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Messages - TsukasaZX

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136
Miscellaneous / Re: Happybojr's Ban - The After Ban
« on: February 09, 2011, 09:01:14 pm »
I don't think law would be particularly helpful in this situation as we've little but anecdotal evidence to go by and, quite frankly, I don't think anecdotal evidence helps much in proving identity theft, if the law even considers something like this identity theft. I could be wrong though.

137
Miscellaneous / Re: Happybojr's Ban - The After Ban
« on: February 09, 2011, 08:42:02 pm »
Doesn't the board store deleted things for in case you accidentally delete things you didn't mean to? Or was the account completely wiped for good?

138
Miscellaneous / Re: Happybojr's Ban - The After Ban
« on: February 09, 2011, 07:00:20 pm »
I feel sorry for Happybobjr. Glad things are being discussed though.

139
Miscellaneous / Re: Some thoughts about Omnimaga.
« on: February 09, 2011, 04:33:35 am »
Personally, I don't think swearing is much of a problem. People swear and start swearing from earlier and earlier ages so it seems. If anything, cutting back on the swearing might dissuade newbies.

140
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 09, 2011, 01:23:31 am »
*another bump*
Implemented alpha Stamina Gauge. Blue bar part decreases and increases with rise and fall of stamina.


141
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 08, 2011, 03:26:43 am »
Rewrote the movement engine to improve Nanami's walking and running animations. Originally, the animation was "right foot -> left foot" at a constant rate which was, admittedly, rather awkward. The rewritten engine uses 3 sprites and does "right foot -> stand -> left foot -> stand" and cycles faster or slower depending on if you're walking or running, which is much better looking. Don't feel like posting a video so you'll just have to take my word for it for now :P

142
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 08, 2011, 01:44:49 am »
Oh. My. Goodness. That is EPIC. This guy has skills! :O

143
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 07, 2011, 07:09:24 pm »
Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaang. Guy is SMART! o - o

Anywho, started work on death routines. When Nanami's life force extinguishes, the screen now fades to black and the game ends. Still need to add in a death animation and some nice "GAME OVER" text. Might be able to get that done tonight if homework doesn't bog me down.

144
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 07, 2011, 06:06:09 pm »
Since, he didn't respond to my email, I'll talk to my friend today.

EDIT: I talked to him, he will do it. It'll take him about a week, b/c he's studying for the SAT. Normally it would be like 2 days.
That's more than fine. SATs are important ^_^ I wish him good luck!

Nice, although for some reasons I like the red heart better.
I kinda thought the red heart was a bit too red, honestly.

Also, just to throw this out here for lack of better updates: I contacted Motoi Sakuraba in regards to using a song from the Golden Sun soundtrack in my game and received a reply telling me to go to Camelot as while Sakuraba composed the music, Camelot holds the copyright. I am going to compose a letter in the next few days and mail it to Camelot asking if I can either have permission to use the song or buy a license allowing me to. We'll see how that goes. The song in question is the Venus lighthouse theme from GS1 and 2:
http://www.youtube.com/watch?v=q5d1rrbNo3o

Why do I want to use it in my game? You'll find out if I get to ;P

145
TI Z80 / Re: BimBall -- AKA super wallball
« on: February 07, 2011, 03:48:44 pm »
Hey, that's pretty cool! :D

146
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 07, 2011, 04:02:10 am »
*bump* New video demo

Demonstrates:
 - Heart graphic flashes red when taking damage and turns yellow when gaining back health
 - Three different atmospheres: Normal, Miasma, and Sanctuary.
      - Normal deals 1 damage per 2 seconds
      - Miasma deals 10 damage per 2 seconds (Miasma is mainly used as a world boundary or a progress blocker)
      - Sanctuary restores life energy at a rate of 1 per 1 second

Laggy video is laggy and poor quality. Sorry. To point out a few things it's butchering:
 - There is no lag in the actual game :P
 - The heart icon flashes really rapidly when in Miasma. It doesn't just glow red.

Also, it's not shown, but the actual numerical counter turns yellow at 10 energy or less and red at 0. The heart graphic also turns grey at 0. Nanami doesn't die though, yet :P

147
CaDan SHMUP / Re: CaDan: CD
« on: February 06, 2011, 10:38:55 pm »
w00t! Nanami in CaDan ftw! CaDan is now officially a good game :P
j/k

Great job with everything, Geekboy :)

148
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 06, 2011, 07:33:12 pm »
new demo video


HUD is 25 pixels smaller and the heart graphic has been improved.

149
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 06, 2011, 02:55:16 am »
Hmm, I'll try a smaller one and see how it looks. I also agree that the pixel sizes need to be constant and they will be eventually :)
I should have tilemapping working in a few days, although sprites will be far from finished.

150
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 11:34:11 pm »
Does your friend happen to be Martin Leung? O_o

I'll post another video tomorrow showing off the HUD and running. Also, to expand my previous query:

Should the HUD include a "Stamina meter" and what sort of meter should it be?

[edit]Alpha "Minecraftian" HUD. Enjoy it :P

Note, the top bit is a debugger bar and won't be there in the final product

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