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Maximum Security / Re: DT's unnamed puzzle platformer
« on: September 20, 2012, 03:00:23 am »
that really great
*TheMachine02 want download this
*TheMachine02 want download this
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 376
Maximum Security / Re: DT's unnamed puzzle platformer« on: September 20, 2012, 03:00:23 am »
that really great
*TheMachine02 want download this 377
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: September 20, 2012, 02:57:51 am »
3408 : you are an ultimate calculator ( then you think this)
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TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 20, 2012, 02:46:42 am »wow, that's then a pretty cool engine thank. (but I think he can be improve a lot) 379
Blast Labs / Re: Blastlabs [Axe]« on: September 19, 2012, 01:09:59 pm »
I don't see wath wrong...
else great project ! 380
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 19, 2012, 01:01:20 pm »
don't think so because the engine don't care if wall are perpendicular or diagonnal...
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TI Z80 / Re: AxeSh, a shell written in Axe/ASM, for Axe programmers« on: September 19, 2012, 12:56:29 pm »
that really to good
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TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 19, 2012, 12:49:03 pm »
well...
in screenshot, there is about 15 wall and remove wall always increase speed ; but if we remove this wall, we going to have a transparancy problem, because for remove the transparancy, I need to display each wall 383
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 19, 2012, 09:19:21 am »and I bet you can optimize your code ^^ oh yes !! I have a lot of thing who need to be optimised 384
TI Z80 / Re: AxeSh, a shell written in Axe/ASM, for Axe programmers« on: September 18, 2012, 01:18:26 pm »
woah that great
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TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 18, 2012, 01:16:59 pm »Also with transparency disabled, it still seems to run at a quite good speed in the screenshot. because there is not a lot of wall. with 40 wall, it run about 1-2 FPS.... 386
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 17, 2012, 12:27:10 pm »
yep. it's just clliping line (with some correction)
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TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 17, 2012, 06:29:16 am »
and here it is : no transparency !!
lose some speed, the algorithm is very slow , but I think I can improve him. without FULL command, max speed, decraese a lot with more wall 388
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 15, 2012, 10:22:06 am »Is this still full axe? and does the speed drop a lot when you add more walls? pure axe ! add more wall doesn't (or a litlle) change the speed ->object are planning, pnj to . else, for the wall transparency, I now need a algorithm which sorts numbers from largest to smallest from data. if anyone can help me ? max speed on calc, with black wall and without FULL command 389
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 12, 2012, 09:30:39 am »
for the transparency of the wall, I have two options the demo is coming, it's will be a city, 5 neighborhood with one monster to defeat in a valley, and png discussion. 390
TI Z80 / Re: Nemesis- a new axe 3d rpg« on: September 11, 2012, 01:12:36 pm »
Big update
wow, cool! Now just add stairs and ramps done for the stairs Also a little suggestion: Make rotating slower. done to Darn pretty nice so far. Would removing wall transparency hurt the game speed considerably btw or would it actually improve it? I wonder how hard it would be to implement? Maybe Calc84maniac or Runer would know. without the stair I can do smthg but with the stair, it's more arder than I think.... I think it's would improve the speed of the game, because it's the display who is the more slower. |
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