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Humour and Jokes / Re: The best Guitar Hero spinoff ever!
« on: September 24, 2010, 07:17:23 pm »
No. Just... no. x_x
Vuvuzelas are Lucifer's trumpet.
Vuvuzelas are Lucifer's trumpet.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 166
Humour and Jokes / Re: The best Guitar Hero spinoff ever!« on: September 24, 2010, 07:17:23 pm »
No. Just... no. x_x
Vuvuzelas are Lucifer's trumpet. 167
Miscellaneous / Re: Vasectomy Tomorrow« on: September 24, 2010, 07:15:46 pm »
Sympathy... pains... X_x;;
Feel better Ranman But I have to ask one thing: I thought married couples never got funky because that was simply the woman's method of ensnaring a man? `-`; 168
Anime and Manga / Re: Planetes« on: September 24, 2010, 07:11:20 pm »
I've heard of it. Have wanted to watch the anime of it so thanks for reminding me ^_^
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Humour and Jokes / Re: North Korean Website« on: September 20, 2010, 07:15:10 pm »
oh wow, that formatted badly, let me try that again
<strong> and <b> (bold) are similar but different. Both render the text as bold but <b> is visual and <strong> is visual-auditory. For people who are blind or have very poor vision, there are softwares that will read aloud the contents of a screen. Such softwares would read "a <b>bad</b> day" with constant intonation and put emphasis on "bad" in "a <strong>bad</strong> day". This also holds true with <i> and <em> in the same respect. At least, that's how it's supposed to work. 170
Humour and Jokes / Re: North Korean Website« on: September 20, 2010, 07:05:23 pm »
oh wow, lol.
Also, <strong> and <b> (bold) are similar but different. Both render the text as bold but <b> is visual and <strong> is visual-auditory. For people who are blind or have very poor vision, there are softwares that will read aloud the contents of a screen. Such softwares would read "a <b>bad</b> day" with constant intonation and put emphasis on "bad" in "a <strong>bad</strong> day". This also holds true with <i> and <em> in the same respect. At least, that's how it's supposed to work. 171
Other Calc-Related Projects and Ideas / Re: Game ideas that never came to fruition« on: September 19, 2010, 03:42:31 pm »
TI-PeT (TI-Personal Terminal)
Ancient bugger from back in my naive youth meant to be a RockmanEXE PET for the calc. Intended to learn ASM for the project so it never really proceeded beyond innumerable concept images. Was eventually canned when I gave up on learning ASM. If I ever learn ASM, I might consider reviving this mummy of a project. TI-PeCm (TI-Persocom) Anime variant of TI-PeT based off of the Chobits series. Not really sure what all this was supposed to be but I ditched it eventually. I might remake a Persocom sim on the calc for lulz. A billion+1 other graphical shell concepts Again, ancient buggers from back in my naive youth. Canned for the same reason as TI-PeT. All of them. No need to try making 'em anyway. DoorsCS 7 is the only shell the 83+/84+ will ever need. Golden Sun 8x An RPG that would take place in the realm of Weyard from Golden Sun. Not really sure of the plot anymore. The project was canned because of incidents surrounding Camelot (or was it Nintendo?) CaD'ing (Cease-and-Desist'ing) a GS fan project. Final Fantasy A+ 8x Another RPG that was meant to be a fan homage to the great flash animation Final Fantasy A+. Not really sure why I canned it. Probably was afraid the author would send me a CaD. Megaera: The Chaos Tree A real RPG about a mysterious 'chaos amulet' and the strange events surrounding it that occur every 1000 years. Canned because I couldn't do sprites well nor could I get the movement engine working. Metroid: Return to Maridia (INDEFINITE HIATUS) Not really canned, but I don't know if I'll ever attempt working on it again. The movement engine proved to be too hard for my skill level at the time and I'm still not certain I could pull off collision detection with enemies. Mahou Shoujo Lyrical Nanoha: Battle Lightning I originally intended to have two Battle games that play out the events of Mahou Shoujo Lyrical Nanoha from Nanoha's perspective and then Fate's perspective. Decided against it. DiChromatic A side-scrolling space-shooter type game where your ship swaps between being white and black to avoid colliding with white and black energy barriers. Canned because I couldn't figure a way to generate a moving level that was (a) spontaneously generated (because it was a survival game like FTunnel or Fall Down, you couldn't just STORE an infinite level to read from ) and (b) navigable at a decent speed. There are probably more that I'm just forgetting right now. ; 172
TI Z80 / Re: Yumé [Adventure/RPG, Series]« on: September 19, 2010, 03:34:15 am »
I'll take a look into TFE. Considering it's Cooliojazz who made it, it HAS to be good. <insert "join the Squirrel Side of the Force" joke here>
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TI Z80 / Re: Yumé [Adventure/RPG, Series]« on: September 19, 2010, 03:30:24 am »
SourceCoder would work but it's dependent on an internet connection. I'd like something independent of the net so my programming could be mobile whether on-calc or on-comp.
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TI Z80 / Re: Yumé [Adventure/RPG, Series]« on: September 19, 2010, 03:24:19 am »
Thanks, meishe91!
I can guarantee that the first two games will be out by November. It might be a good while between Yumé 2: Rika's Story and Yumé 3: Finality though. I'm probably going to take a break from the series to work on a couple of other quick and simple games and to work on some improved graphical skills. Maybe even try learning Axe or ASM again. As for the IDE, I often find it tedious to scroll through a billion lines of code to edit one thing on calc. A computer-side IDE would make this process a lot faster and I'd actually be more likely to work on the games even when I'm exhausted. 175
TI Z80 / Re: Yumé [Adventure/RPG, Series]« on: September 19, 2010, 03:08:57 am »
Everything will be finished and ready to go by November
Sooner if I get enough 'no homework' days and feel motivated to work (my two biggest delays on the game are [1] homework and [2] feeling drained after finishing it all). Development would go a lot faster if I had a TI-BASIC IDE `-` 176
TI Z80 / Re: Yumé [Adventure/RPG, Series]« on: September 19, 2010, 02:52:31 am »
I've decided to release both Yumé and Yumé 2: Rika's Story together so you'll have to wait until Rika's Story is finished before you can play the first one `-`
Your patience will be rewarded because the dual-release pack comes with tonnes of extra bonus goodies (I'm doubling the amount) * TsukasaZX hides behind Netham45
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Humour and Jokes / Re: Peanuts!« on: September 16, 2010, 12:40:10 pm »
Mmm, radioactive legumes.... omnomnomnomom...
... I think they're reacting with the loli spell DJ cast on me... * TsukasaZX has become slightly older than 'loli' now `-` 178
Humour and Jokes / Re: Let me show you...« on: September 15, 2010, 10:49:50 pm »and Iambian who's cherry flavored and makes a good hat!Best line ever. Ever. Thanks I could do more raps if anybody wants me to `-` 179
Humour and Jokes / Re: Let me show you...« on: September 15, 2010, 03:39:42 pm »@TsukasaZX: Don't take this the wrong way, but your new profile pic seems dirty to me. o.oHow so? O_o Is it just me, or did you change your gender? O.oI changed the gender option because DJ lolified me Shenanigans ftw 180
Humour and Jokes / Re: Let me show you...« on: September 15, 2010, 02:49:32 pm »Quote from: IRC <+OmnomIRC> * DJ Omnimaga goes to bed and lolifies Subaru[G] I believe.... this is also relevant `-`;; And I don't think DJ has undone that so.... |
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