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Axe / Re: (HELP) Ridley Bomber
« on: November 26, 2010, 04:22:16 pm »
Good luck man ! Any problems/questions yet ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
Axe / Re: (HELP) Ridley Bomber« on: November 26, 2010, 04:22:16 pm »
Good luck man ! Any problems/questions yet ?
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 26, 2010, 04:20:06 pm »
Yeah, and I hate rewriting again and again
![]() ![]() Ps: I don't take care of my program size because for me, game beauty must be considered above size (if it isn't too excessive regarding game quality) ![]() 78
[FR] Hors-Sujet / Re: Recensement (Qui parle français?)« on: November 26, 2010, 12:24:25 pm »Moi je pense plutôt que c'est parce que omnimaga est la communauté native de l'axe.C'est mon cas ![]() 79
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 25, 2010, 05:28:40 am »
It was the first time and it is probably the last I will do that
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Axe / Re: (HELP) Ridley Bomber« on: November 24, 2010, 02:57:50 pm »
Then good luck in your learning
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 24, 2010, 10:12:04 am »
@scout david : there are maybe easy to fix because it is possible to find bugs easyly but it takes a lot of time to fix them : they can demand you to rewrite all of your code
![]() ![]() @ Dj : don't worry, when I've rewritten my prog I fixed many of them ![]() 82
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 23, 2010, 05:11:44 pm »
tile-reading lags, bullets not desappearing outside of the screen, collisions with nothing, walking through some walls, earthquakes dues to view calculation in some areas, doors coming from nothing (or from heaven), etc, etc ...
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 23, 2010, 10:44:00 am »Also glad to see new progress on this projectYes but it is currently a great code clearing and I'm fixing many bugs which aren't visible on the screenies, so I will post one when I will finish to fix all the issues, and when it will be anything new ![]() 84
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 22, 2010, 04:32:30 pm »
totally
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 22, 2010, 04:24:32 pm »
@Ashbad_Alvin : that's true
![]() @DJ : all collision detection is done by the tilereading based method ![]() 86
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 22, 2010, 05:51:41 am »
It's what I do (2 groups and a backup on my laptop !) don't worry about that
![]() ![]() Progress: ¤ core : rewritten Fixed : ¤ hatches displaying issue ¤ hatches collision bug ¤ left scrolling bug ¤ bullets desappearance issue ¤ tile detection issue ¤ ceiling collision bug Added : ¤ kneeling dwn mode Working on : ¤ hatches opening&room transition ! 87
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 21, 2010, 04:35:29 pm »
Yeah, it's the right syntax
![]() ![]() MCM ¤ rewriting the core ![]() 88
Axe / Re: (HELP) Ridley Bomber« on: November 21, 2010, 01:26:16 pm »
Good luck with Ti-Basic learning
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 21, 2010, 09:01:50 am »you can't sleep because I'm across the hall staring into your soul.Maybe ![]() I will do dynamic lists but if I understand pointers, this example : X->{L1}r will allow me to use all X>255 (FF) and X<65025 (FFFF) ? 90
Axe / Re: (HELP) Ridley Bomber« on: November 21, 2010, 03:51:08 am »
Yes but xLib is a good way to draw tilemaps or sprites easyly in Ti Basic, even if the app size is 16k, right
![]() Kanak, I advice you to try this because that library doesn't require any more skill to be used (just knowing Ti-Basic ![]() |
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