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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 26, 2012, 12:29:26 pm »
3664 : you create an online shop for computers and calcs
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 26, 2012, 12:29:26 pm »
3664 : you create an online shop for computers and calcs
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News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 25, 2012, 03:23:47 pm »
same for me...
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TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM« on: November 25, 2012, 03:23:23 pm »
and you didn't see the opening screen !
(that I am going to post ) 349
Axe / Re: Clipped line routine ?« on: November 16, 2012, 12:46:19 pm »
see this one : http://ourl.ca/16928
(only for y>64) 350
Axe / Re: Clipped line routine ?« on: November 16, 2012, 12:42:55 pm »
// still the signed division (with two integer), isn't it ?
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Axe / Re: Clipped line routine ?« on: November 16, 2012, 12:39:26 pm »
yes it's true. I think there is a tuto on this.
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Axe / Re: Clipped line routine ?« on: November 16, 2012, 12:33:38 pm »
Why are you using the fixed ** multiplication ? I tought that it was only for 8.8 fixed number .
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TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM« on: November 16, 2012, 12:23:41 pm »
after 2 hour of intense programming I finally manage to get my isometric engine work at decent speed (not for greyscale thought)
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News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 15, 2012, 03:32:09 am »
here is my thread http://ourl.ca/17484/323743;topicseen#new
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TI Z80 / [2012 Apocalypse contest axe 1.1.2] Cataclysm« on: November 15, 2012, 03:31:14 am »
you know that I participate to the 2012 apocalypse contest, so here my thread.
I think this will be a isometric/RPG game you are at 1h30 from the 21 december 2012 0h am. you are the commander of a spatial ship. Something strange happen.... features : -very few animations -secondary quests -a final boss -over 20 rooms to explore -cool effects -30-40 min of gamplay (if you are fast) -dynamic battle systeme -four grey levels EDIT : I forgot to precise, this will be an AXE game EDIT2 : some change in the features 357
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 14, 2012, 10:24:40 am »
I will participate (my first contest !)
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 14, 2012, 10:21:07 am »
thank you a lot for the algorithm !
TheMachine, is it possible to increase the amount of precision when moving? It seems that the camera 'jumps' a lot yes, this is easy it's just a number to change. (for the moment he add 16 for the angle, I can change it to 359
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2012, 11:28:56 am »Also, I like the splash screen. thank you. The fire looks cool, but the engine itself looks a bit slow. Is the screenshot taken at 8 or 15 MHz and does it slow down a lot when adding more polygons and game mechanics?the screenshot still in 6MHz and in the principal loop I have put a pause 200; for the walls, if walls are very close and all visible, yes it will slow, but if walls are distants, then it will not slow down. I don't extensively test the fire (he is not totally finish), but I think it's little slow routine (so I will try to speed up it). If you mean textures by that, I have some code lying around, but it's in asm. But I can give you the algorithm if you want too. yes it's texture. If you can give me the algorithm it's will be great and really helpfull. 360
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 12, 2012, 06:41:45 am »You should probably ask in the proper sub-forum, else fewer people will find your question. it's true. Update : -fire -new polygones -a first screen -buggy clip line -more Z precision |
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