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Messages - Ti-DkS

Pages: 1 ... 6 7 [8] 9 10
106
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 17, 2010, 07:43:01 am »
Don't worry about that, speed is the same as the gif's ;)

107
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 16, 2010, 04:47:08 pm »
Yeah, only Samus sprites, doors and maybe items will be GS, others will be B&W !

108
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 16, 2010, 04:39:11 pm »
@FinaleTI : Yeah I've already tested it and it was really fast but changing the tilemapper significate coding all what I've already done so I will not change this at the moment ;) Thanks anyways !
@DJ : I said I will change gravity later, when I will have coded a good collision detection :)
@ASHBAD : don't worry about that : my smoothscroller is B&W and there are few GS sprites but because I've not significant fkickering I will keep them, because also they are easier to replace by B&Ws than the contrary ;)

109
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 16, 2010, 11:43:41 am »
thanks ;)

(Edit : title message updated)

110
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 16, 2010, 06:50:38 am »
Yes I know but there is normal jump now, not space jump ;) Already she hasn't any item and you will collect them during the game !
However I'still working on my tilereading-based collisions' issues fixing :) I will code gravity after that ;D

111
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 15, 2010, 03:43:43 pm »
Thanks ztrumpet ;) glad to hear !

112
The Axe Parser Project / Re: French Translation / Traduction Française
« on: November 15, 2010, 03:36:04 pm »
Très certainement Kinder !! Ca va permettre à ceux qui débutent dans axe de bien comprendre l essentiel de axe sans avoir a sortir leur dico toutes les 5 minutes ;) Et puis ça relancera sûrement la section françaises comme tu dis !

113
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 15, 2010, 03:01:32 pm »
Okay thanks Builder I will remember that if I've some problems ;) However as I said I will use a tileread-based collision detection method to fix collision issue re-positionning samus on the floor if she falls through it !

Edit :
¤ First 24x24 sprites of samus added !
¤ A screenie of it ;)

114
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 15, 2010, 01:51:03 pm »
Yeah but I'm working on a tile reader instead of a pixel-based detection and when I will finish it, it will allow me to make a gravity routine because if I try that now samus will fall through tiles :)
But why would you want to do the jump half a tile higher ?

115
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 15, 2010, 05:28:18 am »
No, they are 16x16 grayscale tiles, and they are on my laptop now ;) Thanks however !
Don't worry shmibs, I said I will do them myself later, but because of they are less beautiful than yours I can post my spritesheet if you really want to do them ;) I've managed to code jump then my physics work now 8)
Ps: I attend secondary school so I've also loads of work :'(

Edit :
¤ doors coded but it would be better if I can pass through them :)
¤ bullets are working completly !!
¤ Morph ball added ! (Now I will probably code bombs, but before all : the ennemies !)
¤ sprites will come soon :)
¤ view don't follow correctly movements to the left as you can see, so it's a development bug and I will fix it soon !

¤ Here is my first animated screenshot : (bullets aren't shooted 3by3 but 1by1 on the real game, it's probably a wabbit bug :) Enjoy ! ) :

116
The Axe Parser Project / Re: French Translation / Traduction Française
« on: November 14, 2010, 04:51:02 pm »
Yeah ! Content de voir que je ne suis pas le seul ;D En tout cas j avais remarqué qu il y avait une section FR sur le forum et c'est une belle idée !!

117
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 14, 2010, 04:45:38 pm »
Yeah, but bullets are still a little buggy in some case. Mainly they work and I think I will code missiles and ennemies now ;)
I will code sprites later and screenies will come with !!

118
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 14, 2010, 03:29:32 pm »
Thanks Builder ! I will probably post screenies soon ;)
Edit :
¤ Jumping issue fixed : it works !!
¤ Bullets bug nearly completly eradicated 8)

119
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 14, 2010, 05:57:38 am »
¤ tilemapper : coded
¤ samus' movements : coded, but issues with jump
¤ shooting systen : coded, issues with some bullets not destroying outside screen
¤ Items : I will code that when my shooting system will work ;)
¤ Bosses : later
¤ Ennemies : Tests done but issues with tile detection for these walking on the walls
¤ Menus : Near completly coded.
¤ Maps : currently using a test map
¤ Sprites : later (currently rectangles and circles)
Here is my current work ;D

120
Axe / Re: Smoothscrolling tilemapper
« on: November 13, 2010, 03:46:27 pm »
amazing engine :) Very nice job !!

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