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Messages - Ti-Programmer
76
« on: July 16, 2011, 07:21:32 pm »
Can i get a second on templates? Possibly with permision from others you could include a built in emulator, like wabbit, and tell ppl to get roms from calc, or automate the rom process. FTP file support for uploading projects to server? thas just some.
77
« on: July 16, 2011, 03:39:25 pm »
You could try a sendkey vbs in windows too. (Visual Basic Scipt) the only thing is, it cant get the output from the command line, so it couldn't respond to Pings. Otherwise, it could log u on and join a channel.
78
« on: July 16, 2011, 09:53:54 am »
tag was good, saving on my os though got skrewed up and i had to re send program. I had never played cube droid, so i didn't quite understand it.
79
« on: July 16, 2011, 09:46:01 am »
I like stkninja, even if crashed my calc. it is a well thought out game. very planed, very precise.
80
« on: July 16, 2011, 08:57:39 am »
Thank you! ^^^^^^^ the lazy ppl agree.
81
« on: July 16, 2011, 08:53:54 am »
You know, i should ask: What is the game? Hows the Weather today? Yea, i know of the game.
82
« on: July 16, 2011, 08:43:57 am »
What axe are u usin? caus in 1.0 its changed the ':''s function to somethin different i think.
83
« on: July 16, 2011, 08:29:13 am »
Ti basic doesn't require them, its just better to put them in. (can't have an else without a then in basic) though i do see why then was removed from axe, its just extra typing.
84
« on: July 16, 2011, 07:36:04 am »
This game saved my life!
85
« on: July 16, 2011, 06:42:54 am »
You could also check the file sizes? or maybe even the date modified? cause the program had to be the latest...
86
« on: July 16, 2011, 06:39:27 am »
Posting which one could cause the vote to be bias whereas people will vote for what works, not what is good. A great game could have no readme. It could also be so easy to learn the commands u don't need a readme. Does it have a lesser chance of winning based on rules alone?
87
« on: July 16, 2011, 06:28:44 am »
Wow. I'm flabbergasted (lol yes i used that word) that wabbit isn't made for linux considering how many linux users we have here! Even I didn't know this. Technically wabbit does have a port, wxWabbitwhich compiles itself automatically. is already pre-compiled. just use: /path/to/compiled/file/wxwabbitemu or to permanently set it (after compile): sudo mv wxwabbitemu /usr/bin/wabbit (You can change "/usr/bin/wabbit" to whatever you like, you just have to leave it in the "/usr/bin" dir.) Then just execute it. Or if you are more technical, get wine and Wabbitemu For Win32 or 64then: cd /path/to/downloaded/file chmod +x ./Wabbitemu.exe sudo wine ./Wabbitemu.exe
Then just use it like regular, all the stuff is the same
88
« on: July 16, 2011, 05:09:00 am »
I can vote, and have less than 20 posts, refresh the page please.
89
« on: July 16, 2011, 05:02:32 am »
Cheers, we can vote now!
90
« on: July 16, 2011, 05:00:57 am »
p2, we can upload pics. i'll tell u in irc, don't want guests seein it. But everything else ya, we can't vote. I would like to though.
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