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TI Z80 / Re: [Axe] Faces, a 3D space shooter
« on: October 28, 2013, 01:23:06 pm »
especially love the cubish planet and the background is cool
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
TI Z80 / Re: [Axe] Faces, a 3D space shooter« on: October 28, 2013, 01:23:06 pm »
especially love the cubish planet and the background is cool
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Axe / Re: Write the fastest 3D cube« on: October 28, 2013, 01:19:04 pm »
yay went to 58.0 fps and between 54-56 (approx 55 ) when moving
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Axe / Re: Write the fastest 3D cube« on: October 28, 2013, 06:52:25 am »
matref will always beat me as I have to programm thing as functions, but I am still very close to him :
55 fps when moving 57 when not source : (a lot more small) Code: [Select] .TE and a little screen : 229
TI Z80 / Re: [Contest 2013][Axe] I'm thirsty« on: October 10, 2013, 11:27:16 am »
seems interesting and fun to play
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: October 02, 2013, 11:51:17 am »
Readme thing : Yeah I realized this a few week ago, and I started to write news one .... but after 2-3 tries I afraid that I really suck at making a readme ><
The lib is complex in itself to gain speed. It's very low-level in some part, and as I write it, I don't really succed to explain these difficulties. Tuto thing : In fact I never though to make a tuto : it's a reallty good idea, and I see what I can do. 3d thing : Well I totally forgot the collision system the point is I have no idea how to do it. Help is appreciated The following shaders/effects: Fog, Water, real-time shadow casting, DOF, God rays, motion blur, bloom Well I guess Fog, DOF, God rays, motion blur, bloom is not really calc level. But I work on some real-time shadows casting, and now I can have a sun with shadows ! (pretty limited for the moment though : shadows only on the ground (no user-defined plane) , and the light source is multi directionnal and must be the most higher point in the decor) 231
TI Z80 / Re: [contest '13][asm] Digger« on: October 02, 2013, 11:31:52 am »
Just WOW . Especially love the shadow Under the player
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 02, 2013, 11:30:20 am »
5592: even when you are super sick, you connect to omni (true story)
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TI Z80 / Re: [2012 Apocalypse Contest] Juke 2« on: October 01, 2013, 06:37:37 am »wha, necro-bump Yeah, especially project that sound fun 234
TI-Nspire / Re: Jumping Squares Game« on: October 01, 2013, 06:26:18 am »
Yeah sound a really good game
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Computer Projects and Ideas / Re: Supersonic Ball PC« on: October 01, 2013, 06:20:48 am »
Suspense is cool well not too much I guess ...
*TheMachine02 run 236
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: October 01, 2013, 03:49:29 am »
Just a little question to all of you :
What do you want me to add to the library? (new feature .... ) 237
TI Z80 / Re: CSE minesweeper« on: September 28, 2013, 09:28:40 am »As for testers, let's just say my mom knows how to play minesweeper now. Haha. well, I have win8 too, and I never found that game 238
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: September 28, 2013, 08:59:27 am »
lol I am getting close, you know ?
*TheMachine02 run too Ok, I work a little on shaders, and I have add a vertex shader and a pixel shader EDIT : I also got idea on adding skybox 239
Humour and Jokes / Re: Weird/funny pictures thread« on: September 27, 2013, 01:09:19 pm »
I love in particular the arduino-controlled thing
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TI Z80 / Re: [2013 Contest][Axe] Siege« on: September 27, 2013, 01:07:24 pm »
Yeah sound a really good game
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