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TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: November 11, 2012, 12:36:21 pm »
not for the moment sorry
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 361
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: November 11, 2012, 12:36:21 pm »
not for the moment sorry
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Miscellaneous / Re: French people, unite!« on: November 11, 2012, 12:21:31 pm »
you can add me too ! =)
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Axe / Re: Messing up with 3D« on: October 26, 2012, 12:40:34 pm »
Well.. in most case the lose of precision in 3d came from the mutiple divisions you have to do : don't forget that axe round to minus.
So, check if you haven't something like that. anyway it's look very great (and also I think it's vertices but I am not sure) 364
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: October 25, 2012, 03:50:18 am »
hey fire work !!
else, I have little probleme with a scaling spirite routine that allow scale something like that /! / ! -- -> the side of the surface doesn't need to be vertical or horizontal ->it's very buggy, and I am not sure of the algorithm.... if anyone have a little idea to do this , it's will be really helpful ! 365
General Calculator Help / Re: Sending Programs from a TI84+ to a TI83+« on: October 16, 2012, 11:53:48 am »
and version of the OS on ti84+ ?
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General Calculator Help / Re: Sending Programs from a TI84+ to a TI83+« on: October 16, 2012, 11:09:38 am »
well...
what your OS? if OS > 2.53Mp then check if in your basic programme you use fonctions (like remainder) that doesn't exist in TI83+ Basic and try to remove it. 368
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: October 15, 2012, 06:32:41 am »
yep.
and I am still doing the demo. 369
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: October 15, 2012, 06:31:23 am »Oh, and it's not really 3D... Raycasting is the word, but it's pretty fast. well... it's not real 3d, but it's not raycasting to... 370
TI Z80 / Glib : a 3D graphics axe library« on: October 10, 2012, 09:13:11 am »
hello everyone.
I would like to present a new axe librairy I devellope for my game NEMESIS. The main goal of it is to create real-time 3D environnements, and this even at 6MHz It is always in developpement, so you can wait new updates enjoy LAST UPDATE : http://www.omnimaga.org/ti-z80-calculator-projects/glib-a-graphics-axe-3d-librairy/msg383996/#msg383996 TUTO : http://www.omnimaga.org/ti-z80-calculator-projects/(axe)-glib-tuto/ lot of things have change ... make sure to read the topic =) What is implement so far: -texture (but outdated) -rotation/projection -perfect 3D cliping -vertex/pixel/geometry shader (!!!) -polygon drawing TODO -light -backface culling -implementation of texture shader and precalculated normal, binormal and tangent -polygon sorting -reimplement proprely polygons drawing and pixel/geomety shader 371
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: October 09, 2012, 11:09:31 am »Will water slows things down though? not at all because it simply an animated texture.... so, it's take exactly the same time than without. oh I forgot : there will be fire too 372
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: October 08, 2012, 12:40:23 pm »
once again sorry for the time. 10% speed +
I will realase soon an axe librairy with the functions I use for my 3d. to do : water, floor, more speed (if I can), maybe light. And when it's done I finish my demo. 374
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 24, 2012, 12:25:31 pm »
sorry for the time : I have to recode the engine to implement new routine (water, doesn't work very well...)
10% speed+ and I have one question : what is more fast : an ion assembly prog or a noshell assembly prog ? EDIT : 100e post =) 375
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 20, 2012, 12:31:03 pm »
find a way to improve the speed a lot : a litlle routine that will tell me if wall are front of me, or back. Up there, I could not implement this routine in my engine, but now I can.
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