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Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 20, 2010, 04:35:06 pm »
I will maybe posing as a maniac but I enjoyed creating this game myself from start to end (mainly because it would be the first one I'd finish), and I think it is important for me to make it by my own (if you want I can send you a "blank" tilemapper which is same as mine with nothing else than moving and drawing and you see what you can do , because my code, like all others coming from me, is totally unreadable and I've some difficulties to understand me sometimes so it's why I'm rewriting all I've done proper before continuing to code ). However can you give me some explanations on how you manage to do ennemies ? I thougth about using a "dynamic list" like with bullets using one of the saferams, do you thing I'm right ? Nevertheless I needed another explanation on 2bytes pointers; I'm using {}r command but it seems to not working... Any ideas ?
PS; you can do [email protected] or [email protected]
I can't sleep because of this game too , but I think it is for another reason, right ?
PS; you can do [email protected] or [email protected]
I can't sleep bebacuse of this! Damn, it is your fault!
lool, just kidding, but the more I see this GIF; the better I think the game is
I can't sleep because of this game too , but I think it is for another reason, right ?