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TI Z80 / Re: [axe] GLib model editor (WIP)
« on: November 14, 2013, 01:06:00 pm »
Yup look super cool One of the first prog created with Glib
* TheMachine02 is happy
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
TI Z80 / Re: [axe] GLib model editor (WIP)« on: November 14, 2013, 01:06:00 pm »
Yup look super cool One of the first prog created with Glib
* TheMachine02 is happy
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 01:06:36 pm »
I can run the prog at 6MHz ... but then I will have 1 or 2 fps
* TheMachine02 run
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TI Z80 / Re: Pokemon Topaze (Axe)« on: November 13, 2013, 01:05:33 pm »
yeah a whole screen shifting is , I think, a lot better
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 01:04:00 pm »
dots could be amazing . And more precise if I put 512 vertices in it
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 01:01:47 pm »
I know you did. But mine will be moar precise and dot
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 12:59:00 pm »
I will try to do a sphere to
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TI Z80 / Re: [Axe] Ikaruga X« on: November 13, 2013, 12:25:29 pm »
Wait but this is super great ! I love the boss
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 11:52:27 am »
no vertex shader for this one, it's some vertex generation
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 11:26:44 am »
a little stress test to see how far the engine could go :
--15MHz -- 4.5fps -- model view -- 512 vertices 206
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 12, 2013, 01:28:35 pm »
some screen using vertex shader
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TI Z80 / Re: [Axe] Ikaruga X« on: November 12, 2013, 06:41:25 am »
indeed this is a pretty impressive game !
* TheMachine02 like it
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TI Z80 / Re: [Axe] - GLib TUTO« on: November 12, 2013, 06:39:05 am »It would definitively be nice if you could expand the tutorial further so that it also teaches how to make programs where the dots are connected with lines or maybe even textures. The dot connected thing is the next tuto comming , I wil complete it soon, so maybe this evening (if I am fast) or tomorrow. I will talk after of the use of vertex shader As a side note I spot a very very bad bug in GCORE , causing clipping not work proprelly. I fixed it easely, but I need to release it (and remove the old download) (so this evenning, I release it, with the fixed version of shader) EDIT : attach the correct version to the first post -- I made some cleanning, so file is not so huge now 209
TI Z80 / Re: [Axe] - GLib TUTO« on: November 12, 2013, 02:44:51 am »This is a good and easy to follow tutorial, and I was amazed at the speed of this thing: 55fps on 6MHz and 75fps on 15MHz! Yeah it's just an hl optimization. I started to put it, and then I think " we are in a tuto, so I preferably not put it" aaand I forget correct the final code If i can critique one thing :pno you can't * TheMachine02 run I like this tutorial but i thinks that the name of your routine is a lot of big example : GNewCam(pointer to camera) can be Camera(pointer to camera) this is more clear when we read the code mmmhh maybe, but the problem is there is not only one command GNewCam, there is also GDelCam, GSwitchCam, and GUpdateCam, so I prefer to have some global name aspect. This is a good and easy to follow tutorial, and I was amazed at the speed of this thing: 55fps on 6MHz and 75fps on 15MHz! and there is hidden way to go even faster ! I will said some tips in other tuto Anyway happy you like it 210
TI Z80 / Re: [contest '13][asm] Digger« on: November 11, 2013, 12:21:05 pm »For other enemies, all i can think of are security guards or maybe a special anti-graffiti squad, rival crews, etc.It's sound very great ! How you want to implement cops fighting though ? |
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