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Messages - TsukasaZX
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211
« on: August 28, 2010, 02:25:36 pm »
Hey, this looks pretty cool. Is it BASIC + XLIB/Celtic III?
Yeah, it's BASIC+xLIB. I might swap to using Celtic III for the third game though. Depends on what I'll need. Btw this is real-time action, right? I am asking since the energy is displayed on the overworld when you walk around and due to the game speed.
Yeah, it's real-time. *is slightly confused* Suddenly, inspiration for another game! </random>
212
« on: August 27, 2010, 01:54:21 pm »
All right. I'll work on that later tonight.
Before that, though, I have some movement bugs to fix and some optimizations to make.
213
« on: August 27, 2010, 01:25:04 pm »
That looks great! Could you make the heart flash on and off when you have 5 or less hearts left?
Do you mean the heart icon should pulse constantly at that point or literally disappear and reappear?
214
« on: August 27, 2010, 02:22:23 am »
Generally, in the past, people simply used pics to store their dungeon areas, literally. They used one for the title screen, one or two for temporary stuff and 3 or 4 for the 4 rooms, then went close to run out of pics or RAM. Illusiat 2002 did that with a small amount of maps, actually (although a lot of maps in the game were generated with lines and text). There are a lot of good basic RPGs, but you need to search hard. There's a good collection in Omnimaga archives, actually.
Also nice looking so far. Is the screenshot from a regular 83+?
That seems highly impractical but I suppose, pre-xLIB/Celtic/et al, you had to do what you had to do. The screenshot is from a regular 83+ running OS 1.19.
215
« on: August 27, 2010, 01:38:03 am »
I haven't played many RPG games on my calc and the ones I have were in ASM. How can 2-3 rooms constitute a dungeon? O_o Also: animated screenshot! Game is faster on calc of course `-`
216
« on: August 26, 2010, 11:44:11 am »
Daaaaang O_o My only concern so far is that the boo is a tad fast. Other than that, again more kudos to you calc84god `-`
217
« on: August 26, 2010, 11:40:51 am »
Congrats, you two! * TsukasaZX hands out pudding cups to the entire forum to celebrate.
218
« on: August 26, 2010, 03:21:36 am »
Thanks! ^^
For those who may be wondering, the Dream World map in Yumé 2 is currently expected to be 48 rooms. The Dream World map in Yumé is roughly 27 rooms.
219
« on: August 26, 2010, 12:13:20 am »
It will most likely be finished by sometime in November at the latest. Although, considering the rate development is going, I doubt I'll even need that long.
The coding behind the game is actually really quite simple. It's just tedious to input event and map data X_x
Yumé 2's map is so freaking huge...
220
« on: August 25, 2010, 01:29:19 pm »
*bump* (inappropriate bump? `-` ) [cross-posted from Cemetech] Threw together some concept screenshots showing how the game is going to look as it is currently envisioned.
221
« on: August 25, 2010, 11:49:47 am »
Thank you! I think I'll scrap together some concept images of game play so I can show off some neat changes Again, I'm not doing any actual coding until the graphical map is entirely finished. That way, if I find mistakes or want to change layouts, I won't have to trudge through massive amounts of code to update it for real.
222
« on: August 25, 2010, 11:37:04 am »
Is this game Cherry Flavored Dragon approved? I know the first one should be
223
« on: August 25, 2010, 11:32:03 am »
This thread is full of win! Be warned, dont read all 30 pages in one sitting, or you brave a risk of mind = blown!
You brave a risk of mind = blown! when you read most any given page in this thread
224
« on: August 25, 2010, 03:57:25 am »
Darn, it looks great Did you do the entire sprite work, btw? Because it really looks great.
Why, thank you very much! Yes, I did all of the sprites myself. I think I'm starting to develop a knack for it ^^
225
« on: August 25, 2010, 03:05:04 am »
Nice, I like the map layout so far, and especially those wall sprites.
They're my favorite part too Also, another map update: [cross-posted from Cemetech] http://i.imgur.com/Tzil0.pngAs you can see, the Dream World in Yumé 2 is going to be a LOT bigger than the Dream World in Yumé. Including the empty rooms, that's only about 50-66% of the map. In addition to 4 water tiles, I've borrowed the grave/tombstone tile as well. Current count is: 5 old tiles, 1 old sprite, 34 new tiles, and 4 new sprites
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