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Messages - Tgooseman

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16
Axe / Re: My Helicopter Game
« on: April 23, 2011, 05:16:00 pm »
Alright, thanks for the suggestions.  The reason I thought I would need two buffers is because when I update the screen for my Helicopter sprite, I use ClrDraw, which would end up wiping out the brick moving across the screen.  Any ideas to counter this?

17
Axe / My Helicopter Game
« on: April 23, 2011, 03:49:30 pm »
So I am making a helicopter-like game using Axe, and since it is my first game I some help!  I am currently stuck making it scroll sideways. Would this involve using two buffers? Maybe like drawing the bricks there and shifting pixels left? This would be my guess (although I could be way wrong :D )!

For those of you that don't know what the helicopter game is, it is the game where you move your helicopter to avoid the incoming bricks.

18
Axe / Re: No Key Pressed
« on: April 22, 2011, 02:13:09 am »
Alright thanks for the suggestions i've got gravity figured out, next up, collision detection. Wish me luck!

19
Introduce Yourself! / HELLO WORLD!
« on: April 19, 2011, 10:44:21 pm »
HELLO WORLD! This was my first program in Java and C++, so why not make it my first post in the Omnimaga forums?  I am pretty handy with Java and TI- BASIC, but now I am learning to program in AXE.  I am looking forward to the process, with the help of all of you here at Omnimaga! It's great to be here! :D

20
Axe / Re: No Key Pressed
« on: April 19, 2011, 10:31:14 pm »
My fault, should have been more specific.

21
Axe / Re: No Key Pressed
« on: April 19, 2011, 10:28:33 pm »
Oh i mean in AXE, sorry I thought i posted in the AXE part of the forum! By any chance do you know how in AXE?

22
Axe / No Key Pressed
« on: April 19, 2011, 10:21:09 pm »
What is the syntax for running a loop while no key is being pressed?  What command(s) would be used to basically recognize a key is not being pressed, then run the code? I am making a game similar to helicopter, and it would make it so the helicopter would fall when no key is pressed.  I know it would most likely involve the getKey command, but I can't figure out how to manipulate it. 

P.S this is my first post on Omnimaga :D

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