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Humour and Jokes / Re: Weird/funny pictures thread
« on: February 24, 2014, 10:04:25 am »
I've just saw this ads on TV
* TheMachine02 lost
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
Humour and Jokes / Re: Weird/funny pictures thread« on: February 24, 2014, 10:04:25 am »
I've just saw this ads on TV
* TheMachine02 lost
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TI Z80 / Re: Flappy Bird - Hayleia« on: February 21, 2014, 09:46:57 am »
By the way, why are you pushing (and pop after) all register at the begining of your interrupt routine ? That is useless, unless you use shadow register, wich I haven't saw in your code.
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Web Programming and Design / Re: I made a thing« on: February 21, 2014, 05:43:45 am »
>< Well I don't know how you did it. My highscore still 0 :p It is indeed very addictive. Very good job sorunome !
EDIT : well after a miracle, I succed to do 3 80
Axe / Re: Axe Q&A« on: February 19, 2014, 11:52:44 am »
Does using #ExprOn in a program affect axiom too ?
I mean, if an axiom use the axe multiplication and the program calling axiom command have #ExprOn, does the multiplication will be optimize for speed too ? 81
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: February 18, 2014, 09:27:52 am »
Sound like there was very good progress here. Good job for this first animation, it's look sooo greeaattt
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TI Z80 / Re: [Axe] - GLib TUTO« on: February 13, 2014, 06:31:53 am »Where are those "extra functions' you talk about ? Function used to manage camera / camera sructure :p EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working. Indeed. I have added that 83
TI Z80 / Re: [Axe] - GLib TUTO« on: February 12, 2014, 07:56:06 am »
* added some pipeline info
* fix some typos (but many is still there I guess ) 84
TI Z80 / Re: [Axe] - GLib TUTO« on: February 08, 2014, 05:41:34 pm »
added some info about vbo, but Idk what I can do on this subject/ supplementary info to add.
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: February 06, 2014, 12:25:30 pm »
basically some sort of opengl's stack operation (glPush(), glPop() ), but I simplified it and make only two camera slot avaible. I think it enough for mostly everything (including model rotation and then world rendering).
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Official Contest / Re: TI-Concours 2014« on: February 06, 2014, 12:23:21 pm »A few days left pour axe programmers ! I am almost finished mine It is pretty scary but ... 87
TI Z80 / Re: [Axe] - GLib TUTO« on: February 05, 2014, 03:11:03 pm »
Adding that right now *
EDIT : done 88
TI Z80 / Re: [Axe] - GLib TUTO« on: February 05, 2014, 12:29:28 pm »
.....soooooo I have finally updated the tuto talking about lines and shader
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Miscellaneous / Re: Post your desktop« on: February 05, 2014, 01:53:56 am »And the moon is rotated -π/4 radians. What mod are you using? it's the 1.6.4 version of shader, with the sildur's vibrant shader these are pretty cool, since even if I haven't a war machine, it run nicely. |
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