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Messages - Streetwalrus

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421
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: July 07, 2014, 10:33:49 am »
tl;dw. I can see a you, though :D Also, can't wait for july 12th :3
pretty much sums it up :P
Same. :P

422
Axe / Re: Using the link port in Axe?
« on: July 07, 2014, 10:31:48 am »
Assassinated is the most likely one. :P And yes it would be a good idea.

423
F-Zero 83+ / Re: F-Zero Progress Thread
« on: July 07, 2014, 10:19:19 am »
Stop bumping this thread.

did I troll you with the title :trollface:

Also DJ I'm actually getting interested in calc programming again :P Maybe I'll port Continuity to nspire one day, lol
Yeah lol same here. Since we got started with the nspire we go full steam again. :D

424
TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 07, 2014, 10:18:06 am »
Well see I'm more famous than you :E

Seriously though x) yeah I arrived last, but hey, don't make it look like I only worked on buffer support or you're still working on it --' with pierrotdu18 we're working on many routines and we're still harassing you for you to dev with us <_<
It doesn't mean he is forced to dev with you, though. People will contribute if they feel like it. Besides, if Hayleia works on that stuff then this means it will take even longer before we get Pokémon Topaze Nspire Remake :P


Also I need to try that Tetris clone on-calc. The only thing, though, is will it run on Ndless 3.1?

EDIT Nvm it does. Looks nice so far, but:

-It needs key delay for when you start pressing arrows down, because keys are too sensitive right now, making it next to impossible to control blocks.
-Calculator reboots when you die.
Yes both are fixed already. Just need to upload a new tns.

425
ASM / Re: Learn Hex/NikProgrammer
« on: July 07, 2014, 10:03:15 am »
The bcalls are a bit more complicated than that. What you will find in ti83plus.inc is an address for the bcalls. Someone else can probably explain this much better, but i believe essentially there's a big table which holds the address + flash page of the bcalls. The bcalls are stored in the OS, the include file just provides you with an easy way to access them. Rather than remember the address in the table (for example, $450A for _PutS) you can just type the name. There isn't any code in the include file so it won't increase the size of your file any, there are only equates.
I can confirm that bcalls use a vector table.

426
News / Re: ASM arrives on the HP Prime!
« on: July 07, 2014, 05:31:44 am »
Yes, this is totally awesome. Now I don't just want a Prime, I need a Prime. :P

427
Gaming Discussion / Re: Your best video game pickups.
« on: July 07, 2014, 05:08:44 am »
We are sending our stuff on July 17th, leaving the house the same day. Plane is on August 11th.

428
Gaming Discussion / Re: Your best video game pickups.
« on: July 06, 2014, 05:10:08 pm »


Since I'm packing for the move I took a pic of that. Cool that it's still complete in box (yes with manuals) after a decade of owning it. :D

429
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: July 06, 2014, 09:56:07 am »
nGL renders only triangles, so is much more flexible in drawing textures at an arbitrary scale, rotation, translation etc., but that comes at the cost of:
  • Clipping
  • Culling
  • Z-Buffer
  • Interpolation along X and Y-Axis (With textures: 3 divisions per scanline, without: 1)
which wouldn't be necessary for simple 2D stuff. That's also the reason I wrote a basically seperate lib "texturetools.cpp" to do 2d transformations (basically blitting, scaling, font etc.) on TEXTUREs. And yes, it's faster than n2dlib ;)
Well I personnally didn't know about your 2D lib until recently (after n2Dlib was started) but you should definitely have bragged :P told about it sooner. The goal of n2Dlib was not to make something new, just to make a lib that runs at the same speed on CXes and non-CXes (and also that used the same format for "sprites" as nSDL). And apparently, not only it's slower on CXes but it's not even fast on the fastest model -.-
So could you share a link to your 2D lib and to a documentation about it ?
^ That.
* Streetwalrus wants

430
ASM / Re: Learn Hex/NikProgrammer
« on: July 06, 2014, 06:47:55 am »
Not quite. A bcall is like a subroutine, except it's provided by the OS.

431
Gaming Discussion / Re: Your best video game pickups.
« on: July 06, 2014, 06:46:08 am »
Lol I've heard of that for the ZX Spectrum. People use mp3 players now and it's much faster as far as I understood.

432
ASM / Re: 8X+ > flash writing question
« on: July 06, 2014, 06:44:16 am »
Yo Streety =]
Something between an OS and a shell...
That sounds interesting. You have my attention.
^ That. :P

433
Web Programming and Design / Re: eZ8 programming website
« on: July 06, 2014, 06:41:51 am »
@Street, LAMP is much more than pure HTML. Serving HTML is literally just spitting out text over TCP/IP. LAMP implies a database, a server-side scripting language, a specific HTML server (all you really need), and the Linux kernel. It's not entirely surprising that the RPi would choke on not only running a complete kernel, but also a fairly inefficient HTML server, database AND scripting language. It's a problem that screams for a parallel solution, but being run on a single-core device.

On the other hand, if you just want to handle HTML, you just need to be able to speak TCP/IP and vomit text documents. As pimath points out, the Arduino has been demonstrated to be able to do this, albeit with an ethernet shield. So, practically speaking, it's not so crazy to suggest a self-hosting ez8 site.
I know what that is, I am only saying that too many requests will make it slow quickly. Also, you need a way to host bigger stuff such as images.

434
TI-Nspire / Re: [Ndless] nKaruga
« on: July 06, 2014, 06:05:48 am »
That looks great ! :D

435
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: July 05, 2014, 03:52:26 pm »
Oh ok lol. XD

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