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Topics - TheCoder1998

Pages: 1 2 [3]
31
Gaming Discussion / best sonic the hedgehog game
« on: October 26, 2013, 04:08:44 am »
What do you guys think is the best sonic the hedgehog game?
i personally think sonic adventure 2 (the remake for the GCN, i never played the original dreamcast version) is the best, but sonic generations (PS3) is coming close.

32
Gaming Discussion / best metroid game
« on: October 24, 2013, 01:56:05 pm »
hey everybody, what do you guys think is the best metroid game?
here is the complete list of metroid games:
NES
Metroid
Game Boy
Metroid II: Return of Samus
Super Nintendo
Super Metroid
Nintendo Gamecube
Metroid Prime
Metroid Prime 2: Echoes
Game Boy Advance
Metroid Fusion
Metroid: Zero Mission
Classic NES Series: Metroid
Nintendo DS
Metroid Prime Pinball
Metroid Prime: Hunters
Wii
Metroid Prime 3: Corruption
Metroid Prime Trilogy
Metroid: Other M

i think metroid prime 2 echoes is the best because of the atmosphere (it was the first time i was actually scared in a video game!)
but the boost guardian was bullshit...

33
TI Z80 / [Axe] THE GAME
« on: October 24, 2013, 05:38:50 am »
Hi
I've made a "sort of game" and I would like you guys to take a look at it.
It is far from complete, as it features only one room.
It is going to feature powerups and of course, enemies!

EDIT:
thank you for your replies, i really appreciate it!
also i've attached an updated, no shell version.
oh and can somebody tell me why my character can sometimes still pass trough walls?

34
Axe / can someone help me with my physics code?
« on: October 17, 2013, 01:39:27 pm »
Hi i'm new here and i am learning axe right now. i have written some code and it works, but i can't seem to stop my block from going offscreen...
can someone please help me?
here is the sourcecode:
Code: [Select]
.GRAVITY
Full
DiagnosticOff
#ExprOn
44*256→X
26*256→Y
0→A
0→B
Repeat getKey(15)
ClrDraw
rect(X/256,Y/256,8,8)
If Y/256=0
‾B→B
End
If Y/256=56
0→B
Else
B+4→B
End
If getKey(2)
A-4→A
End
If getKey(3)
A+4→A
End
If getKey(4)
B-8→B
End
If A<<0
A+1→A
End
If A>>0
A-1→A
End
Y+B→Y
If X/256=0
‾A→A
End
If X/256=86
‾A→A
End
X+A→X
DispGraph
End

edit: i've edited my program and now it tests pixels if there is a pixel next to him but sometimes it still goes offscreen what am i doing wrong ???

Code: [Select]
.PHYSICS

.full speed, no marching ants and optimized for size
Full
DiagnosticOff
ExprOff

.smiley sprite
[3C42A581A599423C]→Pic1

.initiate x/y coordinates
44*256→X
26*256→Y

.set initial acceleration to zero
0→A
0→B

.main loop until [clear] is pressed
Repeat getKey(15)

.pause
If getKey(54)
Pause 12000
End

.display sprite
Pt-On(X/256,Y/256,Pic1

.display border lines
HLine(0)
HLine(63)
VLine(0)
VLine(95)

.ceiling collision detection
If pxl-Test(X/256,Y/256)
 ‾B→B
End

.gravity and ground detection
If pxl-Test(X/256,Y/256+8
 0→B
Else
 B+4→B
End

.move left
If getKey(2)
 A-4→A
End

.move right
If getKey(3)
 A+4→A
End

.move up
If getKey(4)
 B-8→B
End

.friction right
If (A<<0)
 A+2→A
Else
 A+1→A
End

.friction left
If (A>>0)
 A-2→A
Else
 A-1→A
End

.wall collision
If pxl-Test(X/256,Y/256+1) or pxl-Test(X/256+7,Y/256+1)
 ‾A→A
End

.accelerate
X+A→X
Y+B→Y

.set vector length
A//8→C
B//8→D

.display force vectors
Line(X/256+4,Y/256+4,X/256+4+C,Y/256+4)
Line(X/256+4,Y/256+4,X/256+4,Y/256+4+D)

.update screen and end loop
DispGraph
ClrDraw
End

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