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Messages - TheMachine02

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331
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: January 09, 2013, 09:19:21 am »
Glad this is still alive. Still hoping that you finish your game too :)
thanks. I know I could do the demo  :P but for the whole game maybe I will need some help (like spirite or creating the vertices of the world...)

Just wondering what method you are using to store your rotations for each object? Euler angles?
yes, I use it. In fact I store rotation for all the world, and when I render, I use pos cam and the angle to rotate each vertex, and then disp on screen using projection. that easy and fast  :)

And will this be a full 6-dof engine? (like walking around engine or flight-sim?).

errrrr.... ??? what is 6-dof engine ?

332
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: January 08, 2013, 11:51:26 am »
It still bothers me that you don't draw lines to offscreen vertexes, even if the other is on screen.

that the axe line routine and I'm too lazy to do one...

I prefer concentrate on speed, ligthning, and texture.

Will this result in playable games any time soon? Or will it be too slow?
for the moment, many thing can be optimised, but the speed allow me to try to make a demo of my 3d game Nemesis. I don't think I will finish this soon but you can be sure that I will finish it.

333
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: January 08, 2013, 06:21:01 am »
a LOT of update !!!

it's now real 3d  :o  (using rotation and projection).

it's really fast, more than the last thing I use for 3d (using a LUT, still at 6MgHz,13 vertices);
and thanks to ben_g's algorithm, I was able to do a routine to fill a triangle (but this is a lot more slow  :P )(maybe decrease the precision is the solution...)

here the test prog and the commands
-rotation y axis [<-],[->]
-rotation x axis [del], [mode]
-zoom/dezoom [F1],[F5]
-up/down [F2],[F4]
-go forward/ [up],[down]

334
Miscellaneous / Re: 2012 Apocalypse Survivors
« on: December 21, 2012, 01:23:58 pm »
this end of world is very confuse ; because mayan doesn't now time zone : if there is eow in 21 dec 2012 at 00:00 in america, in russia it'll be at 20 dec 2012  *.* (if I do no error....)  :see the problem....

I don't think this will be the end of world ; and especially the end of omnimaga....

335
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: December 20, 2012, 01:23:13 pm »
3D game pass first of course.

336
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: December 20, 2012, 01:21:21 pm »
hahahahaha ^^
I think taht after, I could retake what I've done and do a more completed game... if I ever have time  :P

337
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: December 20, 2012, 12:25:53 pm »
yeah finish in time !! (now I go to sleep)

338
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: December 20, 2012, 12:25:13 pm »
just sent you the zip  ;D

339
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: December 19, 2012, 09:23:23 am »
wow... 2 days left for the entry...

what I have to do :
-finish boss (I will never show you this  >:D before contest end)
-design map +dialogue
-credits
-some end are not finished...
a lot of work done ; you can see it in screen.

The executable is now 5600 octets (all the map data are in, but not the dialogues.)

I decided to reduce the nbrs of room from 20 to 7-8 + boss room.
You will have to talk with NPJ yo make story progress, before 24:00:00 and without get kill ......
you can kill enemies and gain life with using time....

rahhhhh !!!!! run out time!!!!!

340
Axe / Re: What can be done in Axe in 3D ?
« on: December 19, 2012, 03:16:26 am »
I think good speed in Axe other than maybe raycasting (unless TheMachine02's game isn't raycasting) is virtually impossible unless someone writes a 3D axiom.

well,well...
as I said before, I use a combinaison of vexel and raycasting, so I manage to have some speed, and texture, etc...
after the contest, I will try to speed it up again, to add more efficienty texturing, and Y rotation : for me, it's enough to do a good game.

341
TI Z80 / Re: [AXE] electricity simulator
« on: November 30, 2012, 11:32:52 am »
here what I am thinking. If you don't understand something, just ask.


342
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: November 29, 2012, 03:29:54 am »
-collision systeme work
-you can change of map
-pressing del+direction key will move all the map
-improve deplacement systeme


343
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: November 28, 2012, 09:40:28 am »

After, with the texture, we won't see all the line (I don't make the texture, here it's just a test to see if there is no bug)

344
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 26, 2012, 01:02:07 pm »

so am I  ;D

345
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: November 26, 2012, 12:47:35 pm »
a lot of work done !

- a little perso can  be control ( and differents texture will be put on him with is direction )
- you can open doors

- the menu
   - little buggy for the greyscales
   - I hope it's fun

-italics text

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