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TI Z80 / Re: Multitab 83+ & Chemitab 83+
« on: June 16, 2010, 11:44:28 pm »
Whoa a Girl!???, anyways yessss Hopefully you can problem solve your way through the projects xD, the Forums are always here to help.
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TI Z80 / Re: Multitab 83+ & Chemitab 83+« on: June 16, 2010, 11:44:28 pm »
Whoa a Girl!???, anyways yessss Hopefully you can problem solve your way through the projects xD, the Forums are always here to help.
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Gaming Discussion / Re: iCCup: Who can join who?« on: June 16, 2010, 10:15:22 am »
yeah, half a year will make rust grow LOL. well, tell me when i can join the private server =D, i always like a good match.
your a mainly protoss player right? 18
Gaming Discussion / Re: iCCup: Who can join who?« on: June 14, 2010, 11:42:49 pm »
lololol, man i play ALOTTTTTTT dude. but mostly just Protoss, and i hardly play Real maps though =(, but i know how i guess.
i usually Play Fastest Maps like Fastest Yoshi and such. 19
Gaming Discussion / Re: iCCup: Who can join who?« on: June 14, 2010, 11:26:23 pm »
dont worry, i dont lag on starcraft at all. I got a new network, and uhmm that used to happen cause i was on the ipod + its an app.
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Art / Re: Sprite help for Axe game« on: June 14, 2010, 03:47:38 pm »
mhm. Couldnt find room, and even if there was room, id leave it like that..
EDIT: Ty zTrumpet 21
Art / Re: Sprite help for Axe game« on: June 14, 2010, 10:53:41 am »
Okay, heres my lion.. =O head looks kinda akward.. if u want me to change it, just tell me. i think i already know what is making it look akward X_X
EDIT: 1 sec.. im gonna try changing the dimensions of this picture.. 22
Art / Re: Sprite help for Axe game« on: June 12, 2010, 11:37:00 am »
lol crap, this lion is proving to be hard to draw.. i keep running out of space. lolz
kk, finished it but uhm, i forgot my calculator cord at my freinds house.. i have to wait till he's back untill i can get it.. =( 23
Art / Re: Sprite help for Axe game« on: June 10, 2010, 11:46:51 pm »
ooh.. lol the dots are uhm.. just my borders.. LOL.. yeah il remove those.. So u want it just a pure white fox?. id love to help, but i dont think i can be very reliable considering i got exams for in 1 week. =O
EDIT: oh yeah, forgot to answer that other question.. Yeah, il try drawing a Lion.. Facing the same direction 32x32? 25
Art / Re: Sprite help for Axe game« on: June 09, 2010, 11:48:06 pm »
LOL. i hope ur game works out, cause il play it - assuming u get the fox and the other characters... if u know what i mean =D.
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Gaming Discussion / Re: iCCup: Who can join who?« on: June 08, 2010, 12:18:30 am »
Aww I wanna play with u guys.. Add me. I'm pandasrockgo lololol =D and I don't thinkI can host at all cause there always 3 other people using the Internet.
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Axe / Re: i am a noob i wish for help« on: June 01, 2010, 11:14:32 pm »
Input.. i cant find it in the Commands List.. so it is not supported.. but what u could do.. (a little more advanced..) is use the Getkey command.. im assuming u dont know what it does other then.. it "gets a key".. so heres a little tutorial
In Basic, Getkey would usually be used.. like Getkey-> (any variable.. for me.. i tend to pick G) G.. and if u run that through a loop, and press.. say the button Clear, it will give u a value of 45. in BASIC, the Getkey Command has everything as like.. a graph, but that is irrelevant. in AXE, you'll have to look at this: http://tibasicdev.wdfiles.com/local--files/key-codes/xlib-keys.png If ur still confused or uhh.. idk =D ask more questions, but experiment with it.. heres an example.. Repeat G=15 (15 is when u press Clear.. and when u do press 15, it'll exit the loop) Getkey->G If G Output(1,1 Disp G >Decimal (that > is the black triangle.. "Math, 2") End End This should tell u the Values of the Pressed Buttons. 28
Axe / Re: i am a noob i wish for help« on: June 01, 2010, 07:25:43 pm »
Hi Happybobjr, I was new here like .. 8 months ago and im still a newb =D so no problem if ur a starter, lots of people can help you make ur programs.
Welcome to Omnimaga!!! =D 29
TI Z80 / Re: Playing with AXE« on: May 31, 2010, 11:02:27 pm »
oh.. instead of 10.. im actually doing 256.. which someone suggested to me b4.. So my values are divided by 256..
so right now, i have 256 worth 1 pixel EDIT 1:Lol, Dj u sure went crazy on the Throttle.. and Galandros, i should do that on my acceleration too? cause right now i just have Pt-On(X/256,Y/256,Pic1 EDIT 2: Oh, and DJ, its probably alot slower cause of my boundaries, they're really just not efficent at allllll, since i wasnt planning on keeping them lol. =D 30
TI Z80 / Playing with AXE« on: May 31, 2010, 12:20:15 am »
Heres a version (not done.. probably wont ever be) of Lunar Lander... im just playing around with the physics for a 2D RPG i might make. =D
This game is really pointless but lol have fun. Needs AXE |
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