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TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: November 11, 2012, 12:36:21 pm »
not for the moment sorry

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TI Z80 / Re: Nemesis- a new axe 3d rpg« on: November 11, 2012, 12:36:21 pm »
not for the moment sorry
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Miscellaneous / Re: French people, unite!« on: November 11, 2012, 12:21:31 pm »
you can add me too ! =)
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Axe / Re: Messing up with 3D« on: October 26, 2012, 12:40:34 pm »
Well.. in most case the lose of precision in 3d came from the mutiple divisions you have to do : don't forget that axe round to minus.
So, check if you haven't something like that. anyway it's look very great ![]() (and also I think it's vertices but I am not sure) 364
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: October 25, 2012, 03:50:18 am »
hey fire work !!
![]() else, I have little probleme with a scaling spirite routine that allow scale something like that /! / ! -- -> the side of the surface doesn't need to be vertical or horizontal ->it's very buggy, and I am not sure of the algorithm.... if anyone have a little idea to do this , it's will be really helpful ! ![]() 365
General Calculator Help / Re: Sending Programs from a TI84+ to a TI83+« on: October 16, 2012, 11:53:48 am »
and version of the OS on ti84+ ?
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General Calculator Help / Re: Sending Programs from a TI84+ to a TI83+« on: October 16, 2012, 11:09:38 am »
well...
what your OS? if OS > 2.53Mp then check if in your basic programme you use fonctions (like remainder) that doesn't exist in TI83+ Basic and try to remove it. 368
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: October 15, 2012, 06:32:41 am »
yep.
and I am still doing the demo. 369
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: October 15, 2012, 06:31:23 am »Oh, and it's not really 3D... well... it's not real 3d, but it's not raycasting to... 370
TI Z80 / Glib : a 3D graphics axe library« on: October 10, 2012, 09:13:11 am »
hello everyone.
I would like to present a new axe librairy I devellope for my game NEMESIS. The main goal of it is to create real-time 3D environnements, and this even at 6MHz It is always in developpement, so you can wait new updates ![]() enjoy LAST UPDATE : http://www.omnimaga.org/ti-z80-calculator-projects/glib-a-graphics-axe-3d-librairy/msg383996/#msg383996 TUTO : http://www.omnimaga.org/ti-z80-calculator-projects/(axe)-glib-tuto/ lot of things have change ... make sure to read the topic =) What is implement so far: -texture (but outdated) -rotation/projection -perfect 3D cliping -vertex/pixel/geometry shader (!!!) -polygon drawing TODO -light -backface culling -implementation of texture shader and precalculated normal, binormal and tangent -polygon sorting -reimplement proprely polygons drawing and pixel/geomety shader 371
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: October 09, 2012, 11:09:31 am »Will water slows things down though? not at all because it simply an animated texture.... so, it's take exactly the same time than without. oh I forgot : there will be fire too 372
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: October 08, 2012, 12:40:23 pm »
once again sorry for the time. 10% speed +
I will realase soon an axe librairy with the functions I use for my 3d. to do : water, floor, more speed (if I can), maybe light. And when it's done I finish my demo. 374
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 24, 2012, 12:25:31 pm »
sorry for the time : I have to recode the engine to implement new routine (water, doesn't work very well...)
10% speed+ and I have one question : what is more fast : an ion assembly prog or a noshell assembly prog ? EDIT : 100e post =) 375
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 20, 2012, 12:31:03 pm »
find a way to improve the speed a lot : a litlle routine that will tell me if wall are front of me, or back. Up there, I could not implement this routine in my engine, but now I can.
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