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Messages - Streetwalrus

Pages: 1 ... 258 259 [260] 261 262 ... 283
3886
TI-Nspire / Re: On-calc Nspire emulators
« on: May 29, 2013, 01:12:49 am »
Eyup, that's Dapianokid.

3887
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 28, 2013, 03:11:47 pm »
5227: You push Streetwalker to do 5223
5244 : You started working on it (true story)

3888
TI Z80 / Re: Illusiat 11 : Axe Edition - Planning stage
« on: May 28, 2013, 01:28:44 pm »
Yeah I already know TI BASIC. It was my first ever programming language. :P I started with it on the TI-80 with trial/error until I've put my hands on the manual. I continued on the TI-84 until I learned Axe.

Back on topic, I know how to open the code on calc. Also thanks for the bestiary link, I guess it's the only info I'll get along with the original code, but that should be enough.

Well, one thing is for sure, is that I will not help in any way with enemy balance and the rest of the game
The battle engine will implement the BASIC floating point system through ASM, so I'm going to reimplement all your formulas which I can get from the code. ;) I want to stay as true as possible to the original.

The only help I'd need is some pixel artists because I'm not a good drawer. :/ But I'm not there yet. Same for music.

As for the tittle screen, I'll keep the original one. ;)

Edit : Map screenie. That was really easy. Note that the tiles will eventually be letters like in the original. ;) Aaaand diagonal movement is supported.

3889
TI Z80 / Re: Illusiat 11 : Axe Edition - Planning stage
« on: May 28, 2013, 04:24:43 am »
I think I have the tech knowledge to make it. :P
Anyway if you still have the documentation it would be very helpful (assuming you wrote one when you initially wrote THE GAME (:trollface:)).

Edit : Map display is fully working and crazy fast. :P It scrolls several screens/.1sec.

3890
TI Z80 / Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« on: May 28, 2013, 03:47:53 am »
Hi guys !

I just started playing Illusiat 11, and I have to say it's pure awesomeness packed into one game. ;D

My only concern with it is the speed : it's pretty annoying to wait while the screen redraws. Also the fact that it can't run from archive but that's something else. So here we are : I want to rewrite it in Axe for even more awesomeness ! :D
I already tried to write a map display routine and it is pretty much instant.

So here is what I wanna do :
-Completely rewrite the engine in Axe for speed and splitting all the data from it
-Nice looking GUIs
-New battle screen (maybe with graphics ?)
-The battle engine will have to be written in ASM in order to keep floating point math because I heard it relies on it
-Keep these awesome ASCII maps
-Map compression
-Scripting
-Cutscene scripting
-Music ! (probably gonna remix one or two of DJ's songs)
-Anything you guys could suggest

Of course I won't do it with DJ's permission because it's his game after all. ;)

So planning stage discussion, engage !

[offtopic]Also this doesn't mean my two other projects (HammerIDE and my unnamed storyless RPG) are dead. ;) [/offtopic]

3891
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 28, 2013, 03:26:19 am »
Can we agree that "True Story" is no longer necessary?  If it is not true, why post it?  :P
5237 : You know it's an inside joke and we're Never Gonna Give It Up. :P (true story :trollface:)

3892
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 27, 2013, 03:32:56 pm »
5228 : You have a lovely new avatar (true story)
5229 : You don't actually watch MLP but you think it's too cute anyways (true story)

3893
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 27, 2013, 02:20:29 pm »
5221 : You lol'd at 5220.
5222 : You play Illusiat 11.
5223 : You wanna make an Axe remake
5224 : (true story)
5225 : PALINDROME !!!11!ONE! :trollface:

3894
Miscellaneous / Re: Birthday Posts
« on: May 27, 2013, 01:36:53 pm »
ultimate
I hope it's not the last one. D:


:trollface:

3895
Miscellaneous / Re: Birthday Posts
« on: May 27, 2013, 07:04:47 am »
Happy bday Pimath !

3896
Art / Re: Mockups "please say this is going to be a game"
« on: May 27, 2013, 07:02:19 am »
^That. :)

3897
Other / Re: New Desktop. Or as I like to call it, Batman.
« on: May 25, 2013, 03:41:46 pm »
You might be able to get more.  My i5 (3570K) goes up to like 4.2Ghz or something.
AFAICT you can't really get a lot more out of the current technology than 4GHz, the silicon used just can't have a higher transfer rate than that. That's why they started adding cores instead of increasing clock speed, just because they couldn't.

Also, there's dual core i7 too, it's not only quad and hexas (or even octa)cores.
Hmmm... The Pentium 4 was planned for 7-10 GHz IIRC.

3898
Other / Re: New Desktop. Or as I like to call it, Batman.
« on: May 24, 2013, 06:38:11 pm »
Oh that's pretty neat !

3899
Other / Re: New Desktop. Or as I like to call it, Batman.
« on: May 24, 2013, 05:28:09 pm »
Yeah I tend/love to have a lot of stuff open especially while playing. HT is the ultimate help for that.
Also 3.9GHz is when running on a single core I think. I know that there are people who overclock it at ~4.5GHz (with appropriate cooler though).

As for the GPU, I'm going to take the Sapphire one 'cause it's a beast for only €170. :P

3900
Other / Re: New Desktop. Or as I like to call it, Batman.
« on: May 24, 2013, 05:15:19 pm »
No it doesn't, i7 Extreme's (often grouped with i7) have 6 cores. Regular i7's are quad cores.
At least, that has been the pattern so far.
Source:
http://en.wikipedia.org/wiki/Haswell_%28microarchitecture%29
http://en.wikipedia.org/wiki/Ivy_Bridge_%28microarchitecture%29
http://en.wikipedia.org/wiki/Sandy_Bridge_%28microarchitecture%29
Yeah the main difference between i5 and i7 is HyperThreading which is a nifty perf boost for multitasking. ;)

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