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Messages - Streetwalrus
Pages: 1 ... 273 274 [275] 276 277 ... 283
4111
« on: February 20, 2013, 02:57:19 pm »
That's exactly what should be done, IMO. Also, a neat feature would be zone specific effects in the battle (eg weather, local elements, disabling lightning summoning attacks in caves, etc.).
4112
« on: February 19, 2013, 12:54:25 pm »
So it looks like this calc is not as good as we expected. I probably won't get one.
4113
« on: February 19, 2013, 12:45:51 pm »
I didn't speak about geometrical shapes. Only text and sprites. Edit : Ninja'd twice in a row.
4114
« on: February 19, 2013, 12:41:11 pm »
A sprite-test detection ?
A text test is a sprite row test so one implies the other. Edit : Ninja'd.
4115
« on: February 18, 2013, 01:45:48 pm »
It would be nice if you could import a binary file as inline assembly. This would allow easier use of Mimas.
4116
« on: February 18, 2013, 01:34:45 pm »
And Hayleia I would say Axe is semi high level, because it has several commands that have identical syntax (or close) to TI-BASIC, which is an high-level language. In 2010, I wrote a screen inverting program using pxl-On commands that only required swapping X and Y coordinates around and adding an Axe header in order to be compilable. At the same time it is low-level too because of the whole pointer access and how much control you have on the RAM. I would say it's a mix of both.
^ That. IMO, Axe is a lot closer to C than asm because of its syntax and ease of use. OFC, you have a lot more control over RAM, but that's because on a multitasking computer, you can't mess with stuff a lot 'cause you may cause a general crash (btw C has pointers). On calcs, your program is the only process that's running, and even then you can't mess with the OS data unless you know what you do.
4117
« on: February 18, 2013, 12:26:13 pm »
Yeah, I felt this way many times with Axe. One good solution, though, is to use a high level compiled language (Axe/C/C++) with some assembly mixed in every now and then. That way you get the best of both worlds. It's what I do.
4118
« on: February 17, 2013, 10:51:47 am »
I love: -physic and chemistry -mathematics -engineering -epic rap battle of history and other nice musics -programming my calculators -learning things about everything -reading good books -living on TI-planet's chat -geeking (of course) -meeting other calculator programmers (hello P... )
You forgot about trolling and about Gangnam style.
* Hayleia runs
And rickrolling and THE GAME. * Streetwalker runs away really fast.
4119
« on: February 17, 2013, 09:55:39 am »
4120
« on: February 14, 2013, 04:02:25 pm »
I'll no longer have to use my 83+SE (with battery issues) if I want to play Pokémon.
Does it drain bats like crazy ? I have this problem so I need to put a piece of paper to block 'em when not using it.
4121
« on: February 12, 2013, 01:17:54 pm »
We just learnt the Newton laws at school and that's stupefying ! (assuming this word exists)
4122
« on: February 11, 2013, 01:25:35 pm »
I don't know Grammer, sorry. :S Though I don't see any algorithmic problems. Might be a Grammer bug ?
4123
« on: February 11, 2013, 04:20:40 am »
I don't know the in depth details, sorry. :s
4124
« on: February 10, 2013, 02:47:48 am »
It looks pretty good, but not very professional... I'd say my favorite one is the 84+. This reminds me my friends putting some correcting liquid on their 83+s and then coloring it with a pen. After a while, it looks crappy and becomes dirty.
4125
« on: February 09, 2013, 09:48:12 am »
Hey, there's nobody on there. Come-on guys !
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