / Re: [Planning] The Binding of Isaac
« on: June 07, 2013, 05:44:01 pm »
Oh right. Buff is not really recommended though because it makes your executable bigger and triggers writeback with shells.

3831
TI-BASIC / Re: Finding local max, min, and saddle point
« on: June 07, 2013, 05:37:50 pm »
You should give more details. What kind of function are you studying ?

3832
TI Z80 / Re: [Planning] The Binding of Isaac
« on: June 07, 2013, 12:12:21 pm »
Yeah for example tilemaps and sprite data use a lot of ram.

3833
TI Z80 / Re: [Planning] The Binding of Isaac
« on: June 07, 2013, 11:35:24 am »
In Axe you have getCalc which is equivalent to malloc.
but you can't use getCalc without providing a name for an OS var, right? That's not really practical for anything other than global arrays, and besides, it's best to avoid dynamic memory allocation if possible, I'm sure it's quite expensive on the calculators.
It's must unless you use extra ram pages. A lot of Axe program use it due to too few space in safe ram (and its non contiguous nature).

3834
TI Z80 / Re: [Planning] The Binding of Isaac
« on: June 06, 2013, 04:22:15 pm »
In Axe you have getCalc which is equivalent to malloc.

3835
TI Z80 / Re: Illusiat 11 : Axe Edition - Planning stage
« on: June 05, 2013, 11:19:49 pm »
I don't think so.

3836
Humour and Jokes / Re: Making up code for you habits
« on: June 05, 2013, 10:33:54 pm »
(and Ponies too [There, sorunome])
You forgot me. D:

3837
TI Z80 / Re: [Planning] The Binding of Isaac
« on: June 05, 2013, 10:31:37 pm »
I'm thinking of writing it in C on computer first where it's a lot easier to make changes, then porting it to axe.
Lolwut ? This prolly isn't a good idea because Axe is way different than C.

3838
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 05, 2013, 09:56:57 pm »
-3 : You don't notice the rickroll in this quote (false story for me as I embedded it but sadly true story for you, Basset)

3839
TI-BASIC / Re: Can StorePic damage Flash ROM? (84+CSE)
« on: June 05, 2013, 03:39:50 pm »
Yay ! Everybody dance !

3840
TI Z80 / Re: Illusiat 11 : Axe Edition - Planning stage
« on: June 05, 2013, 03:38:23 pm »
Nope. It'd be the same as BASIC, just that I can use it directly from Axe. => http://tutorials.eeems.ca/ASMin28Days/lesson/day18.html

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