Update !
-The New Project function works. Alpha works just like Control/Shift on the computer. That's how the editor will work. Use 2nd or Enter to validate, Clear to cancel.
-Added the HIDEKB runtime AppVar, generated from scratch by (B)HIDEDAT. It contains the keyboard to ASCII map.
-Optimized the TXT() routine (merged r1 and r5) and moved the 8 bytes buffer it uses for the sprite from L4 to L4+247.
-Added the GETK() routine, an optimized getKey designed for text input, with MultiKey support.
-Fixed a missing ClrDraw at the beginning that caused a weird display half of the time when running with Asm().
Hope you'll enjoy it guys !
Now, to the project manager. Then I'll work on the editor, (de)tokenizer, and the final touches.