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Axe / Re: Axe Q&A
« on: April 23, 2014, 04:03:49 am »
what do you mean?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 137
Axe / Re: Axe Q&A« on: April 23, 2014, 04:01:38 am »
please don't double post
you can edit a previous post by clicking the modify button also, you should introduce yourself here: http://www.omnimaga.org/introduce-yourself!/ 138
Introduce Yourself! / Re: Greetings« on: April 23, 2014, 03:47:13 am »welcome to omni have some moar peanuts: also, how did you get that profile image 139
TI Z80 / Re: Nymless v1.81: He's still working on this thing??« on: April 22, 2014, 10:36:32 am »
this is looking pretty good
140
Reuben Quest / Re: Reuben Quest Axe Remake« on: April 22, 2014, 10:13:44 am »
that's looking awesome
is it already finished? 141
TI Z80 / Re: zStart - an app that runs on ram clears« on: April 20, 2014, 01:17:58 pm »
sigh, i wish the fonts wouldn't fuck up prettyprint
still an awesome feature nonetheless 142
Introduce Yourself! / Re: Hello!« on: April 20, 2014, 12:57:10 pm »
welcome to omnimaga
have some moar peanuts: 143
Axe / Re: [Axe game] 2048« on: April 20, 2014, 09:57:32 am »Excuse me guys but would you care discussing this on your own thread since it's kind of unrelated to mine..well excuuuse me princess [EDIT] this is a zelda reference btw 144
Miscellaneous / Re: Birthday Posts« on: April 20, 2014, 05:02:14 am »
happy (late) b-day turiq
have a muffin: 145
Axe / Re: [Axe game] 2048« on: April 15, 2014, 09:56:42 am »
could you upload a compiled version?
i'm too lazy to download tokenIDE again 146
Humour and Jokes / Re: Is your son a computer hacker?« on: April 14, 2014, 02:15:40 pm »
AHHH, DAT SMILEY >.<
147
Axe / Re: [Axe game] 2048« on: April 14, 2014, 11:15:24 am »
yeah basically
but the blocks on the side only need to check those sides which actually contain spaces for blocks 148
Axe / Re: [Axe game] 2048« on: April 14, 2014, 11:12:44 am »
if block next to block 1 = block 1
or block next to block 1 = NaB (not a block ) then: not game over 149
Axe / Re: [Axe game] 2048« on: April 14, 2014, 11:09:48 am »
if block next to block 1 = block 1
then: not game over something like this? 150
Axe / Re: [Axe game] 2048« on: April 14, 2014, 10:58:47 am »
well, after actually downloading the game and trying it, i must say that the greyscale text isn't that bad
you should implement game over too though |
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