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Messages - TheCoder1998
511
« on: October 24, 2013, 05:38:50 am »
Hi I've made a "sort of game" and I would like you guys to take a look at it. It is far from complete, as it features only one room. It is going to feature powerups and of course, enemies!
EDIT: thank you for your replies, i really appreciate it! also i've attached an updated, no shell version. oh and can somebody tell me why my character can sometimes still pass trough walls?
512
« on: October 22, 2013, 04:29:43 am »
O_o
a sequel to one of my favourite games for the ti... finally!!! i can't wait to play this.
513
« on: October 20, 2013, 02:04:07 am »
thank you for the replies, i really appreciate it.
the code finally works like i wanted it to. i'm going to learn how slope physics work now.
514
« on: October 18, 2013, 01:36:57 pm »
I didn't understand that sentence. oh i was referring to pokemon red on the ti boy because you have to zoom in to have a clear picture. i eventually finished it (by using the missingno glitch...) and ti boy is still one of the best things i've seen for the ti-84+
515
« on: October 18, 2013, 01:40:34 am »
wow these tutorials really help, thanks a lot!
516
« on: October 18, 2013, 01:28:23 am »
wow i love snake! this looks pretty awesome
517
« on: October 17, 2013, 02:31:28 pm »
why can you catch so few pokemon? i would love to catch 'em all on my calc without constantly having to zoom in and out...
518
« on: October 17, 2013, 02:28:36 pm »
this is going to be awesome! i can't wait to play it!
519
« on: October 17, 2013, 02:19:44 pm »
oh... but if he shared the source code someone could have finished it right? sad that all good things die so quickly edit: btw didn't you make the BASIC metroid games? they're awesome!
520
« on: October 17, 2013, 02:00:12 pm »
wow that looks awesome i love metroid
521
« on: October 17, 2013, 01:39:27 pm »
Hi i'm new here and i am learning axe right now. i have written some code and it works, but i can't seem to stop my block from going offscreen... can someone please help me? here is the sourcecode: .GRAVITY Full DiagnosticOff #ExprOn 44*256→X 26*256→Y 0→A 0→B Repeat getKey(15) ClrDraw rect(X/256,Y/256,8,8) If Y/256=0 ‾B→B End If Y/256=56 0→B Else B+4→B End If getKey(2) A-4→A End If getKey(3) A+4→A End If getKey(4) B-8→B End If A<<0 A+1→A End If A>>0 A-1→A End Y+B→Y If X/256=0 ‾A→A End If X/256=86 ‾A→A End X+A→X DispGraph End
edit: i've edited my program and now it tests pixels if there is a pixel next to him but sometimes it still goes offscreen what am i doing wrong .PHYSICS
.full speed, no marching ants and optimized for size Full DiagnosticOff ExprOff
.smiley sprite [3C42A581A599423C]→Pic1
.initiate x/y coordinates 44*256→X 26*256→Y
.set initial acceleration to zero 0→A 0→B
.main loop until [clear] is pressed Repeat getKey(15)
.pause If getKey(54) Pause 12000 End
.display sprite Pt-On(X/256,Y/256,Pic1
.display border lines HLine(0) HLine(63) VLine(0) VLine(95)
.ceiling collision detection If pxl-Test(X/256,Y/256) ‾B→B End
.gravity and ground detection If pxl-Test(X/256,Y/256+8 0→B Else B+4→B End
.move left If getKey(2) A-4→A End
.move right If getKey(3) A+4→A End
.move up If getKey(4) B-8→B End
.friction right If (A<<0) A+2→A Else A+1→A End
.friction left If (A>>0) A-2→A Else A-1→A End
.wall collision If pxl-Test(X/256,Y/256+1) or pxl-Test(X/256+7,Y/256+1) ‾A→A End
.accelerate X+A→X Y+B→Y
.set vector length A//8→C B//8→D
.display force vectors Line(X/256+4,Y/256+4,X/256+4+C,Y/256+4) Line(X/256+4,Y/256+4,X/256+4,Y/256+4+D)
.update screen and end loop DispGraph ClrDraw End
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