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Messages - TsukasaZX

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151
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 05, 2011, 11:28:24 pm »
I would honestly have to say just stick with C++ and Allegro. It's what I'm using to write Yumé: The Eternal Dreams and it's quite simple. C# and XNA are pretty Windows-only in nature. Unless you're doing solely Windows-only development, in which case go for it I guess.

[edit]I stand corrected on the XNA comments... so.... how about this: why rely on framework ports when you can use something that works on all platforms? :D

152
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 11:24:49 pm »
Woah dang, that's awesome music! :D
I just might put that on my iPod Touch ....

Also, #2 it is and is already implemented. A brief overview of how it works:

Nanami has a set amount of "Stamina", which governs her ability to run. When Nanami runs, her stamina begins to drop. If she ceases running, her stamina will regenerate about as quickly as it drops. If she burns her stamina to nothing (reduces it to 0), she temporarily loses her ability to run for a short while, after which she regenerates a quarter of her stamina and normal stamina regeneration resumes.

Hold down the Alt key and an arrow key to run in that given direction.

Opinions?

Oh, and I'm working on the HUD a bit. Should I put some manner of stamina indicator on the HUD to show how much stamina Nanami has left?

153
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 09:26:01 pm »
But death warrants are awesome! D:

Anywho, have some alpha demo of Nanami's movement engine.

Recording's a little laggy. Most likely it's because I recorded it directly on my netbook with gtk+recordMyDesktop

154
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 06:34:15 pm »
Heh. Anywho, I have a couple new ideas and I'd like everyone's input on it:

1)When your Life Energy drops down below a certain level, your movement is slowed a bit.
or
2)A "run" button that lets you move faster for a short time but leaves you exhausted for a few seconds, during which your movement is slower than normal.

155
TI Z80 / Re: Yumé [Adventure/RPG, Series]
« on: February 05, 2011, 05:53:56 pm »
*ahem* I believe this has been long overdue `-`
Includes bonus content of a 900x900 pixel artwork and a 1600x900 pixel wallpaper. Should be the 1.11 version which should have all bugs fixed aside from xLIB's slight graphical retardations at times.

156
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 03:06:52 pm »
Sanctuary: 3 | Survival: 0
Y'all are racist against orbs ; ~ ; j/k :P

I could definitely use music help, Geekboy :)
Mind taking a stab at a couple of BGMs? For a title theme, I was thinking of something kind of upbeat but slow, similar to Golden Sun Dark Dawn's title theme or "choose save" theme for the game's title screen. I was also thinking of something eerie and "lonely" feeling for general background music.

157
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 02:39:54 pm »
A'ight, Sanctuary: 2 | Survival: 0

@ZTrumpet: I posted about each one in their respective threads but to repost here: Yumé 1 comes out either today or tomorrow, depending on when I finish the bonus content that goes along with it. Yumé 2: Rika's Story comes out sometime this summer.

@DJ Yep, there's a Wine for Mac OS X, at least according to google search :P

@Binder News: I'm thinking more like areas surrounding specific statues

158
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: February 05, 2011, 04:45:01 am »
I can't wait to get actual gameplay coded :D
And yeah, I can't leave my fellow Linux or Windows users out in the cold, so to speak. Mac users, however.... well.... let's not go there ;) j/k. I don't really know how Macware differs from 'nixware so I dunno how I could make a Mac version. Mac users can just Wine the Windows version I guess :P

Also, for those wondering, I'm doing my dev in Hard Mode. That is to say, all my code is written in gEdit and compiled in Terminal with g++ (with GDB). No  IDE or make files are used to expedite the process. >:D
It's all done on a ASUS eeePC netbook at that. Graphics, on the other hand, are done on my Win7 desktop and ported via flash drive to said netbook ;D

(note: I have literally close to zero prior experience with Ubuntu Linux and just about everything)

159
Computer Projects and Ideas / Yumé: The Eternal Dreams
« on: February 05, 2011, 03:59:33 am »
As much as I love programming on a TI calculator, I do not believe that my skill level is adequate enough for my ambitions. In essence, there is so much I want to do but so little I really can do on a z80 hybrid BASIC platform. As such, I've decided to port the Yumé series over to the PC and continue it as a PC game series. Note, however, that I will still be releasing the TI-84 Yumé and finishing and releashing the TI-84 Yumé 2. I just won't be making any further Yumé games (or perhaps games in general, who knows?) on the calculator.

Anywho, on to the meat and potatoes!

