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Messages - TheMachine02

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151
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 11, 2013, 10:03:34 am »
there is very few speed loss, and even if the speed decrease more when a big shape is drawn, it's more because of the triangle routine than the pxlshader actually  :P

152
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 10, 2013, 04:54:13 am »
If you'd deform the reflection by a sine or such, you could make a water shader of this.

Yes guess so. A shadow shader would not so hard to do too, though.
Anyway, I started play with the pixel shader in this area (distorsion), and here what I've got so far (yay pseudo vector slime !  :D )


153
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 09, 2013, 06:39:22 am »
some test with the pxl and the geometry shader.
The first screen, I only pass one primitive (only one quad) as argument, the shader create a new piece of geometry from the one already there.


+-20fps

this is th pxl shader test, a full cube (6 quad) and in each line a pxl who get randomly off.



+-4 fps

all is at 6MHz

154
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: December 08, 2013, 01:07:10 pm »
seem pretty good , precision and speed are great  :D

155
TI Z80 / Re: [Axe] - GLib TUTO
« on: December 08, 2013, 12:44:13 pm »
Well well well I may have release the GPOLYGON library  ;)

156
TI Z80 / Re: [axe] GLib model editor (WIP)
« on: December 07, 2013, 06:30:45 am »
I am glad this also runs pretty fast.

me too
* TheMachine02 run
The speed drop will be however significant with filled polygon  :P  I will soon release the poly lib as well as some new tuto, but there will be no backface culling / nor texture for the moment.

157
TI Z80 / Re: [axe] GLib model editor (WIP)
« on: December 06, 2013, 01:23:27 pm »
GLib should normaly be able to handle triangle / quadrilateral thing. However, for quadri the point need to be enter clockwise or anti-clockwise  :P Guess triangulation should'nt be usefull. There is some sort of sphere too.

158
HP Calculators / Re: FILLPOLY_P: Insufficient memory
« on: December 06, 2013, 01:09:35 pm »
 :o  this is epic. HP you've done a really good job with these function

159
TI Z80 / Re: [axe] GLib model editor (WIP)
« on: December 06, 2013, 01:06:33 pm »
indeed, this is pretty awesome. Cursor is good like this  :P

I guess the next step is opaque polygons :O

Ouch it's true I need to finish this part  XD

160
Humour and Jokes / Re: What is your favorite joke?
« on: December 05, 2013, 11:45:04 am »
 O.O  I guess I lost then

161
TI Z80 / Re: VVVVVV
« on: December 05, 2013, 11:27:33 am »
idea too for the "saving/creating" thing : maybe make a total random map based out of the bordur spirits with text in inverted mode /small font

EDIT :300 posts ^^


162
TI Z80 / Re: My first game
« on: December 05, 2013, 03:28:43 am »
what do you mean by

I accidently turned all my .8xp

?

If it's only an extension change, I guess you can simply rename the extension in 8xp.

163
TI Z80 / Re: VVVVVV
« on: December 05, 2013, 03:21:04 am »
yay !
* TheMachine02 downloads and starts playing

164
Music Showcase / Re: Knowlesy[00] ~ Music
« on: December 05, 2013, 03:12:04 am »
this is pretty good music  :D  , very beautiful and immersive

165
Humour and Jokes / Re: What is your favorite joke?
« on: December 04, 2013, 01:19:35 pm »
lol pretty epic one

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