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Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: July 07, 2014, 10:33:49 am »Same.tl;dw. I can see a you, though Also, can't wait for july 12thpretty much sums it up
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
Miscellaneous / Re: My Little Pony: Friendship is Magic« on: July 07, 2014, 10:33:49 am »Same.tl;dw. I can see a you, though Also, can't wait for july 12thpretty much sums it up 422
Axe / Re: Using the link port in Axe?« on: July 07, 2014, 10:31:48 am »
Assassinated is the most likely one. And yes it would be a good idea.
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F-Zero 83+ / Re: F-Zero Progress Thread« on: July 07, 2014, 10:19:19 am »Stop bumping this thread.Yeah lol same here. Since we got started with the nspire we go full steam again. 424
TI-Nspire / Re: [WIP] Unnamed Tetris clone« on: July 07, 2014, 10:18:06 am »Yes both are fixed already. Just need to upload a new tns.Well see I'm more famous than you :EIt doesn't mean he is forced to dev with you, though. People will contribute if they feel like it. Besides, if Hayleia works on that stuff then this means it will take even longer before we get Pokémon Topaze Nspire Remake 425
ASM / Re: Learn Hex/NikProgrammer« on: July 07, 2014, 10:03:15 am »The bcalls are a bit more complicated than that. What you will find in ti83plus.inc is an address for the bcalls. Someone else can probably explain this much better, but i believe essentially there's a big table which holds the address + flash page of the bcalls. The bcalls are stored in the OS, the include file just provides you with an easy way to access them. Rather than remember the address in the table (for example, $450A for _PutS) you can just type the name. There isn't any code in the include file so it won't increase the size of your file any, there are only equates.I can confirm that bcalls use a vector table. 426
News / Re: ASM arrives on the HP Prime!« on: July 07, 2014, 05:31:44 am »
Yes, this is totally awesome. Now I don't just want a Prime, I need a Prime.
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Gaming Discussion / Re: Your best video game pickups.« on: July 07, 2014, 05:08:44 am »
We are sending our stuff on July 17th, leaving the house the same day. Plane is on August 11th.
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Gaming Discussion / Re: Your best video game pickups.« on: July 06, 2014, 05:10:08 pm »Since I'm packing for the move I took a pic of that. Cool that it's still complete in box (yes with manuals) after a decade of owning it. 429
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: July 06, 2014, 09:56:07 am »^ That.nGL renders only triangles, so is much more flexible in drawing textures at an arbitrary scale, rotation, translation etc., but that comes at the cost of:Well I personnally didn't know about your 2D lib until recently (after n2Dlib was started) but you should definitely have * Streetwalrus wants
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ASM / Re: Learn Hex/NikProgrammer« on: July 06, 2014, 06:47:55 am »
Not quite. A bcall is like a subroutine, except it's provided by the OS.
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Gaming Discussion / Re: Your best video game pickups.« on: July 06, 2014, 06:46:08 am »
Lol I've heard of that for the ZX Spectrum. People use mp3 players now and it's much faster as far as I understood.
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ASM / Re: 8X+ > flash writing question« on: July 06, 2014, 06:44:16 am »^ That.Yo Streety =]That sounds interesting. You have my attention. 433
Web Programming and Design / Re: eZ8 programming website« on: July 06, 2014, 06:41:51 am »@Street, LAMP is much more than pure HTML. Serving HTML is literally just spitting out text over TCP/IP. LAMP implies a database, a server-side scripting language, a specific HTML server (all you really need), and the Linux kernel. It's not entirely surprising that the RPi would choke on not only running a complete kernel, but also a fairly inefficient HTML server, database AND scripting language. It's a problem that screams for a parallel solution, but being run on a single-core device.I know what that is, I am only saying that too many requests will make it slow quickly. Also, you need a way to host bigger stuff such as images. 435
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: July 05, 2014, 03:52:26 pm »
Oh ok lol.
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