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Messages - TheMachine02
Pages: 1 ... 25 26 [27] 28 29 ... 32
391
« on: September 10, 2012, 01:00:07 pm »
392
« on: September 09, 2012, 11:08:47 am »
variable wall heigth
393
« on: September 09, 2012, 05:39:00 am »
great good job now I can protect my calc !
394
« on: September 08, 2012, 06:27:03 am »
the test map with texture and without. and yes an english version would be nice.
there will be an english version. Do you have routines to prevent walls from behind other walls from displaying to save speed?
not for the moment but I'm working on it (maybe a z-buffer) Also I notice when stuff move around, it seems to flicker. Is it due to WabbitEmu capture?
It's because when I turn around, it's not very accurate = it's turn very fast. so we see a greyscale pic. texture are transparents
395
« on: September 06, 2012, 05:32:03 am »
here. as you can see, there is bug that must be correct (I have a little idea how correct them), but the speed is ok (6Mgz and pause 200) (it's better on calc, the emu doesn't have the texture (wall ))
396
« on: September 06, 2012, 03:52:39 am »
I think picture scaling is fast enough (on the screenshot you can see that I have 15-16 Fps at 6MHz )
I will try some test.
397
« on: September 06, 2012, 03:50:10 am »
this is really good.
how the texture work ?
398
« on: September 05, 2012, 01:27:33 pm »
the pnj dialogue box
399
« on: September 04, 2012, 08:18:43 am »
I forgot to say : A and GLIB is for 3d SPRSCRT is the scaling spirite routine (accept 16*16 spirite, call with SPR(x,y,x2,y2,y3,y4) and G is adress of spirite) -> if anyone want optimise this routine (for the FPS = 15-16 ),I am agree !
400
« on: September 04, 2012, 03:46:37 am »
screenshot of 3d and the scaling routine I've done for the 3d
401
« on: September 03, 2012, 10:43:20 am »
I think I found a new way to have a better and faster 3d for the game. I'll post you a screenshot when it's done
EDIT : based on raycasting
402
« on: September 03, 2012, 10:18:52 am »
that very funny and could be useful great work
403
« on: June 30, 2012, 05:54:00 am »
Yes there will have an english version (it's just string to change, so yse)
404
« on: June 29, 2012, 05:00:22 am »
I understand the bsp (binary space partitionning ) so I will improve my 3d a lot. more I will soon go on holiday for two months, and I can not login. :'( I will keep working on it, and I'll show you what it has given in 2 months
405
« on: June 26, 2012, 11:17:42 am »
One of my friend had this problem too with his black 83+. So if your 83+ is black, maybe it is a hardware problem. Now the stupid question I'll ask seems less stupid: What color is your 83+ ?
yes it happen to one of my friend. once he crash is calc with an asm prog, and after he turn on, teh screen alternate black and white it's was a black ti 83+ edit : maybe mem clear
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