Yumé: The Eternal Dreams
The Eternal Dreams is divided into 3 chapters, the first two of which being rebuilds of Yumé and Yumé 2: Rika's Story and the last being Yumé 3: Finality. The chapters are simply titled "Nanami", "Rika", and "Finality".

The alpha title screen:


One of Nanami's 12 current alpha sprites:


Still need to add detail to Nanami's outfit and create "felled" sprites.


Slated Features
 - Anytime Saving: Due to the expansiveness of the game, you will be able to save your progress at anytime and resume exactly where you left off.
 - Expanded Map: The explorable portion of the Dream World in the Nanami Chapter will be larger than it is in the original. The explorable portion of the Dream World in the Rika Chapter will remain the same but will also include the areas from Nanami Chapter. Finality will be confined to its own relatively large map (moving on from Chapter 2 to 3 is a PoNR [Point of No Return]).
 - Expanded Gameplay: Nanami Chapter will be longer and include more items and events
 - More Easter Eggs

Game Summary
Nanami Chapter introduces the Dream World and its mechanics. As with the original Yumé 1, there won't be much in terms of plot development.
Rika Chapter delves into the actual plot and begins to unravel the mystery of what exactly the Dream World is.
Finality is the climax of the plot and the solution of the mystery.

The Dream World
"I was drawn into a world so strange... a world devoid of life... every moment I feel weaker as if my soul is being slowly devoured...." - Nanami

The Dream World is a strange land that exists outside of reality. Devoid of animal life, it is a very desolate land. Mysteriously, an unseen force drains away the life energy of those caught in the Dream World's grasp. It is possible to escape from the realm, but whether or not you do depends solely on your wits and skill (and a few other factors).
Your character's life energy is literally slowly drained away every moment. However, you will be able to restore it in small amounts. At this point in time, I'm debating between two methods. Feel free to vote on them:

Survival/"Classic" - As with the original TI-83+ games, there are respawning "Life Energy" orbs scattered throughout the Dream World. Collecting these will restore some of your life energy.
Sanctuary - Certain areas of the map are "sanctuaries". The draining effects of the Dream World do not take hold in them and your life energy will naturally and gradually recover.

Actual Progress
I have some semblance of a movement engine done. I'm hoping to get the full movement engine complete in a couple of days. Then it's on to the Tile Mapper and HUD.
The game is being written in C/C++ with Allegro with cross-compatibility in mind. That is, I should be able to compile this on Linux AND Windows without changing source-code (much).


Thoughts? Comments? Questions?
Oh, and I might be requesting sprite and/or music help. I will also post progress updates on weekly if not daily intervals.



160
TI Z80 / Re: Yumé [Adventure/RPG, Series]
« on: February 04, 2011, 03:09:12 am »
I never quit! I just put stuff on hiatus for long amounts of time due to my massive procrastination skills :D

161
TI Z80 / Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« on: February 04, 2011, 03:01:23 am »
[Necro Post]
This game is not dead! I'll finish it sometime this summer and release it before Fall of 2011! It too will have bonus content!

For those wondering, the lack of me in the community and lack of work on the Yumé series is mainly due to college draining a lot out of me to the point where I wanted to spend my free time doing everything NOT considered work so I could de-stress. Furthermore, I have begun investing time into two long-term projects that I will post about at a future date. Both are games :P

162
TI Z80 / Re: Yumé [Adventure/RPG, Series]
« on: February 04, 2011, 02:57:51 am »
[Necro Post]
For those wondering, I'm finally getting around to releasing Yumé 1 this weekend ^_^
It will come with bonus content. Expect a release Saturday or Sunday.

163
Miscellaneous / Re: What is your avatar?
« on: November 12, 2010, 03:27:40 am »
My current one as of this post is Vocaloid Gumi. `-`

(In case I change it)

164
Miscellaneous / Re: any scouts in here?
« on: October 09, 2010, 04:13:50 am »
Need a dispenser here... Need a dispenser here... Need a dispenser here... Need a dispenser here... Nee---

Err... I mean... I never got into the scout stuff. I was more of a "stay inside and play video games" person. Which meant I spent 24-7 doing inane extracurricular activities that my parents signed me up for without my consent :P
I probably would have made a horrible scout anyway `-`

165
Miscellaneous / Re: Calvin and Hobbes
« on: October 09, 2010, 04:02:47 am »
Calvin & Hobbes is the greatest comic to date. Simply, there is no better comic than Watterson's.  I own most all of the books and reread them to this day. Some day, if I ever end up with kids, I will introduce them to Calvin & Hobbes as well. It's not just a comic, it's a way of life :)

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