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Messages - TheMachine02

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346
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 26, 2012, 12:29:26 pm »
3664 : you create an online shop for computers and calcs

347
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 25, 2012, 03:23:47 pm »
same for me...

348
TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM
« on: November 25, 2012, 03:23:23 pm »
and you didn't see the opening screen !
(that I am going to post )

349
Axe / Re: Clipped line routine ?
« on: November 16, 2012, 12:46:19 pm »
see this one : http://ourl.ca/16928
(only for y>64)

350
Axe / Re: Clipped line routine ?
« on: November 16, 2012, 12:42:55 pm »
 // still the signed division (with two integer), isn't it ?

351
Axe / Re: Clipped line routine ?
« on: November 16, 2012, 12:39:26 pm »
yes it's true. I think there is a tuto on this.

352
Axe / Re: Clipped line routine ?
« on: November 16, 2012, 12:33:38 pm »
Why are you using the fixed ** multiplication ? I tought that it was only for 8.8 fixed number  ??? .

353
TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM
« on: November 16, 2012, 12:23:41 pm »
after 2 hour of intense programming I finally manage to get my isometric engine work at decent speed (not for greyscale thought)

354
TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM
« on: November 15, 2012, 12:39:08 pm »
thank  :D

355
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 15, 2012, 03:32:09 am »

356
TI Z80 / [2012 Apocalypse contest axe 1.1.2] Cataclysm
« on: November 15, 2012, 03:31:14 am »
you know that I participate to the 2012 apocalypse contest, so here my thread.

I think this will be a isometric/RPG game
you are at 1h30 from the 21 december 2012 0h am.
you are the commander of a spatial ship.
Something strange happen....

features :
-very few animations
-secondary quests
-a final boss
-over 20 rooms to explore
-cool effects
-30-40 min of gamplay (if you are fast)
-dynamic battle systeme
-four grey levels

EDIT : I forgot to precise, this will be an AXE game

EDIT2 : some change in the features

357
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 14, 2012, 10:24:40 am »
I will participate  (my first contest :love:!)

358
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 14, 2012, 10:21:07 am »
thank you a lot for the algorithm !

TheMachine, is it possible to increase the amount of precision when moving? It seems that the camera 'jumps' a lot :(

yes, this is easy it's just a number to change. (for the moment he add 16 for the angle, I can change it to 8)


359
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2012, 11:28:56 am »
Also, I like the splash screen.

thank you.

The fire looks cool, but the engine itself looks a bit slow. Is the screenshot taken at 8 or 15 MHz and does it slow down a lot when adding more polygons and game mechanics?
the screenshot still in 6MHz and in the principal loop I have put a pause 200;
for the walls, if walls are very close and all visible, yes it will slow, but if walls are distants, then it will not slow down.
I don't extensively test the fire (he is not totally finish), but I think it's little slow routine (so I will try to speed up it).

If you mean textures by that, I have some code lying around, but it's in asm. But I can give you the algorithm if you want too.

yes it's texture. If you can give me the algorithm it's will be great and really helpfull. :D

360
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 12, 2012, 06:41:45 am »
You should probably ask in the proper sub-forum, else fewer people will find your question.

it's true.

Update :
-fire
-new polygones
-a first screen
-buggy clip line
-more Z precision



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