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Messages - TheMachine02

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376
Maximum Security / Re: DT's unnamed puzzle platformer
« on: September 20, 2012, 03:00:23 am »
that really great

*TheMachine02 want download this

377
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 20, 2012, 02:57:51 am »
3408 : you are an ultimate calculator ( then you think this)

378
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 20, 2012, 02:46:42 am »

wow, that's then a pretty cool engine :D

thank.
(but I think he can be improve a lot)

379
Blast Labs / Re: Blastlabs [Axe]
« on: September 19, 2012, 01:09:59 pm »
I don't see wath wrong...  ???

else great project !

380
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 19, 2012, 01:01:20 pm »
don't think so because the engine don't care if wall are perpendicular or diagonnal...  :P

381
TI Z80 / Re: AxeSh, a shell written in Axe/ASM, for Axe programmers
« on: September 19, 2012, 12:56:29 pm »
that really to good  :o

382
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 19, 2012, 12:49:03 pm »
well...
in screenshot, there is about 15 wall and remove wall always increase speed ; but if we remove this wall, we going to have a transparancy problem, because for remove the transparancy, I need to display each wall  :w00t:

383
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 19, 2012, 09:19:21 am »
and I bet you can optimize your code ^^

oh yes !! I have a lot of thing who need to be optimised

384
TI Z80 / Re: AxeSh, a shell written in Axe/ASM, for Axe programmers
« on: September 18, 2012, 01:18:26 pm »
  woah that great O.O

385
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 18, 2012, 01:16:59 pm »
Also with transparency disabled, it still seems to run at a quite good speed in the screenshot. O.O

because there is not a lot of wall. with 40 wall, it run about 1-2 FPS.... >:(

386
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 17, 2012, 12:27:10 pm »
yep. it's just clliping line (with some correction)

387
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 17, 2012, 06:29:16 am »
and here it is : no transparency !!

lose some speed, the algorithm is very slow :banghead:, but I think I can improve him.

without FULL command, max speed, decraese a lot with more wall

388
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 15, 2012, 10:22:06 am »
Is this still full axe? and does the speed drop a lot when you add more walls?

Also, will there be objects like plants, trees, chairs, ... to pretify the levels?

pure axe  ^-^ !

add more wall doesn't (or a litlle) change the speed
->object are planning, pnj to .
else, for the wall transparency, I now need a algorithm which sorts numbers from largest to smallest from data.

if anyone can help me ?

max speed on calc, with black wall and without FULL command

389
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 12, 2012, 09:30:39 am »
    well, this 3d engine is not raycasting, so more he have wall, more he is slower.


    for the transparency of the wall, I have two options

    • bsp, like doom I. decrease a lot the speed (painting algorithm)
    • Zbuffer, hard to implement, speed =

    the demo is coming, it's will be a city, 5 neighborhood with one monster to defeat  :) in a valley, and png discussion.

390
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 11, 2012, 01:12:36 pm »
Big update

wow, cool! Now just add stairs and ramps :P

done for the stairs  8)

Also a little suggestion: Make rotating slower. :P

done to

Darn pretty nice so far. Would removing wall transparency hurt the game speed considerably btw or would it actually improve it? I wonder how hard it would be to implement? Maybe Calc84maniac or Runer would know. :D

without the stair I can do smthg but with the stair, it's more arder than I think....
I think it's would improve the speed of the game, because it's the display who is the more slower.

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