31
Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: February 11, 2011, 10:19:00 am »
Latest screenshot
:


This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
Metroid: Chozo Mission / Re: M.C.M Screenshots« on: February 11, 2011, 10:19:00 am »
Latest screenshot
![]() ![]() 32
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: February 11, 2011, 10:01:52 am »
I know for the walking animation
![]() ![]() 33
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: February 11, 2011, 09:55:28 am »
Yep I'm using a Ti-Basic level editor I written with X-lib
![]() ![]() 34
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: February 11, 2011, 09:51:19 am »
Thanks DJ
![]() ![]() Changed : ¤ Samus' coordinates are now absolute, ¤ Adding missiles (not working properly at the moment but the main part is added), ¤ Jump routine revised, ¤ New camera system ¤ speed increased, because I no longer draw blank tiles Added : ¤ background support, ¤ Some sprites ![]() You can see the screenie below : 35
Metroid: Chozo Mission / Re: M.C.M Screenshots« on: February 03, 2011, 04:27:57 am »
Not so far unfortunatly... I had'nt had so much time at this moment so I tested it and I hav'nt finished it, because it was pretty big and I was forced rapidly to delete it to leave space for my other programs
![]() ![]() 36
Metroid: Chozo Mission / Re: M.C.M Screenshots« on: February 02, 2011, 03:04:50 pm »
Thanks DJ ! I played a while ago to your Metroid and it wasn't so bad after all
![]() ![]() 37
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 31, 2011, 06:33:49 am »
Yep
![]() ![]() 38
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 30, 2011, 12:35:06 pm »
Okay... So I wanted the more realistic I can do : fix the friction,add a gravity value and fix collision detection system
![]() 39
Metroid: Chozo Mission / Re: M.C.M Screenshots« on: January 29, 2011, 01:31:47 pm »
You're true ... only for Samus' ball
![]() ![]() Ps: I sent to you MCM source. Can you see what you could do for ennemies plz ? ![]() @kalan_vod : Thanks ![]() 40
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: January 29, 2011, 08:21:15 am »
Very impressive work
![]() ![]() 41
Metroid: Chozo Mission / Re: M.C.M Screenshots« on: January 29, 2011, 04:28:39 am »
Thanks
![]() ![]() 42
Metroid: Chozo Mission / M.C.M Screenshots« on: January 28, 2011, 03:28:07 pm »
In this topic you can find Metroid Chozo Mission Screenshots
![]() Main Menu : ![]() Samus' first appearance in my code : ![]() Screenshots of the first version : ![]() ![]() Screenshots of the second version : ![]() Latest screenshot : ![]() 43
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 27, 2011, 02:28:35 pm »
I see
![]() ![]() 44
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 25, 2011, 02:23:27 pm »![]() ![]() ![]() EDIT : splitted my program into many sub programs each doing an unique thing to make me coding easier (and it does !!) Another edit : 100th post ![]() 45
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 23, 2011, 04:06:01 pm »I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished. Don't worry I will help but with the time it remains to me with my school work and my other projects I think if people bring directly their own knowldege it can be finished faster ![]() Quote from: Builderboy I can definitely help out with the physics Every people I asked about physics said you are the best I can find and I'm glad to see you can help me ![]() Quote from: Ashbad I'm sure I could get dynamically moving enemies working pretty fast and efficiently I remember you already spoken about your ennemies movings skills ![]() ![]() Quote from: shmibs i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed Okay I will send you the source too ![]() |
|