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Messages - TheMachine02

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391
TI Z80 / Re: PassWord, the first Axe program using the DCS7 GUI API
« on: September 10, 2012, 01:00:07 pm »
Well done, talking about both the GUI and the password program using it :D

now I can protect my calc ! ;D
Coding a password program should not be hard to do at all for you, considering you made a raycaster in Axe :P

(Btw, I wonder if I should post my password program >.>)

it's true  ;D

392
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 09, 2012, 11:08:47 am »
variable wall heigth  ;D

393
TI Z80 / Re: PassWord, the first Axe program using the DCS7 GUI API
« on: September 09, 2012, 05:39:00 am »
great good job  :thumbsup:

now I can protect my calc ! ;D

394
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 08, 2012, 06:27:03 am »
the test map with texture and without.

and yes an english version would be nice.

there will be an english version.

Do you have routines to prevent walls from behind other walls from displaying to save speed?

not for the moment but I'm working on it (maybe a z-buffer)  ;D

Also I notice when stuff move around, it seems to flicker. Is it due to WabbitEmu capture?

It's because when I turn around, it's not very accurate = it's turn very fast. so we see a greyscale pic.

texture are transparents

395
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 06, 2012, 05:32:03 am »
here.

as you can see, there is bug that must be correct (I have a little idea how correct them), but the speed is ok (6Mgz and pause 200)  ;D

(it's better on calc, the emu doesn't have the texture (wall ))

396
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 06, 2012, 03:52:39 am »
I think picture scaling is fast enough (on the screenshot you can see that I have 15-16 Fps at 6MHz )

I will try some test.

397
TI Z80 / Re: Temple Run [Axe]
« on: September 06, 2012, 03:50:10 am »
this is really good.

how the texture work ?

398
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 05, 2012, 01:27:33 pm »
the pnj dialogue box  ;D

399
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 04, 2012, 08:18:43 am »
I forgot to say : A and GLIB is for 3d
SPRSCRT is the scaling spirite routine (accept 16*16 spirite, call with SPR(x,y,x2,y2,y3,y4) and G is adress of spirite) -> if anyone want optimise this routine (for the FPS = 15-16  :w00t: ),I am agree !

400
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 04, 2012, 03:46:37 am »
screenshot of 3d and the scaling routine I've done for the 3d  8)

401
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: September 03, 2012, 10:43:20 am »
I think I found a new way to have a better and faster 3d for the game. I'll post you a screenshot when it's done

EDIT : based on raycasting

402
TI Z80 / Re: [Axiom] AxiomGUI
« on: September 03, 2012, 10:18:52 am »
that very funny and could be useful  :D

great work  :thumbsup:

403
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: June 30, 2012, 05:54:00 am »
Yes there will have an english version (it's just string to change, so yse)  8)

404
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: June 29, 2012, 05:00:22 am »
I understand the bsp (binary space partitionning )  :D  so I will improve my 3d a lot.

more I will soon go on holiday for two months, and I can not login.  :'(
I will keep working on it, and I'll show you what it has given in 2 months

405
General Calculator Help / Re: TI 83 Plus Black screen
« on: June 26, 2012, 11:17:42 am »
One of my friend had this problem too with his black 83+. So if your 83+ is black, maybe it is a hardware problem.
Now the stupid question I'll ask seems less stupid: What color is your 83+ ?

yes it happen to one of my friend.

once he crash is calc with an asm prog, and after he turn on, teh screen alternate black and white

it's was a black ti 83+

edit : maybe mem clear ???

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