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Messages - TheMachine02
Pages: 1 ... 9 10 [11] 12 13 ... 32
151
« on: December 11, 2013, 10:03:34 am »
there is very few speed loss, and even if the speed decrease more when a big shape is drawn, it's more because of the triangle routine than the pxlshader actually
152
« on: December 10, 2013, 04:54:13 am »
If you'd deform the reflection by a sine or such, you could make a water shader of this.
Yes guess so. A shadow shader would not so hard to do too, though. Anyway, I started play with the pixel shader in this area (distorsion), and here what I've got so far (yay pseudo vector slime ! )
153
« on: December 09, 2013, 06:39:22 am »
some test with the pxl and the geometry shader. The first screen, I only pass one primitive (only one quad) as argument, the shader create a new piece of geometry from the one already there. +-20fps this is th pxl shader test, a full cube (6 quad) and in each line a pxl who get randomly off. +-4 fps all is at 6MHz
154
« on: December 08, 2013, 01:07:10 pm »
seem pretty good , precision and speed are great
155
« on: December 08, 2013, 12:44:13 pm »
Well well well I may have release the GPOLYGON library
156
« on: December 07, 2013, 06:30:45 am »
I am glad this also runs pretty fast.
me too * TheMachine02 run The speed drop will be however significant with filled polygon I will soon release the poly lib as well as some new tuto, but there will be no backface culling / nor texture for the moment.
157
« on: December 06, 2013, 01:23:27 pm »
GLib should normaly be able to handle triangle / quadrilateral thing. However, for quadri the point need to be enter clockwise or anti-clockwise Guess triangulation should'nt be usefull. There is some sort of sphere too.
158
« on: December 06, 2013, 01:09:35 pm »
this is epic. HP you've done a really good job with these function
159
« on: December 06, 2013, 01:06:33 pm »
indeed, this is pretty awesome. Cursor is good like this I guess the next step is opaque polygons :O
Ouch it's true I need to finish this part
160
« on: December 05, 2013, 11:45:04 am »
I guess I lost then
161
« on: December 05, 2013, 11:27:33 am »
idea too for the "saving/creating" thing : maybe make a total random map based out of the bordur spirits with text in inverted mode /small font
EDIT :300 posts ^^
162
« on: December 05, 2013, 03:28:43 am »
what do you mean by I accidently turned all my .8xp
? If it's only an extension change, I guess you can simply rename the extension in 8xp.
163
« on: December 05, 2013, 03:21:04 am »
yay ! * TheMachine02 downloads and starts playing
164
« on: December 05, 2013, 03:12:04 am »
this is pretty good music , very beautiful and immersive
165
« on: December 04, 2013, 01:19:35 pm »
lol pretty epic one
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