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Messages - TheMachine02

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361
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: November 11, 2012, 12:36:21 pm »
not for the moment sorry  :-\

362
Miscellaneous / Re: French people, unite!
« on: November 11, 2012, 12:21:31 pm »
you can add me too ! =)

363
Axe / Re: Messing up with 3D
« on: October 26, 2012, 12:40:34 pm »
Well.. in most case the lose of precision in 3d came from the mutiple divisions you have to do : don't forget that axe round to minus.
So, check if you haven't something like that.

anyway it's look very great  :thumbsup:

(and also I think it's vertices but I am not sure)


364
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: October 25, 2012, 03:50:18 am »
hey fire work !!   ;D

else, I have little probleme with a scaling spirite routine that allow scale something like that

 
 /!
/ !
--

-> the side of the surface doesn't need to be vertical or horizontal

->it's very buggy, and I am not sure of the algorithm....

if anyone have a little idea to do this , it's will be really helpful !  :)

365
General Calculator Help / Re: Sending Programs from a TI84+ to a TI83+
« on: October 16, 2012, 11:53:48 am »
and version of the OS on ti84+ ?

366
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: October 16, 2012, 11:11:40 am »
I hope so.  ;D

367
General Calculator Help / Re: Sending Programs from a TI84+ to a TI83+
« on: October 16, 2012, 11:09:38 am »
well...
what your OS?
if OS > 2.53Mp then check if in your basic programme you use fonctions (like remainder) that doesn't exist in TI83+ Basic and try to remove it.

368
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: October 15, 2012, 06:32:41 am »
yep.
and I am still doing the demo.

369
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: October 15, 2012, 06:31:23 am »
Oh, and it's not really 3D... :P Raycasting is the word, but it's pretty fast.

well... it's not real 3d, but it's not raycasting to...

370
TI Z80 / Glib : a 3D graphics axe library
« on: October 10, 2012, 09:13:11 am »
hello everyone.

I would like to present a new axe librairy I devellope for my game NEMESIS.

The main goal of it is to create real-time 3D environnements, and this even at 6MHz
It is always in developpement, so you can wait new updates  :P

enjoy


LAST UPDATE : http://www.omnimaga.org/ti-z80-calculator-projects/glib-a-graphics-axe-3d-librairy/msg383996/#msg383996
TUTO : http://www.omnimaga.org/ti-z80-calculator-projects/(axe)-glib-tuto/

lot of things have change ... make sure to read the topic =)

What is implement so far:
-texture    (but outdated)
-rotation/projection
-perfect 3D cliping
-vertex/pixel/geometry shader (!!!)
-polygon drawing

TODO
-light
-backface culling
-implementation of texture shader and precalculated normal, binormal and tangent
-polygon sorting
-reimplement proprely polygons drawing and pixel/geomety shader

371
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: October 09, 2012, 11:09:31 am »
Will water slows things down though? O.O

not at all because it simply an animated texture....

so, it's take exactly the same time than without.

oh I forgot : there will be fire too

372
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: October 08, 2012, 12:40:23 pm »
once again sorry for the time. 10% speed +

I will  realase soon an axe librairy with the functions I use for my 3d.

to do :
water,
floor,
more speed (if I can),
maybe light.

And when it's done I finish my demo.

373
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 24, 2012, 12:27:37 pm »
thank

374
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 24, 2012, 12:25:31 pm »
sorry for the time : I have to recode the engine to implement new routine (water, doesn't work very well...)

10% speed+

and I have one question : what is more fast : an ion assembly prog or a noshell assembly prog ?

EDIT : 100e post =)

375
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 20, 2012, 12:31:03 pm »
find a way to improve the speed a lot : a litlle routine that will tell me if wall are front of me, or back. Up there, I could not implement this routine in my engine, but now I can.  :)

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