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Messages - TheMachine02

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271
Axe / Re: Axe Programming
« on: May 18, 2013, 12:15:10 pm »
the first thing I see is in this part of code :

Code: [Select]
GetCalc("uX")→{X}{^r}
GetCalc("uY")→{Y}{^r}

if you do that, then then adresse of the var will store to the ram at x and y adresse
but if you don't define this var, it can do ram clear or data corruption if they are store where there should'nt be store  :P

use this instead :

Code: [Select]
Buff(2)->°X
Buff(2)->°Y
GetCalc("uX")->{°X}^r
GetCalc("uY")->{°Y}^r

this will store the adresse of the os' variable into a defined place locate in the compiled prog

the second thing I see is :

Code: [Select]
length(A)=L

in AXE, this will just do a comparaison. I suppose it should be

Code: [Select]
length(A)->L

And why do you use this :

Code: [Select]
Pxl-On({X}{^r}+Z,{Y}{^r}+θ

because with this code, you do a pxl-on at the pos (adresse os X)+Z,(adresse os Y)+θ
and in fact, why are you using os-vars ? (varX,varY) ? As I know, they don't even have the same format than axe var...


272
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: May 10, 2013, 05:51:31 am »
I test one place sort,and... forget it. The speed is just horrible  :w00t:

But you will be happy to know that I work on this, and a update will come soon, with some  new commands.... who are just awesome  ;D
I will upload it when I can.

(ohh, and Matrefeytontias can you send me the data you use for the omnimaga logo (test program of your axiom) ?   ;) )

273
Humour and Jokes / Re: If there was tech support in botswana...
« on: May 02, 2013, 12:52:42 pm »
change it

I took the brain of flyingfisch

274
3d rpg is my final goal with glib  :P
and if I ever do it, it will be very simplified  ;D  (like only rooms, I not very sure how we can do optimized nature place, though)

275
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: May 01, 2013, 10:02:15 am »
Matrefeytontias you're code work perfectly, I just need to do speed test.

If we implement the in-place sort, the ID list becomes unnecessary, as it's implied that it goes {0 1 2 3 .. highest ID}

I really don't know how to do in-place sort...

276
Axe / Re: Axe Q&A
« on: May 01, 2013, 09:59:05 am »
you have 18 spirites, no ?

If yes, then change the 35 in the for() to 17

I think pxl random appears because you draw undefined spirites

277
TI-BASIC / Re: Need help with program
« on: May 01, 2013, 09:56:07 am »
there is no need of the asmcomp() cmd. It's just if you want to save weight

278
TI Z80 / Re: [Axe] Super Crate Box
« on: May 01, 2013, 09:50:16 am »
so you have 1 020 120 bytes free because :

1 020 120 bytes =+- 1 mb

and the ti84+ se have a capacity of 1.5mb

if it's was kb, then :
1020120 kb =+- 1000mb

(beware 1 byte= 8 bites)

279
Humour and Jokes / Re: If there was tech support in botswana...
« on: April 30, 2013, 01:11:43 pm »
just because he was not here

C is worst than AXE !

280
Humour and Jokes / Re: If there was tech support in botswana...
« on: April 30, 2013, 01:09:46 pm »
a bad dark place

Omni is god !

281
Humour and Jokes / Re: If there was tech support in botswana...
« on: April 30, 2013, 01:06:54 pm »
find it

I want to create an utopia


282
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: April 30, 2013, 01:05:11 pm »
I need the id list to render polygon, I can't skip it  :P

but it's sure that optimization is possible

283
Humour and Jokes / Re: If there was tech support in botswana...
« on: April 30, 2013, 01:02:41 pm »
create your own country

I'm happy

284
TI Z80 / Re: [Axe] Super Crate Box
« on: April 30, 2013, 10:51:09 am »
you have a ti84+ se don't you ?

285
Humour and Jokes / Re: If there was tech support in botswana...
« on: April 30, 2013, 10:48:26 am »
so I will upgrade

How RAM bytes there is in one computer of 6GB of RAM ?

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