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Messages - TsukasaZX

Pages: 1 ... 14 15 [16] 17 18 ... 30
226
TI Z80 / Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« on: August 24, 2010, 03:03:03 pm »
I like the idea so far, I can't wait to see it in action :)
Glad you do! It'll be a while before I can show off animated screenshots. I want to get a graphical map of the Dream World finished before I code any of it.

Sounds cool!  Good luck on it! ;D
Thank you!


Also, on to game progress: Yumé 2 now employs 4 old tiles (water tiles), 1 old sprite, 29 new tiles, and 4 new sprites

Also, here's a link to the WIP Graphical Map of Yumé 2
http://i.imgur.com/chEVI.png Non-IMG'd due to size

227
TI Z80 / Re: Unnamed RPGish Game
« on: August 24, 2010, 12:54:55 am »
How did you make them? *has never dabbled in text sprites before*

228
TI Z80 / Re: Unnamed RPGish Game
« on: August 24, 2010, 12:51:54 am »
Looks nice so far! Can't wait to see more! I might have to play it when you release it (or a demo version of it) :)

How exactly are you displaying these tiles, anyway?

229
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: August 24, 2010, 12:48:30 am »
I agree with DJ. Grayscale settings are a great idea! Excellent job so far, Iambian :)

230
News / Re: Omnimaga seeks for new staff
« on: August 23, 2010, 11:46:20 pm »
Do I qualify? I don't really think so....

231
TI Z80 / Re: Yumé [Adventure/RPG, Series]
« on: August 23, 2010, 11:24:25 pm »
When I opened this topic, the first thing I did was CTRL+F search on "loli" without the quotes. When I saw no results, I was disappointed. :(

Also, I lost the game again.

But on a serious note I checked this on Cemetech and this looks great and I like the idea! I can't wait for September 15th to try it :)

Fine, I'll say it here :P
Nanami is a loli. She is 10 years old.

That looks really cool.
* SirCmpwn lost the game
Looks really cool!

Glad you both think so!

232
TI Z80 / Yumé 2: Rika's Story [Adventure/RPG, Series]
« on: August 23, 2010, 11:22:28 pm »
Yumé 2: Rika's Story is the sequel to Yumé.

This game centers around Rika, Nanami's friend, and her adventures in the Dream World. The overall tone of the game will be a lot darker and it will answer questions raised in the first game as well as pose new ones.

Rika's Story will also sport several graphical changes, a few of which are:
 - The game will employ text boxes for dialogue like a typical RPG (whereas the first game's sole text came in the form of Nanami's diary entries). This is due to Rika being more upfront and talkative while Nanami is more shy and keeps to herself. There are also plot-centric reasons for this.
 - The game is designed to support 55 or more different 8x8 pixel tiles (the first game used only 22)
 - Currently the game reuses 2 tiles and 1 sprite from the first game.
 - Currently the game has 22 new tiles and 4 new sprites.

I expect to finish this game by November.

Current title screen. Only pic because I'm still working on sprites.


One of several trailers. This is the pre-production hype trailer :P


This is somewhat cross-posted from Cemetech.

233
TI Z80 / Yumé [Adventure/RPG, Series]
« on: August 23, 2010, 10:52:35 pm »
Yumé (from Yume, Japanese for "dream") is an adventure game for the TI-83+ and TI-84+ graphing calculators.

The game centers around a young girl named Nanami who has found herself trapped in the strange Dream World of Yumé. Worse off, the longer she stays within this strange nightmarish place, the weaker she feels. Something is draining her Life Force. She must find a way to escape from Yumé before she loses all of her Life Force and perishes.

- From the Read Me file

Yumé is a non-linear adventure game. It's entirely up to the player to explore the Dream World, uncover its secrets, and figure a way to escape. Your Life Force Points are slowly but constantly draining so you can't meander in one place for too long. Your only minute salvations are re-spawning Life Force Orbs scattered throughout that "heal" you a little.

Images
All but the first two are BETA Images. The only differences between BETA and the finished version are layout changes, removal of the run indicator, and a swap from Pause commands to any-key getkey repeat loops. I will update this post with newer images when I stop being lazy and actually screenshot some :P


Trailer


Important Information
This game was made for the Cemetech DoorsCS 7 contest.
It is currently completely finished.
I cannot provide a download link until the contest ends.
I can freely talk about it though.

The game should take ~30 minutes tops.

The game requires 14,900 bytes of free RAM. Only 14,150 bytes if you keep the Pic variable archived.

234
Miscellaneous / Re: internet quotes
« on: August 21, 2010, 12:39:04 pm »
Quote
Inside protons are quarks. Inside quarks are strings. Inside strings is God telling you to f*** off.
SMBC Comics FTW :D

235
Other Calculators / Re: Where did you get your calcs from?
« on: August 11, 2010, 07:14:56 pm »
TI-84+reg: Dad bought it for me because I needed it for school
TI-89Ti: Dad bought it for me for Christmas because I kept talking about the 89 series... little did I know I was being naive about how complex the bugger actually is so it mostly just gathers dust... `-`

236
TI-BASIC / Re: Why never to use Goto.
« on: August 11, 2010, 07:10:25 pm »
Personally, I don't think labels and Goto's should be considered "bad programming practice". While, yes, they do have their downsides (such as potentially causing memory leaks) and many programmers believe it's better to use While/For/Repeat loops in whatever combination necessary to avoid ever using a label and goto, I don't think we should necessarily call them "bad".

I know from experience that it's often a bit difficult to do things in nested loops rather than with Label-and-Goto and I feel that if we try to push a "gotos are bad programming" sort of agenda, we may end up frustrating new programmers to the point of quitting ("I can't figure out how to do this but I can't use labels and goto's because they'll ridicule/laugh at/hate/whatever me. ARRGH this is too hard, I quit" sort of deal)


@Builderboy Alternatively, put all your map data in a subprogram like this:
Code: [Select]
if VARIABLE = 1
[matrix] -> MATRIX VARIABLE

so on and so forth...
and then whenever you need to change the map, alter the variable and call the subprogram :P

[EDIT] Didn't notice this was a 3 page long thread...  my post might be a bit... redundant... `-`;

237
News / Re: Some minor site updates
« on: August 11, 2010, 06:37:56 pm »
And the plot thickens.... DUN DUN DUUUUUN

Anywho, yeah, this is confusing O_o;

238
Miscellaneous / Re: Cleverbot!
« on: August 08, 2010, 06:52:13 pm »
User: Cast in the name of God...
Cleverbot: What?
User: Cast in the name of God...
Cleverbot: Ye Not Guilty.
User: Yes! :)

Cleverbot: Yeah... Anyway, goodbye, Cleverbot. It was nice talking to you.
User: YOU are cleverbot, not ME.
Cleverbot: Shhh *Puts it inside you*.
User: I'm being raped by a robot?

... I'm not talking to it anymore....

239
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 04:22:42 pm »
Awesome! I almost want an Nspire now :P

240
Miscellaneous / Re: Favorite TV Shows
« on: June 22, 2010, 04:06:33 pm »
I'm not that big of a TV person but I have a handful of favorite shows:

- Ramsay's Kitchen Nightmares
- Hell's Kitchen
- Stargate Universe
- Doctor Who
- How It's Made
- How Do They Do It?
- Through the Wormhole with Morgan Freeman
- Man VS Food

Note: I watch the 2nd, 3rd, and 4th items on that list weekly; first occasionally; 5th, 6th, and 8th whenever I catch it; and 7th on Wednesdays. On Average, I only watch about 4-5 hours of TV per week :P

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